D&D 4th Edition Barbarian
The 4th edition Barbarian playtest notes have been released. You can check out the full dungeon magazine PDF here.

“MY strength is the fury of the wild.”
Class Traits
Role: Striker.
You use powerful two-handed weapons to deal serious damage to your enemies. Your physical power and daunting presence can cause foes to cower before you, and you can temporarily increase your abilities by harnessing great bursts of terrifying rage. Depending on your choice of class features and powers, you lean toward either defender or leader as a secondary role.
Power Source: Primal. You are a primal champion, a warrior devoted to the natural world and an embodiment of your tribe’s fierce traditions.
Key Abilities: Strength, Constitution, Charisma
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: From the class skills list below, choose three trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis)
Class Features: Feral Might, Rage, Rampage



So far in testing the barbarian itself, it works with alot of the monster races. My biggest problem i run into is there are hardly any Vs. Reflex or Vs. Will attacks. A barbarian is intimidating and could cause fear in some opponents, and I feel that that should be a path that used along the barbarian. Im also trying to get used to the no damage reduction, seeing how that was one of the largest awesome features of the barbarian. In conclusion to this comment, I believe some powers should also be made that work all the time, but be rare and hard to get(such as damage reduction). thank you