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<channel>
	<title>Dungeons and Dragons 4th Edition</title>
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	<link>http://dnd4.com</link>
	<description></description>
	<lastBuildDate>Mon, 14 Nov 2011 21:30:11 +0000</lastBuildDate>
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		<title>Heroes of the Feywild Released</title>
		<link>http://dnd4.com/heroes-of-the-feywild-released</link>
		<comments>http://dnd4.com/heroes-of-the-feywild-released#comments</comments>
		<pubDate>Mon, 14 Nov 2011 21:29:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeons and Dragons 4th edition]]></category>

		<guid isPermaLink="false">http://dnd4.com/?p=622</guid>
		<description><![CDATA[Heroes of the Feywild has been released! Click on the image below to get it 34% off retail price! This book contains exciting new character builds and options that are thematically rooted to the Feywild, a wild and verdant plane of arcane splendor, full of dangerous and whimsical creatures. Characters who trace their origins or [...]]]></description>
			<content:encoded><![CDATA[<p><em>Heroes of the Feywild</em> has been released!<br />
Click on the image below to get it 34% off retail price!</p>
<p><a rel="nofollow" href="http://buyth.at/akaiz"><img title="dnd_products_dndacc_317310000_pic3_en" src="http://dnd4.com/wp-content/uploads/2007/12/dnd_products_dndacc_317310000_pic3_en.jpg" alt="" width="195" height="297" /></a><a title="dnd_products_dndacc_317130000_pic3_en.jpg" href="http://dnd4.com/wp-content/uploads/2011/03/dnd_products_dndacc_317130000_pic3_en.jpg"><br />
</a></p>
<p>This book contains exciting new character builds and options  that  are thematically rooted to the Feywild, a wild and verdant plane of   arcane splendor, full of dangerous and whimsical creatures. Characters   who trace their origins or backgrounds to the Feywild gain access to   unique feats, powers, and mechanics. The book explores what makes   fey-themed characters so fun and distinct.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Madness at Gardmore Abbey Released!</title>
		<link>http://dnd4.com/madness-gardmore-abbey</link>
		<comments>http://dnd4.com/madness-gardmore-abbey#comments</comments>
		<pubDate>Tue, 20 Sep 2011 19:31:37 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Dungeons and Dragons 4th edition]]></category>

		<guid isPermaLink="false">http://dnd4.com/?p=591</guid>
		<description><![CDATA[Madness at Gardmore Abbey Setting has been released! Click on the image below to get it 34% off retail price! This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark [...]]]></description>
			<content:encoded><![CDATA[<p>Madness at Gardmore Abbey Setting has been released!<br />
Click on the image below to get it 34% off retail price!</p>
<p><a rel="nofollow" href="http://getth.at/apuh6"><img src="../wp-content/uploads/2011/03/dnd_products_dndacc_355930000_pic3_en.jpg" alt="dnd_products_dndacc_355930000_pic3_en.jpg" /></a></p>
<p>This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a   monastery that was once the base of a militant order of paladins   devoted to Bahamut. According to legend, the paladins brought a dark   artifact back from a far crusade and stored it in their abbey for   safekeeping, and evil forces gathered to assault the abbey and take it   back. What the legends don&#8217;t tell is that this artifact was actually the   <em>Deck of Many Things</em>, a force of pure Chaos.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Neverwinter Campaign Setting Released!</title>
		<link>http://dnd4.com/neverwinter-campaign-setting-released</link>
		<comments>http://dnd4.com/neverwinter-campaign-setting-released#comments</comments>
		<pubDate>Tue, 16 Aug 2011 14:21:59 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dnd4.com/?p=550</guid>
		<description><![CDATA[Neverwinter Campaign Setting has been released! Click on the image below to get it 34% off retail price! Neverwinter has long been one of the most popular locations in the Forgotten Realms campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on [...]]]></description>
			<content:encoded><![CDATA[<p><strong></strong>Neverwinter Campaign Setting has been  released! Click on the image below to get it <strong>34% off retail price!</strong></p>
<p><a rel="nofollow" href="http://buyth.at/a6hbo"><img src="../wp-content/uploads/2011/03/dnd_products_dndacc_317290000_pic3_en.jpg" alt="dnd_products_dndacc_317290000_pic3_en.jpg" /></a></p>
<p>Neverwinter has long been one of the most popular locations in  the <em>Forgotten  Realms</em> campaign world. This book presents a  complete heroic-tier  campaign setting that plunges players into the  politics, skullduggery,  and peril of a city on the brink of destruction  or greatness. A wealth  of information about Neverwinter and its environs  is provided: maps,  quests, encounters, and statistics — everything a  Dungeon Master needs  for his heroic tier adventures.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Monster Vault and Dungeon Tiles Released!</title>
		<link>http://dnd4.com/monster-vault-and-dungeon-tiles-released</link>
		<comments>http://dnd4.com/monster-vault-and-dungeon-tiles-released#comments</comments>
		<pubDate>Tue, 28 Jun 2011 19:40:33 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dnd4.com/monster-vault-and-dungeon-tiles-released</guid>
		<description><![CDATA[Monster Vault and Dungeon Tiles have been released! Click on the images below to get 34% off retail price! Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir Vale. The monsters and villains contained within are appropriate challenges for heroic- and paragon-tier [...]]]></description>
			<content:encoded><![CDATA[<p>Monster Vault and Dungeon Tiles have been  released! Click on the  images below to    get 34% off  retail price!<br />
<a href="http://getth.at/amokw" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2011/03/dnd_products_dndacc_283640000_pic3_en.jpg" alt="dnd_products_dndacc_283640000_pic3_en.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2011/03/dnd_products_dndacc_317130000_pic3_en.jpg" title="dnd_products_dndacc_317130000_pic3_en.jpg"><br />
</a></p>
<p>Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir Vale. The monsters and villains contained within are appropriate challenges for heroic- and paragon-tier characters and fit easily into any home campaign. In addition to a 128-page book of ready-to-play monsters and villains, this product includes 8 die-cut sheets of card stock monster and villain tokens and a double-sided battle map featuring four different encounter locations you can use when running encounters.</p>
<p><a href="http://getth.at/a8svl" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2011/03/dnd_products_dndacc_317130000_pic3_en.jpg"  alt="dnd_products_dndacc_317130000_pic3_en.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2011/03/dnd_products_dndacc_317130000_pic3_en.jpg" title="dnd_products_dndacc_317130000_pic3_en.jpg"><br />
</a></p>
<p>Dungeon Tiles: The Witchlight Fens boxed set provides ready-to-use, configurable tiles with which to build   exciting encounter locations. This particular set emphasizes swamp   terrain and serves as an extension to the Dungeon Tiles Master Set: The Wilderness boxed set.</p>
<p>This accessory contains six double-sided sheets of illustrated,   die-cut terrain tiles printed on heavy cardstock.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Shadowfell Has Been Released!</title>
		<link>http://dnd4.com/the-shadowfell-has-been-released</link>
		<comments>http://dnd4.com/the-shadowfell-has-been-released#comments</comments>
		<pubDate>Wed, 18 May 2011 14:06:34 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dnd4.com/the-shadowfell-has-been-released</guid>
		<description><![CDATA[The Shadowfell: Gloomwrought and Beyond has been released! Click on the images below to get 34% off retail price! The Shadowfell: Gloomwrought and Beyond boxed setincludes a 128-page book detailing the city of Gloomwrought, complete with location descriptions, maps, quests, and game statistics for monsters and villains. In addition, the box contains a 32-page book [...]]]></description>
			<content:encoded><![CDATA[<p>The Shadowfell: Gloomwrought and Beyond has been  released! Click on the images below to    get 34% off  retail price!</p>
<p><a href="http://getth.at/atktw" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2011/03/dnd_products_dndacc_338050000_pic3_en.jpg" alt="dnd_products_dndacc_338050000_pic3_en.jpg" /></a></p>
<p>The Shadowfell: Gloomwrought and Beyond boxed setincludes a 128-page book detailing the city of   Gloomwrought, complete with location descriptions, maps, quests, and   game statistics for monsters and villains. In addition, the box contains a 32-page book of   encounters set in Gloomwrought and beyond, two card stock sheets of   die-cut monster and villain tokens, a foldout battle map, and a deck of   30 cards that DMs can use to add suspense to any Shadowfell-based   adventure.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Heroes of Shadow Released!</title>
		<link>http://dnd4.com/heroes-of-shadow-released</link>
		<comments>http://dnd4.com/heroes-of-shadow-released#comments</comments>
		<pubDate>Tue, 26 Apr 2011 14:41:25 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dnd4.com/heroes-of-shadow-released</guid>
		<description><![CDATA[Heroes of Shadow has been released! Click on the images below to get 34% off retail price! Player’s Options Heroes of Shadow focusses on characters that fight evil in ways that make others cringe including Assassins, Necromancers, and Hexblades. In addition to exploring the nature of the shadow power source, this book presents races, classes, [...]]]></description>
			<content:encoded><![CDATA[<p>Heroes of Shadow has been  released! Click on the images below to   get 34% off  retail price!</p>
<p><a href="http://getth.at/afpfw" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/09/dnd_products_dndacc_280880000_pic3_en.jpg" alt="dnd_products_dndacc_280880000_pic3_en.jpg" /></a></p>
<p>Player’s Options Heroes of Shadow focusses on characters   that  fight evil in ways that make others cringe including  Assassins, Necromancers, and    Hexblades. In addition to   exploring  the nature of the shadow power source, this book presents   races,  classes, feats, powers, and other options aimed at players  hungry  to  play the archetypical antihero with a dark edge.</p>
]]></content:encoded>
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		<item>
		<title>Character Sheet Update Version 35.3 Released!</title>
		<link>http://dnd4.com/character-sheet-update-version-353-released</link>
		<comments>http://dnd4.com/character-sheet-update-version-353-released#comments</comments>
		<pubDate>Tue, 12 Apr 2011 14:15:37 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/character-sheet-update-version-353-released</guid>
		<description><![CDATA[Version 35.3 of the Excel Spreadsheet has been updated which fixes various bug. Special thanks to Wildfire, and the other members from our forums. Check out the most recent version here.]]></description>
			<content:encoded><![CDATA[<p><a href="http://dnd4.com/dd-4th-edition-character-sheet"><img src="http://dnd4.com/wp-content/uploads/2008/05/charactersheetmini3.png"   BORDER=0 alt="charactersheetmini3.png" /></a></p>
<p>Version 35.3 of the Excel Spreadsheet has been updated which fixes  various bug. Special  thanks to  Wildfire,  and the other members  from  our <a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=148">forums</a>.    Check out the most recent version <a href="http://dnd4.com/dd-4th-edition-character-sheet">here</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Master&#8217;s Screen and Wrath of Ashardalon Released!</title>
		<link>http://dnd4.com/masters-screen-and-wrath-of-ashardalon-released</link>
		<comments>http://dnd4.com/masters-screen-and-wrath-of-ashardalon-released#comments</comments>
		<pubDate>Tue, 01 Mar 2011 18:58:23 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/masters-screen-and-wrath-of-ashardalon-released</guid>
		<description><![CDATA[Master&#8217;s Screen and Wrath of Ashardalon have been released! Click on the images below to get 34% off retail price! The four-paneled screen is made of durable game board-quality card stock, with a lavish illustration on the outside and handy reference tables and charts on the inside. The landscape design allows Dungeon Masters to see [...]]]></description>
			<content:encoded><![CDATA[<p>Master&#8217;s Screen and Wrath of Ashardalon have been  released! Click on the images below to   get 34% off  retail price!</p>
<p><a href="http://www.amazon.com/Deluxe-Dungeon-Masters-Screen-Accessory/dp/0786957433" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2011/03/dm.jpg" alt="dm.jpg" /></a></p>
<p>The four-paneled screen is made of durable game board-quality card  stock, with a lavish illustration on the outside and handy reference  tables and charts on the inside. The landscape design allows Dungeon  Masters to see and reach over the screen without difficulty. Dungeon  Masters can keep their notes and die rolls hidden from the players while  having all the important rules information at the ready.</p>
<p><a href="http://www.amazon.com/Wrath-Ashardalon-D-Boardgame/dp/0786955708" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2011/03/dnd_products_dndacc_214420000_pic3_en.jpg" alt="dnd_products_dndacc_214420000_pic3_en.jpg" /></a><br />
A heavy shadow falls across the land, cast by a dark spire that  belches  smoke and oozes fiery lava. A cave mouth leads to a maze of  tunnels  and chambers, and deep within this monster-infested labyrinth  lurks the  most terrifying creature of all: a red dragon!</p>
<p>Designed for 1–5 players, this boardgame features multiple   scenarios, challenging quests, and cooperative game play.</p>
<p>This game includes the following components:</p>
<ul>
<li>42 plastic heroes and monsters</li>
<li>13 sheets of interlocking  cardstock dungeon tiles</li>
<li>200 encounter cards and treasure cards</li>
<li>Rulebook</li>
<li>Scenario   book</li>
<li>20-sided die</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Two Tile Sets Released!</title>
		<link>http://dnd4.com/two-tile-sets-released</link>
		<comments>http://dnd4.com/two-tile-sets-released#comments</comments>
		<pubDate>Tue, 18 Jan 2011 19:11:24 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/two-tile-sets-released</guid>
		<description><![CDATA[Caverns of Icewind Dale and  Dungeon Tiles Master Set have been released! Click on the images below to get 34% off retail price! Caverns of Icewind Dale gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build icy caves, winter [...]]]></description>
			<content:encoded><![CDATA[<p>Caverns of Icewind Dale and  Dungeon Tiles Master Set have been released! Click on the images below to   get 34% off  retail price!</p>
<p><a href="http://www.amazon.com/Caverns-Icewind-Dale-Dungeon-Accessory/dp/0786957468" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/09/dnd_products_dndacc_280890000_pic3_en.jpg" alt="dnd_products_dndacc_280890000_pic3_en.jpg" /></a></p>
<p>Caverns of Icewind Dale gives Dungeon Masters an easy and inexpensive way to   include great-looking terrain in their games. This set provides   ready-to-use, configurable tiles with which to build icy caves, winter   backdrops, and other exciting encounter locations. The tiles in this set   can be combined with tiles from all past and future sets to create   truly memorable adventures.</p>
<p>Caverns of Icewind Dale contains six double-sided sheets of illustrated,   die-cut terrain tiles printed on heavy cardstock.<strong><br />
</strong><br />
<a href="http://www.amazon.com/Dungeon-Tiles-Master-Set-Wilderness/dp/0786956127" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/12/tiles.jpg" alt="tiles.jpg" /></a></p>
<p>The Dungeon Tiles Master Sets are designed to give Dungeon Masters   the tiles they need to build adventure  maps, including maps appearing in published adventures.</p>
<p>This box contains 10 double-sided sheets of illustrated,  die-cut  terrain tiles printed on heavy cardstock. The tiles feature  wilderness  sites and terrain elements that Dungeon Masters can use to  build  exciting encounters set in the outdoors.</p>
]]></content:encoded>
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		<item>
		<title>Forgotten Kingdoms and Monster Vault</title>
		<link>http://dnd4.com/forgotten-kingdoms-and-monster-vault</link>
		<comments>http://dnd4.com/forgotten-kingdoms-and-monster-vault#comments</comments>
		<pubDate>Tue, 16 Nov 2010 15:29:49 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/forgotten-kingdoms-and-monster-vault</guid>
		<description><![CDATA[Heroes of the Forgotten Kingdoms and Monster Vault have been released! Click on the images below to get 34% off retail price! Heroes of the Forgotten Kingdoms presents exciting new builds for some of the game’s most popular classes: the druid, the paladin, the ranger, and the warlock. Heroes of the Forgotten Kingdoms also includes [...]]]></description>
			<content:encoded><![CDATA[<p>Heroes of the Forgotten Kingdoms<span class="style1"> and </span>Monster Vault<span class="style1"> </span>have been released! Click on the images below to   get 34% off  retail price!</p>
<p><a href="http://www.amazon.com/Heroes-Forgotten-Kingdoms-Essential-Supplement/dp/0786956194" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/09/dnd_products_dndacc_247510000_pic3_en.jpg" alt="dnd_products_dndacc_247510000_pic3_en.jpg" /></a></p>
<p>Heroes of the Forgotten Kingdoms<span class="style1"> </span>presents  exciting new builds for some of the game’s   most popular classes: the druid,  the paladin, the ranger, and the   warlock. Heroes of the Forgotten Kingdoms also includes racial traits for  dragonborn, drow,  half-elves, half-orcs, and tieflings.</p>
<p><a href="http://www.amazon.com/Monster-Vault-Essential-Dungeons-Dragons/dp/0786956313" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/09/dnd_products_dndacc_244650000_pic3_en.jpg" alt="dnd_products_dndacc_244650000_pic3_en.jpg" /></a></p>
<p><span class="style1"></span>Monster Vault includes 256 pages of monsters, a 32 page adventure, and 10 sheets of die-cut monster tokens. In addition to combat statistics, each monster entry comes with  story  information to help DMs incorporate the monsters into their  adventures  and campaigns.</p>
]]></content:encoded>
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		<item>
		<title>Dungeon Master’s Kit Released!</title>
		<link>http://dnd4.com/dungeon-master%e2%80%99s-kit</link>
		<comments>http://dnd4.com/dungeon-master%e2%80%99s-kit#comments</comments>
		<pubDate>Mon, 18 Oct 2010 20:47:29 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/dungeon-master%e2%80%99s-kit</guid>
		<description><![CDATA[Dungeon Master’s Kit has been released! Click on the images below to get 32% off retail price! This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 1–30. It also includes useful DM tools such as a Dungeon Master’s screen (with tables and rules printed on the inside), [...]]]></description>
			<content:encoded><![CDATA[<p>Dungeon Master’s Kit has been released! Click on the images below to  get 32% off  retail price!</p>
<p><a href="http://www.amazon.com/Dungeon-Masters-Kit-Essential-Dungeons/dp/0786956305" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/09/dnd_products_dndacc_244640000_pic3_en.jpg" alt="dnd_products_dndacc_244640000_pic3_en.jpg" /></a></p>
<p>This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 1–30. It also includes useful DM tools such as a Dungeon Master’s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps.</p>
<p>Dungeon Master’s Kit contains: 256-page book of rules and advice for Dungeon Masters, Two 32-page adventures, 2 sheets of die-cut monster tokens, 2 double-sided battle maps, Fold-out Dungeon Master’s screen</p>
]]></content:encoded>
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		<title>Two New Titles Released!</title>
		<link>http://dnd4.com/2-new-titles-released</link>
		<comments>http://dnd4.com/2-new-titles-released#comments</comments>
		<pubDate>Tue, 21 Sep 2010 15:59:46 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/2-new-titles-released</guid>
		<description><![CDATA[Rules Compendium and Heroes of the Fallen Lands have been released! Click on the images below to get 32% off retail price! In addition to providing an overview of the game and how it’s played, the Rules Compendium presents the core rules in a format that is easily referenced during a game. It includes information [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://redirectingat.com/?id=619X1043&amp;xs=1&amp;url=http%3A%2F%2Fwww.amazon.com%2FRules-Compendium-Essential-Dungeons-Dragons%2Fdp%2F0786956216&amp;sref=http%3A%2F%2Fdnd4.com%2Frelease" rel="nofollow">Rules Compendium</a> and <a href="http://redirectingat.com/?id=619X1043&amp;xs=1&amp;url=http%3A%2F%2Fwww.amazon.com%2FHeroes-Fallen-Lands-Essential-Supplement%2Fdp%2F0786956208&amp;sref=http%3A%2F%2Fdnd4.com%2Frelease" rel="nofollow">Heroes of the Fallen Lands</a> have been released! Click on the images below to  get 32% off  retail price!</p>
<p><a href="http://www.amazon.com/Rules-Compendium-Essential-Dungeons-Dragons/dp/0786956216" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/02/dnd_products_dndacc_247530000_pic3_en.jpg" alt="Rules Compendium" /></a></p>
<p>In addition to providing an overview of the game and how it’s played, the Rules Compendium presents the core rules in a format that is easily  referenced  during a game. It includes information on level advancement,  combat,  experience points, treasure, skills, equipment, and more.<br />
<a href="http://www.amazon.com/Heroes-Fallen-Lands-Essential-Supplement/dp/0786956208" rel="nofollow"><img src="http://www.wizards.com/global/images/dnd_products_dndacc_247520000_pic3_en.jpg" /></a></p>
<p>Heroes of the Fallen Lands presents exciting new builds for the   most iconic classes: the cleric, the fighter, the rogue, and the wizard.   Each class comes with a set of new powers, class features, paragon   paths, epic destinies, and more that beginning players can use to build   the characters they want to play and experienced players can plunder  for  existing 4th Edition characters. In addition to new builds, Heroes of the Fallen Lands presents expanded  information and racial traits for some of the  game’s most popular races,  including dwarves, eladrin, elves,  halflings, and humans.</p>
<p><img src="http://dnd4.com/wp-content/uploads/2008/05/charactersheetmini3.png" alt="charactersheetmini3.png" /></p>
<p>Version 31.4.2 of the Excel Spreadsheet has been updated which fixes various bug. Special  thanks to  Wildfire,  and the other members  from our <a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=148">forums</a>.   Check out the most recent version <a href="http://dnd4.com/dd-4th-edition-character-sheet">here</a>.</p>
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		<title>Three More Exciting Titles Released!</title>
		<link>http://dnd4.com/three-more-titles-released</link>
		<comments>http://dnd4.com/three-more-titles-released#comments</comments>
		<pubDate>Tue, 17 Aug 2010 16:52:42 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/three-more-titles-released</guid>
		<description><![CDATA[Dark Sun Campaign, Psionic Power , and Marauders have been released! Click on the images below to get 32% off retail price! Dark Sun Campaign Setting; a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. This adventure provides exciting character options for D&#38;D players, including new races, new character themes and [...]]]></description>
			<content:encoded><![CDATA[<p><span class="style1">Dark Sun Campaign, </span><span class="style1">Psionic Power , and </span><span class="style1">Marauders</span><span class="style1">  </span>have been released! Click on the images below to get 32% off  retail price!</p>
<p><a href="http://www.amazon.com/Dark-Sun-Campaign-Setting-Supplement/dp/0786954930" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/02/dnd_products_dndacc_253870000_pic3_en.jpg" alt="Dark Sun Campaign Setting"/></a></p>
<p>Dark Sun Campaign Setting; a savage desert world abandoned  by the gods and ruled by terrible sorcerer-kings. This adventure provides exciting character  options for D&amp;D players, including new races, new character themes  and class builds, new paragon paths and epic destinies, and new  equipment.</p>
<p><a href="http://www.amazon.com/Psionic-Power-Supplement-Mike-Mearls/dp/0786955600" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/02/dnd_products_dndacc_210940000_pic3_en.jpg" alt="Psionic Power"  /></a></p>
<p>Psionic Power explores the psionic power source in more   detail. This supplement presents hundreds of new options for D&amp;D   characters, specifically focusing on heroes who channel the power of the   mind. It provides new builds for the ardent, battlemind, monk, and   psion classes, including new character powers, feats, paragon paths, and   epic destinies.</p>
<p><a href="http://www.amazon.com/Marauders-Dune-Sea-4th-Adventure/dp/0786954957" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/02/dnd_products_dndacc_253890000_pic3_en.jpg" alt="Marauders of the Dune Sea " /></a></p>
<p>Marauders of the Dune Seais a stand alone D&amp;D adventure which is designed to take characters from 2nd to   5th level. Although nominally set in the <em>Dark Sun</em> campaign   setting, Dungeon Masters can easily incorporate it into their “homebrew”   D&amp;D campaigns.</p>
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		<title>Vor Rukoth and Demonomicon Released!</title>
		<link>http://dnd4.com/monser-manual-3-released</link>
		<comments>http://dnd4.com/monser-manual-3-released#comments</comments>
		<pubDate>Fri, 18 Jun 2010 14:22:27 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/monser-manual-3-released</guid>
		<description><![CDATA[Vor Rukoth and Demonomicon have been released! Click on the images below to get 32% off retail price! Vor Rukoth is a new adventure in a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for [...]]]></description>
			<content:encoded><![CDATA[<p><span class="style1">Vor Rukoth</span> and <span class="style1">Demonomicon </span>have been released! Click on the images below to get 32% off retail price!</p>
<p><span class="style1"></span><a href="http://www.amazon.com/Vor-Rukoth-Ancient-Ruins-Adventure/dp/078695549X" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/02/dnd_products_dndacc_197400000_pic3_en.jpg" alt="Vor Rukoth: An Ancient Ruins Adventure Site" /></a></p>
<p>Vor Rukoth is a new adventure in a fully detailed, ready-to-use fortress  ruin, complete with secret locations, maps, adventure hooks, monster and  NPC statistics, ready-to-play encounters, and a full-color,  double-sided battle map. The book is perfect for Dungeon Masters looking  for a mysterious adventure location that fits instantly and easily into  their existing D&amp;D campaigns.</p>
<p><a href="http://www.amazon.com/Demonomicon-4th-D-Supplement/dp/0786954922" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/02/dnd_products_dndacc_253860000_pic3_en.jpg" alt="Demonomicon " /></a></p>
<p>Demonomicon presents the definitive treatise on demons and  their masters, the demon lords. Whether you’re looking to introduce  demons into your D&amp;D campaign or plunge your heroes into the heart  of the Abyss, this book has something for you!</p>
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		<title>Three Exciting Titles Released!</title>
		<link>http://dnd4.com/three-exciting-titles-released</link>
		<comments>http://dnd4.com/three-exciting-titles-released#comments</comments>
		<pubDate>Mon, 17 May 2010 17:19:50 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/three-exciting-titles-released</guid>
		<description><![CDATA[Three Exciting titles have been released including The D&#38;D Player&#8217;s Strategy Guide, The Plane Above, and HS1 The Slaying Stone! Click on the images below to get 34% off retail price! The D&#38;D Player&#8217;s Strategy Guide which is illustrated by penny arcade, is aimed at D&#38;D players who crave the envy of their gamer peers. [...]]]></description>
			<content:encoded><![CDATA[<p>Three Exciting titles have been released including The D&amp;D  Player&#8217;s Strategy Guide, The Plane  Above, and HS1 The Slaying  Stone! Click on the images below to get 34% off retail price!</p>
<p><a href="http://www.amazon.com/Dungeons-Dragons-Players-Strategy-Guide/dp/0786954884" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/05/dnd_products_dndacc_253820000_pic3_en.jpg" alt="dnd_products_dndacc_253820000_pic3_en.jpg" /></a></p>
<p>The D&amp;D  Player&#8217;s Strategy Guide which is illustrated by <a href="http://www.penny-arcade.com/comic/" rel="nofollow">penny  arcade</a>, is aimed at D&amp;D  players who crave the envy of their gamer peers. It provides tips and  tricks for optimizing your D&amp;D characters and make them more awesome  and fun to play at the game table.</p>
<p><a href="http://www.amazon.com/Dungeon-Magazine-Annual-Vol-Compilation/dp/0786952008" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/05/dnd_products_dndacc_250317200_pic3_en.jpg" alt="dnd_products_dndacc_250317200_pic3_en.jpg" /></a></p>
<p>The Plane Above gathers a year’s worth of adventures  published in Dungeon magazine into one easy-to-reference source.  The adventures contained herein provide hundreds of hours of play, and  each of them fits easily into a Dungeon Master&#8217;s existing D&amp;D  campaign.</p>
<p><a href="http://www.amazon.com/Slaying-Stone-Adventure-HS1-4th/dp/0786953888" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/05/dnd_products_dndacc_251220000_pic3_en1.jpg" alt="dnd_products_dndacc_251220000_pic3_en1.jpg" /></a></p>
<p>The Slaying Stone adventure is designed for 1st-level  characters and can be easily inserted into any D&amp;D campaign. The tiefling  empire of Bael Turath crumbled long ago, but the ruins  of  its ancient cities remain. Lost within one such ruin is a powerful   relic called the Slaying Stone, and brave heroes must retrieve it before   it falls into the hands of their enemies!</p>
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		<title>Character Sheet Update Version 31.0.12!</title>
		<link>http://dnd4.com/479</link>
		<comments>http://dnd4.com/479#comments</comments>
		<pubDate>Thu, 29 Apr 2010 19:19:12 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/479</guid>
		<description><![CDATA[Version 31.0.12 of the Excel Spreadsheet has been updated to include PHB3, Hybrids, and other various bug fixes! Special thanks to Wildfire, and the other members from our forums. Check out the most recent version here.]]></description>
			<content:encoded><![CDATA[<p><img src="http://dnd4.com/wp-content/uploads/2008/05/charactersheetmini3.png" alt="charactersheetmini3.png" /></p>
<p>Version 31.0.12 of the Excel Spreadsheet has been updated to include <a href="http://www.amazon.com/Players-Handbook-4th-Core-Rulebook/dp/078695390X" rel="nofollow">PHB3</a>, Hybrids, and other various bug fixes! Special thanks to  Wildfire,  and the other members  from our <a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=148">forums</a>.  Check out the most recent version <a href="http://dnd4.com/dd-4th-edition-character-sheet">here</a>.</p>
]]></content:encoded>
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		<title>The Plane Above Released!</title>
		<link>http://dnd4.com/the-plane-above-released</link>
		<comments>http://dnd4.com/the-plane-above-released#comments</comments>
		<pubDate>Wed, 21 Apr 2010 02:09:43 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/the-plane-above-released</guid>
		<description><![CDATA[ The Plane Above has been released! Click on the images below to get 34% off retail price! The Plane Above builds on the overview of the Astral Sea presented in the Manual of the Planes game supplement and explores the heavenly plane in greater detail. From the cavernous layers of Nine Hells to the dark [...]]]></description>
			<content:encoded><![CDATA[<p> The Plane Above has been released! Click on the images below to get 34% off retail price!</p>
<p><a href="http://www.amazon.com/Plane-Above-Secrets-Astral-Supplement/dp/0786953926" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2009/10/plane.jpg"  alt="The  Plane Above " /></a></p>
<p>The Plane Above builds on the overview of the Astral Sea presented in  the <em>Manual of the Planes</em> game supplement and explores the  heavenly plane in greater detail. From the cavernous layers of Nine  Hells to the dark dungeons of Tytherion, adventure awaits in every  astral dominion and on the vast, uncharted sea that stretches between  them.<a href="http://www.amazon.com/Plane-Above-Secrets-Astral-Supplement/dp/0786953926" rel="nofollow"><br />
</a></p>
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		<title>Player&#8217;s Handbook 3 and Hammerfast Released!</title>
		<link>http://dnd4.com/players-handbook-3-and-hammerfast-released</link>
		<comments>http://dnd4.com/players-handbook-3-and-hammerfast-released#comments</comments>
		<pubDate>Mon, 15 Mar 2010 21:09:49 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/players-handbook-3-and-hammerfast-released</guid>
		<description><![CDATA[You&#8217;ve waited for it! The Player’s Handbook 3 has been released! Hammerfast has been released as well. Click on the images below to get 34% off retail price! Player’s Handbook 3 adds the psionic power source to the 4th Edition D&#38;D game, along with several new classes that harness this power source. Hammerfast presents a [...]]]></description>
			<content:encoded><![CDATA[<p><span class="style1">You&#8217;ve waited for it! The </span><span class="style1">Player’s Handbook 3</span><span class="style1"></span><span class="style1"> has been released</span><span class="style1"></span>! <span class="style1">Hammerfast has been released as well. </span>Click on the images below to get 34% off retail price!</p>
<p><a href="http://www.amazon.com/Players-Handbook-4th-Core-Rulebook/dp/078695390X" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2009/10/phb3.jpg" alt="Player's Handbook 3" /></a></p>
<p><span class="style1"></span>Player’s Handbook 3 adds the psionic power source to the 4th Edition D&amp;D game, along with several new classes that harness this power source.</p>
<p><a href="http://www.amazon.com/Hammerfast-Dwarven-Outpost-Adventure-Site/dp/0786955341" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/02/dnd_products_dndacc_255190000_pic3_en.jpg" alt="Hammerfast" /></a><span class="style1"></span></p>
<p><span class="style1">Hammerfast </span>presents a fully detailed, ready-to-use dwarven town, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map.</p>
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		<title>Character Sheet Update Version 29.5.2!</title>
		<link>http://dnd4.com/character-sheet-update-version-2952</link>
		<comments>http://dnd4.com/character-sheet-update-version-2952#comments</comments>
		<pubDate>Fri, 26 Feb 2010 16:02:08 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/character-sheet-update-version-2952</guid>
		<description><![CDATA[Version 29.5.2 of the Excel Spreadsheet has been updated to include MM2 and other various bug fixes! Special thanks to Wildfire, PbFarmer, and the other members from our forums. Check out the most recent version here.]]></description>
			<content:encoded><![CDATA[<p><img src="http://dnd4.com/wp-content/uploads/2008/05/charactersheetmini3.png" alt="charactersheetmini3.png" /></p>
<p>Version 29.5.2 of the Excel Spreadsheet has been updated to include <a href="http://redirectingat.com/?id=619X1043&amp;url=http%3A%2F%2Fwww.amazon.com%2FMonster-Manual-Core-Rulebook-Supplement%2Fdp%2F078695101X" rel="nofollow">MM2 </a>and other various bug fixes! Special thanks to Wildfire, PbFarmer,  and the other members  from our <a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=148">forums</a>. Check out the most recent version <a href="http://dnd4.com/dd-4th-edition-character-sheet">here</a>.</p>
]]></content:encoded>
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		<title>The Martial Power 2 released!</title>
		<link>http://dnd4.com/the-martial-power-2-has-been-released</link>
		<comments>http://dnd4.com/the-martial-power-2-has-been-released#comments</comments>
		<pubDate>Wed, 17 Feb 2010 16:36:53 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/the-martial-power-2-has-been-released</guid>
		<description><![CDATA[The Martial Power 2  has been released! Click on the image below to get 34% off retail price! Sharpen your sword and tighten your bow! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&#38;D characters, specifically focusing on martial heroes. It provides new archetypal [...]]]></description>
			<content:encoded><![CDATA[<p><span class="style1">The Martial Power 2 </span><span class="style1"> has </span><span class="style1">been released</span>! Click on the image below to get 34% off retail price!</p>
<p><a href="http://www.amazon.com/Martial-Power-4th-D-Supplement/dp/0786953896" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2009/10/martialpower2.jpg" alt="martialpower2.jpg" /></a></p>
<p>Sharpen your sword and tighten your bow! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&amp;D characters, specifically focusing on martial heroes. It provides new archetypal builds for fighters, rangers, rogues, and warlords, as well as new character powers, feats, paragon paths, and epic destinies.</p>
]]></content:encoded>
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		<title>Underdark Released!</title>
		<link>http://dnd4.com/underdark-released</link>
		<comments>http://dnd4.com/underdark-released#comments</comments>
		<pubDate>Mon, 18 Jan 2010 21:31:06 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dnd4.com/underdark-released</guid>
		<description><![CDATA[The Underdark and Player&#8217;s Handbook Races: Dragonborn have been released! Click on the image below to get 34% off retail price! No realm in the D&#38;D world stirs the imagination like the Underdark. This vast subterranean domain holds thousands of adventure possibilities and myriad threats, including drow, mind flayers, dragons, and worse! Underdark contains everything [...]]]></description>
			<content:encoded><![CDATA[<p><span class="style1">The Underdark and </span><span class="style1">Player&#8217;s Handbook Races: Dragonborn have </span><span class="style1">been released</span>! Click on the image below to get 34% off retail price!</p>
<p><a href="http://www.amazon.com/Underdark-4th-D-Supplement/dp/078695387X" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2009/10/underdark.jpg" alt="underdark.jpg" /></a></p>
<p>No realm in the D&amp;D world stirs the imagination like the Underdark. This vast subterranean domain holds thousands of adventure possibilities and myriad threats, including drow, mind flayers, dragons, and worse! Underdark contains everything a Dungeon Master needs to run adventures or campaigns set in the vast underworld of his or her D&amp;D campaign, including new monsters and hazards, ready-to-play encounters, monster lairs, and detailed information on various dark-dwelling &#8220;movers and shakers.&#8221;<br />
<a href="http://www.amazon.com/Players-Handbook-Races-Dragonborn-Supplement/dp/0786953861" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2010/02/dnd_products_dndacc_251200000_pic3_en.jpg" alt="Dragon Players Handbook" /></a></p>
<p>This book presents D&amp;D players with exciting new options for their dragonborn characters, including unique racial feats, powers, paragon paths, and epic destinies. This book also includes ways to flesh out your dragonborn character’s background and personality.</p>
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		<title>The Plane Below</title>
		<link>http://dnd4.com/the-plane-below</link>
		<comments>http://dnd4.com/the-plane-below#comments</comments>
		<pubDate>Wed, 16 Dec 2009 19:15:49 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dnd4.com/the-plane-below</guid>
		<description><![CDATA[The Plane Below has been released! Click on the image below to get 34% off retail price! The Plane Below describes the Elemental Chaos in detail, featuring key locations throughout the plane. It also presents a multitude of new monsters, mighty primordials, and powerful demons, as well as adventure hooks, encounters, hazards, and everything Dungeon [...]]]></description>
			<content:encoded><![CDATA[<p><span class="style1">The Plane Below</span><span id="ctl00_MainContent__productDetail__lblLongDescription"></span> has been released! Click on the image below to get 34% off retail price!</p>
<p><span class="style1">The Plane Below </span>describes the Elemental Chaos in detail, featuring key locations throughout the plane. It also presents a multitude of new monsters, mighty primordials, and powerful demons, as well as adventure hooks, encounters, hazards, and everything Dungeon Masters need to make the Elemental Chaos a featured setting in their campaigns.</p>
<p><a href="http://www.amazon.com/Plane-Below-Secrets-Elemental-Supplement/dp/0786952490" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2009/10/products_dndacc_242110000_lgpic.jpg" alt="products_dndacc_242110000_lgpic.jpg" /></a></p>
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		<title>Draconomicon 2 Released!</title>
		<link>http://dnd4.com/draconomicon-2-released-tomorrow</link>
		<comments>http://dnd4.com/draconomicon-2-released-tomorrow#comments</comments>
		<pubDate>Mon, 16 Nov 2009 16:34:14 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dnd4.com/draconomicon-2-released-tomorrow</guid>
		<description><![CDATA[Draconomicon 2 has been released! Click on the image below to get 34% off retail price! Draconomicon 2 gives details on each dragon’s powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about the roles that metallic dragons fill in a D&#38;D game. Story and campaign elements in the book [...]]]></description>
			<content:encoded><![CDATA[<p><span id="ctl00_MainContent__productDetail__lblLongDescription">Draconomicon 2</span> has been released! Click on the image below to get 34% off retail price!</p>
<p><span id="ctl00_MainContent__productDetail__lblLongDescription">Draconomicon 2 gives details on each dragon’s powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about the roles that metallic dragons fill in a D&amp;D game. Story and campaign elements in the book give Dungeon Masters ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, encounters, and pregenerated treasure hoards.</span><a href="http://redirectingat.com/?id=619X1043&amp;url=http%3A%2F%2Fwww.amazon.com%2FPrimal-Power-4th-D-Supplement%2Fdp%2F0786950234" rel="nofollow"></a></p>
<p><a href="http://www.amazon.com/Draconomicon-Metallic-Dragons-4th-Supplement/dp/0786952482" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2009/10/products_dndacc_242100000_lgpic.jpg" alt="products_dndacc_242100000_lgpic.jpg" /></a></p>
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		<title>Character Sheet Update Version 29.2.1!</title>
		<link>http://dnd4.com/character-sheet-update-version-2821</link>
		<comments>http://dnd4.com/character-sheet-update-version-2821#comments</comments>
		<pubDate>Wed, 21 Oct 2009 18:55:57 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dnd4.com/character-sheet-update-version-2821</guid>
		<description><![CDATA[The folks at our forums have been hard at work again with the excel spreadsheet. Version 29.2.1 has been released and fixes various bugs and adds Primal Power. Special thanks to Wildfire and the other members from our forums. Check out the most recent version here.]]></description>
			<content:encoded><![CDATA[<p><a href="http://dnd4.com/dd-4th-edition-character-sheet" title="primalp.jpg"><img src="http://dnd4.com/wp-content/uploads/2009/11/primalp.jpg" alt="primalp.jpg" /></a></p>
<p>The folks at our forums have been hard at work again with the excel spreadsheet. Version 29.2.1 has been released and fixes various bugs and adds <a href="http://www.amazon.com/Primal-Power-4th-D-Supplement/dp/0786950234" rel="nofollow">Primal Power</a>. Special thanks to Wildfire and the other members  from our <a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=148">forums</a>. Check out the most recent version <a href="http://dnd4.com/dd-4th-edition-character-sheet">here</a>.</p>
]]></content:encoded>
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		<title>Primal Power and Prince of Undeath!</title>
		<link>http://dnd4.com/primal-power-and-prince-of-undeath-released</link>
		<comments>http://dnd4.com/primal-power-and-prince-of-undeath-released#comments</comments>
		<pubDate>Tue, 20 Oct 2009 14:41:28 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dnd4.com/primal-power-and-prince-of-undeath-released</guid>
		<description><![CDATA[Primal Power and Prince of Undeath Released! Click on the images below to get 34% off retail price! Primal Power provides new archetypal builds for barbarians, druids, shamans, and wardens, including new character powers, feats, paragon paths, and epic destinies. If you&#8217;re one of these classes, you need this book. Prince of Undeath is an [...]]]></description>
			<content:encoded><![CDATA[<p>Primal Power and Prince of Undeath Released! Click on the images below to get 34% off retail price!</p>
<p><span id="ctl00_MainContent__productDetail__lblLongDescription">Primal Power provides new archetypal builds for barbarians, druids, shamans, and wardens, including new character powers, feats, paragon paths, and epic destinies. If you&#8217;re one of these classes, you need this book. </span><a href="http://redirectingat.com/?id=619X1043&amp;url=http%3A%2F%2Fwww.amazon.com%2FPrimal-Power-4th-D-Supplement%2Fdp%2F0786950234" rel="nofollow"><br />
</a></p>
<p><a href="http://www.amazon.com/Primal-Power-4th-D-Supplement/dp/0786950234" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2009/06/primal.jpg" alt="primal.jpg" /></a><span id="ctl00_MainContent__productDetail__lblLongDescription"></span></p>
<p>Prince of Undeath is an epic-level D&amp;D adventure designed to take characters from 27th to 30th level. In this adventure, the demon lord Orcus tries to usurp the Raven Queen’s power over death using a shard of evil plucked from the depths of the Abyss.<br />
<a href="http://www.amazon.com/Prince-Undeath-Adventure-Dungeons-Dragons/dp/0786952474" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2009/06/prince.jpg" alt="prince.jpg" /></a></p>
<p>Our product release page has also been updated with all the new products coming out next year. Check them out on our <a href="http://dnd4.com/release#73">D&amp;D product release page</a>.  <a href="http://redirectingat.com/?id=619X1043&amp;url=http%3A%2F%2Fwww.amazon.com%2FDungeon-Masters-Guide-Core-Rulebook%2Fdp%2F078695244X" rel="nofollow"><br />
</a></p>
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		<title>Character Sheet Update Version 27.2.2!</title>
		<link>http://dnd4.com/446</link>
		<comments>http://dnd4.com/446#comments</comments>
		<pubDate>Fri, 18 Sep 2009 19:10:32 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dnd4.com/446</guid>
		<description><![CDATA[Wildfire, LamilLerran, Lumens, and many other members from our forums have been hard at work updating the excel spreadsheet. Version 27.2.2 has been released and includes information from the Adventurer’s Vault 2 and as always, bug fixes. Check out the most recent version here.]]></description>
			<content:encoded><![CDATA[<p><a href="http://dnd4.com/dd-4th-edition-character-sheet" title="character-sheet-update.jpg"><img src="http://dnd4.com/wp-content/uploads/2009/09/character-sheet-update.jpg" alt="character-sheet-update.jpg" /></a></p>
<p>Wildfire, LamilLerran,  Lumens, and many other members from our <a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=148">forums</a> have been hard at work updating the excel spreadsheet. Version 27.2.2 has been released and includes information from the <a href="http://www.amazon.com/gp/product/0786952040" rel="nofollow">Adventurer’s Vault 2</a> and as always, bug fixes. Check out the most recent version <a href="http://dnd4.com/dd-4th-edition-character-sheet">here</a>.</p>
]]></content:encoded>
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		<title>Dungeon Master’s Guide 2 and Revenge of the Giants!</title>
		<link>http://dnd4.com/dungeon-master%e2%80%99s-guide-2-and-revenge-of-the-giants</link>
		<comments>http://dnd4.com/dungeon-master%e2%80%99s-guide-2-and-revenge-of-the-giants#comments</comments>
		<pubDate>Wed, 16 Sep 2009 21:06:06 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dnd4.com/dungeon-master%e2%80%99s-guide-2-and-revenge-of-the-giants</guid>
		<description><![CDATA[Dungeon Master’s Guide 2 and Revenge of the Giants! Click on the images below to get 34% off retail price! This is a must have for any campaign. The chapters covered in this book are Group Storytelling, Advanced Encounters, Skill Challenges (With new post errata skill challenge DCs), Customized Monsters, Adventures, and Paragon Campaigns. Fee-Fie-Foe-FUN! [...]]]></description>
			<content:encoded><![CDATA[<p>Dungeon Master’s Guide 2 and Revenge of the Giants! <span class="style1">Click on the images below to get 34% off retail price!</span></p>
<p>This is a must have for any campaign. The chapters covered in this book are Group Storytelling, Advanced Encounters, Skill Challenges (With new post errata skill challenge DCs), Customized Monsters, Adventures, and Paragon Campaigns.</p>
<p><a href="http://www.amazon.com/Dungeon-Masters-Guide-Core-Rulebook/dp/078695244X" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2009/06/dmg2.jpg" alt="dmg2.jpg" /></a></p>
<p>Fee-Fie-Foe-FUN! Evil giants seek to avenge past defeats by ravaging the civilized lands, and the only thing standing in their way is a renowned band of heroes. This D&amp;D super-adventure, designed for paragon-level characters, can be played as a stand-alone adventure or serve as the foundation of an entire D&amp;D campaign.</p>
<p><a href="http://www.amazon.com/Revenge-Giants-4th-Super-Adventure/dp/0786952059" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2009/03/giants.jpg" alt="giants.jpg" /></a><br />
<a href="http://redirectingat.com/?id=619X1043&amp;url=http%3A%2F%2Fwww.amazon.com%2FDungeon-Masters-Guide-Core-Rulebook%2Fdp%2F078695244X" rel="nofollow"><br />
</a></p>
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		<title>DnD 4e Adventurer&#8217;s Vault 2 and Dragon Magazine Annual Released!</title>
		<link>http://dnd4.com/dnd-4e-adventurers-vault-2-release</link>
		<comments>http://dnd4.com/dnd-4e-adventurers-vault-2-release#comments</comments>
		<pubDate>Mon, 17 Aug 2009 14:06:05 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/dnd-4e-adventurers-vault-2-release</guid>
		<description><![CDATA[Adventurer&#8217;s Vault 2 and Dragon Magazine Annual Released have been released! Click on the images below to get 34% off retail price! Adventurer’s Vault 2 presents hundreds of magic items, including legendary weapons and artifacts. Whether you’re a player looking for a new piece of equipment or a Dungeon Master building a dungeon hoard, this [...]]]></description>
			<content:encoded><![CDATA[<p>Adventurer&#8217;s Vault 2 and Dragon Magazine Annual Released have been released! <span class="style1">Click on the images below to get 34% off retail price!</span></p>
<p><span class="style1">Adventurer’s Vault 2 </span>presents hundreds of magic items, including legendary weapons and artifacts. Whether you’re a player looking for a new piece of equipment or a Dungeon Master building a dungeon hoard, this book has exactly what you need.</p>
<p><a href="http://www.amazon.com/gp/product/0786952040" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/10/products_dndacc_241777200_lgpic.jpg" alt="products_dndacc_241777200_lgpic.jpg" /></a></p>
<p>Simon, one of our readers, pointed out that Dragon magazine Annual was also released. Dragon magazine Annual collects the best Dragon magazine content from the past year into one easy-to-reference source. The articles contained herein provide exciting character options for players as well as inspiration and campaign-building support for Dungeon Masters. All of this material is 100% official and suitable for any D&amp;D game.</p>
<p><a href="http://www.amazon.com/Dragon-Magazine-Annual-4th-Compilation/dp/0786952458" title="dragon_magazine_annual.jpg" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2009/08/dragon_magazine_annual.jpg" alt="dragon_magazine_annual.jpg" /></a></p>
]]></content:encoded>
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		<title>Character Sheet Updated with Divine Power!</title>
		<link>http://dnd4.com/character-sheet-updated-with-divine-power</link>
		<comments>http://dnd4.com/character-sheet-updated-with-divine-power#comments</comments>
		<pubDate>Mon, 03 Aug 2009 14:52:39 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/character-sheet-updated-with-divine-power</guid>
		<description><![CDATA[Wildfire, Monroepiper, Lumens, Harknail and many other members from our forums have been hard at work updating the excel spreadsheet. Version 26.2.2 has been released and includes information from the Divine Power as well as a slew of bug fixes. Check out the most recent version here.]]></description>
			<content:encoded><![CDATA[<p><a href="http://dnd4.com/dd-4th-edition-character-sheet" title="character-sheet-update-dp.jpg"><img src="http://dnd4.com/wp-content/uploads/2009/08/character-sheet-update-dp.jpg" alt="character-sheet-update-dp.jpg" /></a></p>
<p>Wildfire, Monroepiper, Lumens, Harknail and many other members from our <a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=148">forums</a> have been hard at work updating the excel spreadsheet. Version 26.2.2 has been released and includes information from the <a href="http://www.amazon.com/Divine-Power-4th-D-Supplement/dp/0786949821" rel="nofollow">Divine Power</a> as well as a slew of bug fixes. Check out the most recent version <a href="http://dnd4.com/dd-4th-edition-character-sheet">here</a>.</p>
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		<title>New D&amp;D 4e releases!</title>
		<link>http://dnd4.com/new-dd-4e-releases</link>
		<comments>http://dnd4.com/new-dd-4e-releases#comments</comments>
		<pubDate>Mon, 20 Jul 2009 15:27:49 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/new-dd-4e-releases</guid>
		<description><![CDATA[Eberron Campaign Guide, Divine Power, and Seekers of the Ashen Crown have all been released! Click on the images below to get them 34% off! Eberron Campaign Guide contains everything you need to run adventures in the exciting world of Eberron as well as homebrew D&#38;D campaign material. This book presents a historical and geographical [...]]]></description>
			<content:encoded><![CDATA[<p><span class="style1">Eberron Campaign Guide, </span><span class="style1">Divine Power, and </span><span class="style1">Seekers of the Ashen Crown have all been released! </span><span class="style1">Click on the images below to get them 34% off!</span></p>
<p><span class="style1"></span> <span class="style1">Eberron Campaign Guide</span> contains everything you need to run adventures in the exciting world of Eberron as well as homebrew D&amp;D campaign material. This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes of all levels.<br />
<a href="http://www.amazon.com/Eberron-Campaign-Guide-Supplement-Shadows/dp/0786950994" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/12/eberron.jpg" alt="eberron.jpg" /></a></p>
<p><span class="style1">Divine Power </span>provides new archetypical builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies. It also includes rules for divine domains.<br />
<a href="http://www.amazon.com/Divine-Power-4th-D-Supplement/dp/0786949821" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/10/products_dndacc_9780786949823_lgpic.jpg" alt="products_dndacc_9780786949823_lgpic.jpg" /></a></p>
<p><span class="style1">Seekers of the Ashen Crown is a </span><a title="66" name="66" id="66"></a>stand-alone D&amp;D adventure and is designed to tale characters from 2nd to 5th level. Although nominally set in the Eberron campaign setting, Dungeon Masters can easily incorporate it into their “homebrew” D&amp;D campaigns<br />
<a href="http://www.amazon.com/Seekers-Ashen-Crown-Adventure-Eberron/dp/078695017X" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/12/51eohcxfp8l_sl500_aa240_.jpg" alt="51eohcxfp8l_sl500_aa240_.jpg" /></a></p>
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		<title>Divine Power Leaked</title>
		<link>http://dnd4.com/divine-power-leaked</link>
		<comments>http://dnd4.com/divine-power-leaked#comments</comments>
		<pubDate>Tue, 14 Jul 2009 19:05:09 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/divine-power-leaked</guid>
		<description><![CDATA[Some information may have been leaked from the upcoming divine power book coming out July 21st. Avengers Censure of Unity: You gain a +1 bonus to damage rolls against your oath of enmity target for each ally adjacent to that target. The bonus increases to +2 at 11th level and +3 at 21st level. Bond [...]]]></description>
			<content:encoded><![CDATA[<p>Some information may have been leaked from the upcoming divine power book coming out <a href="http://redirectingat.com/?id=619X1043&amp;url=http%3A//www.amazon.com/Divine-Power-4th-D-Supplement/dp/0786949821" rel="nofollow">July 21st</a>.</p>
<p><a href="http://www.amazon.com/Divine-Power-4th-D-Supplement/dp/0786949821" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/10/products_dndacc_9780786949823_lgpic.jpg" alt="products_dndacc_9780786949823_lgpic.jpg" /></a></p>
<h2>Avengers</h2>
<p><strong>Censure of Unity:</strong> You gain a +1 bonus to damage rolls against your oath of enmity target for each ally adjacent to that target. The bonus increases to +2 at 11th level and +3 at 21st level.</p>
<p><strong>Bond of Censure</strong><br />
<strong>[At Will] </strong>Charm, Divine, Implement, Radiant<br />
Standard Action | Ranged 5<br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> Wisdom vs. Will. If the target is your oath of enmity target and no enemies are adjacent to you, you can make two attack rolls and use either result.<br />
<strong>Hit: </strong>You pull the target a number of squares equal to your Intelligence modifier. If the target ends this movement adjacent to you, it takes 1d10 radiant damage.</p>
<p><strong>Leading Strike</strong><br />
<strong>[At Will] </strong>Divine, Weapon<br />
Standard Action | Melee<strong> </strong>weapon<br />
<strong>Target: </strong>one creature<br />
<strong>Attack: </strong>Wisdom vs. AC<br />
<strong>Hit: </strong>1[W]+Wisdom modifier damage. One ally adjacent to you or the target gains a bonus to his or her next damage roll against the target equal to your Intelligence modifier.<br />
<span id="more-437"></span></p>
<p><strong>Paragon Path: Ardent Champion</strong><br />
<strong>Preq:</strong> Avenger, Censure of Pursuit class feature, oath of enmity power.</p>
<p><strong>Holy Ardor(11):</strong> Whenever you make two attack rolls because of your oath of enmity, you score a critical hit if both dice have the same roll, except if both rolls are 1.</p>
<p><strong>Ardent Action(11): </strong>When you spend an action point to take an extra action, you can also make a saving throw or shift a number of squares equal to your Dexterity modifier.</p>
<p><strong>Ardent fury(16):</strong> Once per round when you score a critical hit against your oath of enmity target, you can shift 1 square and make a basic attack against that target as a free action.</p>
<p><strong>Fanatical Flurry</strong><br />
<strong>[Encounter] </strong>Divine, Weapon<br />
Standard Action |<strong> Close Burst 2</strong><br />
<strong>Target: </strong>Your oath of enmity target and each enemy in burst.<br />
<strong>Attack: </strong>Wisdom vs. AC<br />
<strong>Hit:</strong> 2[W]+Wisdom modifier damage<br />
<strong>Effect:</strong> You take a -2 penalty to all defenses until the end of your next turn.</p>
<p><strong>Battle Rapture<br />
[Daily] </strong>Divine, Stance<br />
Minor action, Personal<strong><br />
Effect:</strong> until the stance ends, your attacks deal extra damage against your oath of enmity target equal to 1d10+one-half your level. In addition, when any ally deals damage (not ongoing damage) to your oath of enmity target, you take 3d6 damage.</p>
<p><strong>Irresistible Ardor</strong><br />
<strong>[Daily]</strong> Divine, Weapon<br />
Standard Action | Melee weapon<br />
<strong>Target:</strong> One creature<br />
<strong>Attack: </strong>Wisdom vs AC<br />
<strong>Hit:</strong> 4[W] + Wisdom modifier damage. You regain the use of an encounter power that you have already used during this encounter.<br />
<strong>Miss: </strong>Half damage.<br />
<strong>Effect:</strong> Until you attack a creature other than your oath of enmity target or until the end of the encounter, you gain a +2 power bonus to all defenses against the attacks of your oath of enmity target.</p>
<p><strong>Divine Distraction</strong> <strong>[Heroic]</strong><br />
<strong>Prerequisites: </strong>Avenger, Censure of Unity class feature, oath of enmity power<br />
<strong>Benefit: </strong>When you are adjacent to your oath of enmity target, your allies gain a +1 bonus to damage rolls against that target.</p>
<p><strong>Fist of Heaven</strong> <strong>[Epic]</strong><br />
<strong>Prerequisite:</strong> 21st level, avenger, oath of enmity power.<br />
<strong>Benefit:</strong> Your oath of enmity target takes a -2 penalty to saving throws.</p>
<h2><strong>Paladins</strong></h2>
<p><strong>Virtuous Strike: </strong>Radiant melee Cha vs AC &#8211; 1[W]+Cha radiant, works as a melee basic attack and grants you +2 to saving throws</p>
<p><strong>Ardent Strike: </strong>Str/Cha vs AC, melee &#8211; 1[W]+Str/Cha damage and imposes divine sanction. Can be used on charges.</p>
<p><strong>Divine Sanction</strong>: Being subject to divine sanction means the target is marked by you. Until the mark ends, the target takes radiant damage equal to 3 + Charisma modifier the first time each round it makes an attack that doesn&#8217;t include you as a target. +3 damage at 11th, +6 at 21st.</p>
<p><strong>Ardent Vow:</strong> Replaces lay on hands and gives Wis uses of a minor action that gives you 5+Wis extra damage against the target and each hit until end of encounter. Puts divine sanction on the target.</p>
<p><strong>Mighty Challenge</strong> (Heroic)<br />
<strong>Prerequisite: </strong>Paladin, divine challenge power<br />
<strong>Benefit: </strong>Whenever a target of your divine challenge takes damage from that power, it takes extra radiant damage equal to your Strength modifier.</p>
<p><strong>Honored Foe</strong> (Paragon)<br />
<strong>Prerequisite:</strong> 11th level, paladin<br />
<strong>Benefit:</strong> When a creature marked by you damages you, you gain temporary hit points equal to your Wisdom modifier.</p>
<p><strong>Draconic Challenge</strong><br />
<strong>Prerequisite:</strong> Paladin &#8211; Dragonborn<br />
<strong>Benefit: </strong>Your dragon breath places your divine sanction on enemies</p>
<h2><strong>Clerics</strong></h2>
<p><strong>Recovery Strike</strong><br />
<strong>[Encounter?]</strong> Melee<br />
Standard Action <strong><br />
Target: </strong>one creature<br />
<strong>Attack: </strong>Str vs AC<br />
<strong>Hit: </strong>1[W]+Str and the next ally to hit the target gains Cha mod hp.</p>
<p><strong>Astral Seal</strong><br />
<strong>[Encounter?]</strong> Ranged 5<br />
Standard Action <strong><br />
Target: </strong>one creature<br />
<strong>Attack: </strong>Wisdom +2 vs Ref<br />
<strong>Hit:</strong>Target takes -2 to defs and next ally to hit target heals Cha+2.</p>
<p><strong>Pacifist Healer: </strong>When you use a divine power that allows a target to spend a surge, you add your charisma modifier and +1d6 per tier to the healing, but &#8211; when you deal damage to a bloodied enemy, you are stunned until the end of your next turn.</p>
<h2><strong>Invokers</strong></h2>
<p><strong>Silent Malediction, Invoker Attack 1</strong><br />
<strong>[Daily] </strong>* Divine, Implement, Thunder<br />
Standard Action &#8211; Close Blast 3<br />
<strong>Attack:</strong> Wisdom vs. Fortitude<br />
<strong>Hit:</strong> 2d6+Wisdom modifier thunder damage, and the target is stunned (save ends).<br />
<strong>Miss:</strong> Half damage, and the target is dazed until the end of your next turn.<br />
<strong>Effect:</strong> You are dazed until the end of your next turn.</p>
<p><strong>Hand of Radiance</strong><br />
<strong>[Encounter?]</strong> Ranged 10<br />
Standard Action<br />
<strong>Target: </strong>1-3 targets (4 at epic)<br />
<strong>Attack: </strong>Wisdom vs Ref<br />
<strong>Hit:</strong> 1d4 + Wisdom modifier damage.</p>
<p><strong>Mantle of the Infidel</strong><br />
<strong>[Encounter?]</strong> Ranged 20<br />
Standard Action <strong><br />
Target: </strong>1-3 Creatures (4 at epic)<br />
<strong>Attack: </strong>Wisdom vs Will<br />
<strong>Hit:</strong> 1d6 (2d6 at epic) + Wisdom radiant damage. If the target is marked the penalty to attack rolls it takes from the marked condition is -4 instead of -2.</p>
<p><strong>Visions of Blood</strong><br />
<strong>[Encounter?]</strong> Close blast 3<br />
Standard Action, fear, psychic<br />
<strong>Attack: </strong>Wisdom vs Will<br />
<strong>Hit:</strong> 1d6 + Wisdom psychic damage and the target takes a -1 penalty to all defenses until the start of your next turn.</p>
<p><strong>Word of Ruin &#8211; Invoker attack 3</strong><br />
<strong>[Encounter]</strong> * Divine, Implement, Psychic<br />
Standard Action, Close burst 2<br />
<strong>Target:</strong> Each creature in burst<br />
<strong>Attack:</strong> Wisdom vs. Will<br />
<strong>Hit:</strong> 1d8 + Wisdom modifier psychic damage, and the target is dazed and slowed until the end of your next turn.<br />
<strong>Effect:</strong> You are dazed until the end of your next turn.</p>
<p><strong>Baleful Malediction  (feat)</strong><strong>: </strong>imposes a -2 penalty to attack rolls to all targets hit with divine encounter and daily attack powers.</p>
<h2>Feats</h2>
<p><strong>Power of Skill</strong> [Domain]<br />
<strong>Prerequisite: </strong>Any divine class, must worship a deity of the skill domain.<br />
<strong>Benefit:</strong> You gain a +1 feat bonus to trained skill checks.<br />
You can use any power you have that is associated with this feat as a basic attack.<br />
<strong>Powers:</strong> Divine bolts, overwhelming strike, righteous brand, valiant strike.</p>
<p><strong>Power of Arcana</strong> [Domain]<br />
<strong>Prerequisite:</strong> Any divine class, must worship a deity of the arcana domain.<br />
<strong>Benefit:</strong> You gain a +2 feat bonus to Arcana checks.<br />
When you use a power associated with this feat, that power is arcane as well as divine. After using the power, you gain +1 bonus to attack rolls with arcane powers until the end of your next turn.<br />
<strong>Powers:</strong> Divine bolts, lance of faith, radiant vengeance, virtuous strike.</p>
<p><strong>Power of Tyranny </strong>[Domain]<br />
<strong>Prerequisite:</strong> Any divine class, must worship a deity of the tyranny domain.<br />
<strong>Benefit: </strong>You gain a +2 feat bonus to intimidate checks.<br />
When you use a power associated with this feat, the power&#8217;s target each take a -2 penalty to saving throws until the start of your next turn, whether you hit or not.<br />
<strong>Powers: </strong>Astral seal, bond of censure, divine bolts, enfeebling strike</p>
<p><strong>Power of Trickery</strong><br />
<strong>Prerequisites:</strong> Any divine class, must worship a deity of the trickery domain<br />
<strong>Benefit:</strong> You gain a +2 feat bonus to thievery checks.<br />
When you use a power associated with this feat and hit one or more enemies with it, you or an ally adjacent to that enemy can shift 1 square as a free action.<br />
<strong>Powers: </strong>Avenging light, overwhelming strike, enfeebling strike, recovery strike.</p>
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		<title>Kingdom of the Ghouls and Eberron Player&#8217;s Guide Released</title>
		<link>http://dnd4.com/kingdom-of-the-ghouls-and-eberron-campaign-guide</link>
		<comments>http://dnd4.com/kingdom-of-the-ghouls-and-eberron-campaign-guide#comments</comments>
		<pubDate>Tue, 16 Jun 2009 04:20:46 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/kingdom-of-the-ghouls-and-eberron-campaign-guide</guid>
		<description><![CDATA[Kingdom of the Ghouls and Eberron Player&#8217;s Guide have been released! Click on the images below to get 34% off! The Kingdom of the Ghouls is designed to take characters from 24th to 27th level. The adventure demonic forces plot to usurp the Raven Queen’s power over death, and all paths lead to an ancient [...]]]></description>
			<content:encoded><![CDATA[<p><span class="style1">Kingdom of the Ghouls and Eberron Player&#8217;s Guide have been released! Click on the images below to get 34% off!</span></p>
<p>The Kingdom of the Ghouls is designed to take characters from 24th to 27th level. The adventure demonic forces plot to usurp the Raven Queen’s power over death, and all paths lead to an ancient kingdom hidden in the subterranean depths of the Shadowfell.</p>
<p><a href="http://www.amazon.com/Kingdom-Ghouls-Adventure-Dungeons-Dragons/dp/0786952318" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/10/products_dndacc_241917400_lgpic.jpg" alt="products_dndacc_241917400_lgpic.jpg" /></a></p>
<p><span class="style1"></span><span class="style1"></span>Eberron Players Guide presents new character options for any 4th Edition D&amp;D campaign. The Eberron Player’s Guide features a new class, new race options, paragon paths and epic destinies, character backgrounds, feats, powers, rituals, magic items, and new rules for dragonmarks.</p>
<p><a href="http://www.amazon.com/Eberron-Players-Guide-4th-Supplement/dp/0786951001" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/10/products_dndacc_9780786951000_lgpic.jpg" alt="products_dndacc_9780786951000_lgpic.jpg" /></a></p>
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		<title>Monster Manual II Released</title>
		<link>http://dnd4.com/monster-manual-ii</link>
		<comments>http://dnd4.com/monster-manual-ii#comments</comments>
		<pubDate>Mon, 18 May 2009 15:07:49 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/monster-manual-ii</guid>
		<description><![CDATA[Monster Manual II has been released! Click on the image below to get a copy 34% off! The Monster Manual II core rulebook presents hundreds of monsters for your D&#38;D campaign. Classic monsters such as centaurs and frost giants make their first 4th Edition appearance here. In addition, this book includes scores of new monsters [...]]]></description>
			<content:encoded><![CDATA[<p><span class="style1">Monster Manual II</span> has been released!<br />
Click on the image below to get a copy 34% off!<br />
<a href="http://www.amazon.com/Monster-Manual-Core-Rulebook-Supplement/dp/078695101X" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/10/products_dndacc_9780786951017_lgpic.jpg" alt="products_dndacc_9780786951017_lgpic.jpg" /></a><br />
The <span class="style1">Monster Manual II </span>core rulebook presents hundreds of monsters for your D&amp;D campaign. Classic monsters such as centaurs and frost giants make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level.</p>
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		<title>PHB 2 Contest Winner!</title>
		<link>http://dnd4.com/phb-2-contest-winner</link>
		<comments>http://dnd4.com/phb-2-contest-winner#comments</comments>
		<pubDate>Thu, 30 Apr 2009 13:44:17 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/phb-2-contest-winner</guid>
		<description><![CDATA[Out of over 130 visitors to enter the PHB2 D&#38;D 4th edition contest, Rhosius was the randomly selected winner of a free PHB 2! Congratulations Rhosius! With 4 votes per person, the final tally for the most desired 4th Edition Books are: 124 Players Handbook II 87 Arcane Power 64 Divine Power 56 Player’s Handbook [...]]]></description>
			<content:encoded><![CDATA[<p>Out of over 130 visitors to enter the PHB2 D&amp;D 4th edition contest, Rhosius was the randomly selected winner of a free PHB 2! Congratulations Rhosius!</p>
<p><a href="http://www.amazon.com/Players-Handbook-4th-Core-Rulebook/dp/0786950161" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/07/products_dndacc_9780786950164_lgpic.jpg" alt="products_dndacc_9780786950164_lgpic.jpg" /></a></p>
<p>With 4 votes per person, the final tally for the most desired 4th Edition Books are:<br />
124 <a href="http://www.amazon.com/Players-Handbook-4th-Core-Rulebook/dp/0786950161" rel="nofollow">Players Handbook II </a><br />
87 <a href="http://www.amazon.com/Arcane-Power-4th-D-Supplement/dp/0786949570" rel="nofollow">Arcane Power </a><br />
64 <a href="http://www.amazon.com/Divine-Power-4th-D-Supplement/dp/0786949821" rel="nofollow">Divine Power</a><br />
56<a href="http://www.amazon.com/Players-Handbook-4th-Core-Rulebook/dp/0786948671/" rel="nofollow"> Player’s Handbook</a><br />
54 <a href="http://www.amazon.com/Monster-Manual-Core-Rulebook-Supplement/dp/078695101X" rel="nofollow">Monster Manual II </a><br />
36 <a href="http://www.amazon.com/Monster-Manual-4th-Core-Rulebook/dp/0786948523" rel="nofollow">Monster Manual </a><br />
34 <a href="http://www.amazon.com/Magic-Item-Compendium-I-Supplement/dp/0786949783/" rel="nofollow">Adventurer’s Vault</a><br />
33 <a href="http://www.amazon.com/Martial-Power-D-Rules-Expansion/dp/0786949813" rel="nofollow">Martial Power</a><br />
30 <a href="http://www.amazon.com/Dungeon-Masters-Guide-Core-Rulebook/dp/0786948809" rel="nofollow">Dungeon Master’s Guide</a><br />
20 <a href="http://www.amazon.com/Forgotten-Realms-Players-Guide-Supplement/dp/0786949295" rel="nofollow">Forgotten Realms Player’s Guide </a><br />
19 <a href="http://www.amazon.com/Dungeon-Delve-4th-Supplement-Adventure/dp/0786951397" rel="nofollow">Dungeon Delve</a><br />
16 <a href="http://www.amazon.com/Open-Grave-Secrets-Undead-Supplement/dp/0786950692" rel="nofollow">Open Grave: Secrets of the Undead</a><br />
11 <a href="http://www.amazon.com/Eberron-Campaign-Guide-Supplement-Shadows/dp/0786950994" rel="nofollow">Eberron Campaign Guide </a><br />
10 <a href="http://www.amazon.com/gp/product/0786949244" rel="nofollow">Forgotten Realms Campaign Guide </a><br />
8 <a href="http://www.amazon.com/Deaths-Reach-Adventure-E1-4th/dp/0786951028" rel="nofollow"> Death&#8217;s Reach </a><br />
7 <a href="http://www.amazon.com/Manual-Planes-D-Rules-Expansion/dp/0786950021" rel="nofollow">Manual of the Planes </a><br />
5 <a href="http://www.amazon.com/Dungeons-Dragons-Roleplaying-Starter-Introductory/dp/0786948205" rel="nofollow">D&amp;D Roleplaying Game Starter Set </a><br />
4 <a href="http://www.amazon.com/Draconomicon-Chromatic-Dragons-Rules-Expansion/dp/0786949805/" rel="nofollow">Draconomicon I: Chromatic Dragons</a><br />
2 <a href="http://www.amazon.com/gp/product/0786948507" rel="nofollow">Keep on the Shadowfell </a><br />
2 <a href="http://www.amazon.com/Thunderspire-Labyrinth-Adventure-H2-D/dp/0786948728" rel="nofollow">Thunderspire Labyrinth D&amp;D</a><br />
2 <a href="http://www.amazon.com/Pyramid-Shadows-Adventure-H3-D/dp/078694935X" rel="nofollow">Pyramid of Shadows   </a><br />
0 <a href="http://www.amazon.com/Scepter-Tower-Spellgard-Adventure-Forgotten/dp/0786949546/" rel="nofollow">Scepter Tower of Spellgard </a><br />
0 <a href="http://www.amazon.com/King-Trollhaunt-Warrens-Adventure-P1/dp/0786949287" rel="nofollow">King of the Trollhaunt Warrens </a><br />
0 <a href="http://www.amazon.com/Demon-Queens-Enclave-Adventure-P2/dp/0786949775" rel="nofollow">Demon Queen’s Enclave </a><br />
0 <a href="http://www.amazon.com/Players-Handbook-4th-Core-Rulebook/dp/0786950161" rel="nofollow">Assault on Nightwyrm Fortress </a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Excel Spreadsheet Updated!</title>
		<link>http://dnd4.com/excel-spreadsheet-updated</link>
		<comments>http://dnd4.com/excel-spreadsheet-updated#comments</comments>
		<pubDate>Wed, 29 Apr 2009 18:29:10 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/excel-spreadsheet-updated</guid>
		<description><![CDATA[Elricz, Crysun, Harknail, _score and other members on our forums have been hard at work updating the excel spreadsheet with the newest Arcane Power information. Check out the most recent version here.]]></description>
			<content:encoded><![CDATA[<p><a href="http://dnd4.com/dd-4th-edition-character-sheet"><img src="http://dnd4.com/wp-content/uploads/2009/04/character-sheet-update.jpg" alt="character-sheet-update.jpg" /></a></p>
<p>Elricz, Crysun, Harknail, _score and other members on our <a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=148">forums</a> have been hard at work updating the excel spreadsheet with the newest Arcane Power information. Check out the most recent version <a href="http://dnd4.com/dd-4th-edition-character-sheet">here</a>.</p>
]]></content:encoded>
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		<title>PHB2 Contest</title>
		<link>http://dnd4.com/phb2-contest</link>
		<comments>http://dnd4.com/phb2-contest#comments</comments>
		<pubDate>Tue, 28 Apr 2009 14:17:03 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/phb2-contest</guid>
		<description><![CDATA[Today is the last day to enter the PHB2 4th edition contest. A winner will be announced 4-30-09. Don&#8217;t miss out! Click here to check out how to enter.]]></description>
			<content:encoded><![CDATA[<p>Today is the last day to enter the PHB2 4th edition contest. A winner will be announced 4-30-09. Don&#8217;t miss out! Click <a href="http://dnd4.com/players-handbook-ii-4th-edition-contest">here</a> to check out how to enter. <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FPlayers-Handbook-4th-Core-Rulebook%2Fdp%2F0786950161&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/07/products_dndacc_9780786950164_lgpic.jpg" alt="products_dndacc_9780786950164_lgpic.jpg" /></a></p>
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		<slash:comments>1</slash:comments>
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		<title>Arcane Power has been Released!</title>
		<link>http://dnd4.com/arcane-power</link>
		<comments>http://dnd4.com/arcane-power#comments</comments>
		<pubDate>Mon, 20 Apr 2009 17:05:55 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/last-day-to-preorder-arcane-power</guid>
		<description><![CDATA[Arcane Power was voted the second most desired book of 4th edition behind PHB2 and it&#8217;s available now! This book provides new archetypical builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies. Don&#8217;t miss your change to order it for 37% off by clicking [...]]]></description>
			<content:encoded><![CDATA[<p>Arcane Power was voted the second most desired book of 4th edition behind PHB2 and it&#8217;s available now! This book provides new archetypical builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies. Don&#8217;t miss your change to order it for 37% off by clicking  <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FArcane-Power-4th-D-Supplement%2Fdp%2F0786949570&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow">here </a>or clicking on the image below!</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FArcane-Power-4th-D-Supplement%2Fdp%2F0786949570&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/07/products_dndacc_9780786949571_lgpic.jpg" alt="products_dndacc_9780786949571_lgpic.jpg" /></a></p>
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		<title>PHB 2 Contest and Arcane Power</title>
		<link>http://dnd4.com/contest-and-arcane-power</link>
		<comments>http://dnd4.com/contest-and-arcane-power#comments</comments>
		<pubDate>Mon, 13 Apr 2009 14:16:33 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/contest-and-arcane-power</guid>
		<description><![CDATA[There&#8217;s less then a week left to preorder the much anticipated Arcane power D&#38;D 4.0 edition supplement. This book provides new archetypical builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies. It was voted one of the most highly anticipated 4e books in our [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s less then a week left to preorder the much anticipated Arcane power D&amp;D 4.0 edition supplement. This book provides new archetypical builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies. It was voted one of the most highly anticipated 4e books in our most recent contest. You can preorder it <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FArcane-Power-4th-D-Supplement%2Fdp%2F0786949570&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow">here </a>or by clicking on the image below.<br />
<a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FArcane-Power-4th-D-Supplement%2Fdp%2F0786949570&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/07/products_dndacc_9780786949571_lgpic.jpg" alt="products_dndacc_9780786949571_lgpic.jpg" /></a></p>
<p>Speaking about contests, the Player Handbook 2 contest is in full swing. We will be giving away a PHB2 book and will have a winner in just 2 weeks! Check out how to enter <a href="http://dnd4.com/players-handbook-ii-4th-edition-contest">here</a>.<br />
<a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FPlayers-Handbook-4th-Core-Rulebook%2Fdp%2F0786950161&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/07/products_dndacc_9780786950164_lgpic.jpg" alt="products_dndacc_9780786950164_lgpic.jpg" /></a></p>
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		<title>Dave Arneson</title>
		<link>http://dnd4.com/dave-arneson</link>
		<comments>http://dnd4.com/dave-arneson#comments</comments>
		<pubDate>Tue, 07 Apr 2009 14:17:26 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/dave-arneson</guid>
		<description><![CDATA[**RE-UPDATE** Dave Arneson, the co-creator of Dungeons &#38; Dragons, has officially passed away. Dave created the first campaign called Blackmoor and later worked with Gygax to create the original Dungeons and Dragons. Here is a message directly from Dave&#8217;s family: &#8220;Shortly after 11pm on Tuesday, April 7th, Dave Arneson passed away. He was comfortable and [...]]]></description>
			<content:encoded><![CDATA[<p style="float: right" class="inline_right"><img src="http://dnd4.com/wp-content/uploads/2009/04/200px-dave_arneson.jpg" /></p>
<p>**RE-UPDATE** Dave Arneson, the co-creator of Dungeons &amp; Dragons, has officially passed away. Dave created the first campaign called Blackmoor and later worked with Gygax to create the original Dungeons and Dragons.</p>
<p>Here is a message directly from Dave&#8217;s family:</p>
<p>&#8220;Shortly after 11pm on Tuesday, April 7th, Dave Arneson passed away. He was comfortable and with family at the time and his passing was peaceful.</p>
<p>The Arneson family would like to thank everyone for their support over the last few days, and for the support the entire community has shown Dave over the years.</p>
<p>We are in the process of making final arrangements and will provide additional details as we work them out. We will continue to receive cards and letters in Dave&#8217;s honor. We are planning to hold a public visitation so that anyone wishing to say their goodbye in person has the opportunity to do so.<span id="more-422"></span></p>
<p>Cards and letters can continue to be sent:<br />
Dave Arneson<br />
1043 Grand Avenue<br />
Box #257<br />
St. Paul, MN<br />
55105</p>
<p>Visitation will be on April 20th<br />
Time: yet to be determined<br />
Address:<br />
Bradshaw Funeral Home<br />
687 Snelling Avenue South<br />
St. Paul, MN 55105&#8243;</p>
<p>For more information on Dave Arneson please visit his <a href="http://en.wikipedia.org/wiki/Dave_Arneson" rel="nofollow">Wikipedia   </a></p>
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		<title>Excel Spreadsheet + PHB2 Update = W00t!</title>
		<link>http://dnd4.com/excel-spreadsheet-phb2-update-w00t</link>
		<comments>http://dnd4.com/excel-spreadsheet-phb2-update-w00t#comments</comments>
		<pubDate>Mon, 23 Mar 2009 16:08:14 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/excel-spreadsheet-phb2-update-w00t</guid>
		<description><![CDATA[The members on our forums have been hard at work updating the excel spreadsheet with the newest PHB 2 information. Check out the most recent version here. These updates include adding the Bard, Sorcerer, Avenger, Invoker, Warden, Druid, Barbarian, and Shaman classes and the Gnome, Shifter, Goliath, Half-Orc, and Deva races.]]></description>
			<content:encoded><![CDATA[<p><a href="http://dnd4.com/dd-4th-edition-character-sheet"><img src="http://dnd4.com/wp-content/uploads/2009/03/spreadsheet_with_phb2.jpg" alt="spreadsheet_with_phb2.jpg" /></a></p>
<p>The members on our <a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=148">forums</a> have been hard at work updating the excel spreadsheet with the newest <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FPlayers-Handbook-4th-Core-Rulebook%2Fdp%2F0786950161&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow">PHB 2</a> information. Check out the most recent version <a href="http://dnd4.com/dd-4th-edition-character-sheet">here</a>. These updates include adding the Bard, Sorcerer, Avenger, Invoker, Warden, Druid, Barbarian, and Shaman classes and the Gnome, Shifter, Goliath, Half-Orc, and Deva races.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Phb 2 Has Been Released!</title>
		<link>http://dnd4.com/phb2_release</link>
		<comments>http://dnd4.com/phb2_release#comments</comments>
		<pubDate>Mon, 16 Mar 2009 16:24:38 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/phb2_release</guid>
		<description><![CDATA[Phb 2 has been released! Click on the image below to get a copy 40% off! Player&#8217;s Handbook 2 expands the range of options available to D&#38;D players with new classes, races, powers and other material. This book builds on the array of classes and races presented in the first Player&#8217;s Handbook, adding both old [...]]]></description>
			<content:encoded><![CDATA[<p>Phb 2 has been released! Click on the image below to get a copy 40% off!</p>
<p><span id="ctl00_MainContent__productDetail__lblLongDescription">Player&#8217;s Handbook 2 expands the range of options available to D&amp;D players with new classes, races, powers and other material. This book builds on the array of classes and races presented in the first<em> </em>Player&#8217;s Handbook, adding both old favorites and new, never-before-seen options to the game. This book covers </span>The Bard, Sorcerer, Avenger, Invoker, Warden, Druid, Barbarian, and Shaman classes and the Gnome, Shifter, Goliath, Half-Orc, and Deva races.</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FPlayers-Handbook-4th-Core-Rulebook%2Fdp%2F0786950161&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/07/products_dndacc_9780786950164_lgpic.jpg" alt="products_dndacc_9780786950164_lgpic.jpg" /></a></p>
<p><span class="style1"></span>Assault on Nightwyrm Fortress has also been released. It&#8217;s a D&amp;D adventure designed to take characters from 17th to 21st level. Click on the image below to get a copy 34% off!</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FAssault-Nightwyrm-Fortress-Adventure-4th%2Fdp%2F0786950005&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2009/03/assault.jpg" alt="assault.jpg" /></a></p>
]]></content:encoded>
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		<title>Players Handbook II 4th Edition Contest!</title>
		<link>http://dnd4.com/players-handbook-ii-4th-edition-contest</link>
		<comments>http://dnd4.com/players-handbook-ii-4th-edition-contest#comments</comments>
		<pubDate>Fri, 06 Mar 2009 22:06:07 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/players-handbook-ii-4th-edition-contest</guid>
		<description><![CDATA[In celebration of the Players Handbook II release for D&#38;D 4th edition, we will be giving away a Players Handbook II 4th edition book. Here&#8217;s how you enter: 1) Vote for your 4 most desired 4th edition books Step 1 &#8211; Vote for your 4 most desired 4th edition books If you don&#8217;t already have [...]]]></description>
			<content:encoded><![CDATA[<p>In celebration of the Players Handbook II release for D&amp;D 4th edition, we will be giving away a Players Handbook II 4th edition book.<br />
Here&#8217;s how you enter:<br />
<a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FPlayers-Handbook-4th-Core-Rulebook%2Fdp%2F0786950161&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/07/products_dndacc_9780786950164_lgpic.jpg" alt="products_dndacc_9780786950164_lgpic.jpg" /></a></p>
<p><span id="more-414"></span></p>
<h3>1) <strong>Vote for your 4 most desired 4th edition books</strong></h3>
<p><strong>Step 1 &#8211; Vote for your 4 most desired 4th edition books</strong><br />
If you don&#8217;t already have one, <a href="http://dnd4.com/phpBB3/ucp.php?mode=register">create</a> an account on our forums and vote for the 4 books you most desire in 4th edition to this <a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=614">thread</a>. After you&#8217;ve voted, make a post in the same thread explaining why you voted for the books you did.</p>
<p><strong>Step 2 &#8211; Make sure the e-mail in your account is accurate</strong><br />
After you&#8217;ve voted and posted as instructed above make sure that the e-mail detailed in your account profile is accurate.</p>
<h3>2) Check back here see if you&#8217;ve won!</h3>
<p>We will announce the randomly selected winner 4-30-09! If you win, send us an e-mail within 14 days to claim your prize!</p>
<p><a href="http://dnd4.com/links/legal/contest-legal-information">Here</a> is some legal information about the contest.</p>
]]></content:encoded>
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		<title>Dungeon Delve Released!</title>
		<link>http://dnd4.com/dungeon-delve-released</link>
		<comments>http://dnd4.com/dungeon-delve-released#comments</comments>
		<pubDate>Tue, 03 Mar 2009 19:05:06 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/dungeon-delve-released</guid>
		<description><![CDATA[Dungeon Delve has been released! Dungeon Delve is designed for groups looking for an exciting night of monster-slaying without the prep time. It contains dozens of self-contained easy-to-run mini-dungeons, or &#8220;delves,&#8221; each one crafted for a few hours of game-play. The book includes delves for 1st- to 30th-level characters, and features dozens of iconic monsters [...]]]></description>
			<content:encoded><![CDATA[<p>Dungeon Delve has been released! Dungeon Delve is designed for groups looking for an exciting night of monster-slaying without the prep time. It contains dozens of self-contained easy-to-run mini-dungeons, or &#8220;delves,&#8221; each one crafted for a few hours of game-play. The book includes delves for 1st- to 30th-level characters, and features dozens of iconic monsters for the heroes to battle. Dungeon Masters can run these delves as one-shot adventures or weave them into their campaign. You can order it by clicking on the image below.</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FDungeon-Delve-4th-Supplement-Adventure%2Fdp%2F0786951397&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/10/products_dndacc_9780786951390_lgpic.jpg" alt="products_dndacc_9780786951390_lgpic.jpg" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Phb 2 Info</title>
		<link>http://dnd4.com/phb_2</link>
		<comments>http://dnd4.com/phb_2#comments</comments>
		<pubDate>Wed, 11 Feb 2009 19:07:11 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/phb2-2</guid>
		<description><![CDATA[Some new play test information has been floating around the internet recently, including powers for the 4th edition Shaman, 4e Avenger, 4e Barbarian, 4e Bard, 4e Sorcerer, and 4e Warder. All of these will be available in the PHB 2. Check out some of the new powers below. Devastating Strike Barbarian Attack 1 You strike [...]]]></description>
			<content:encoded><![CDATA[<p>Some new play test information has been floating around the internet recently, including powers for the 4th edition Shaman, 4e Avenger, 4e Barbarian, 4e Bard, 4e Sorcerer, and 4e Warder. All of these will be available in the <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FPlayers-Handbook-4th-Core-Rulebook%2Fdp%2F0786950161&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow">PHB 2</a>. Check out some of the new powers below.</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FPlayers-Handbook-4th-Core-Rulebook%2Fdp%2F0786950161&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/07/products_dndacc_9780786950164_lgpic.jpg" alt="products_dndacc_9780786950164_lgpic.jpg" /></a></p>
<p><strong>Devastating Strike Barbarian Attack 1</strong><br />
<em>You strike with awesome power.</em><br />
<strong>At Will Primal Weapon</strong><br />
<strong>Standard Action Melee Weapon</strong><br />
<strong>Requirement: </strong>You must be wielding a two handed weapon<br />
<strong>Target: </strong>One creature<br />
<strong>Attack:</strong> Str vs AC<br />
<strong>Hit:</strong> 1[W] + 1d8 + str<br />
<strong>Effect:</strong> Until the start of your next turn, any attacker gains a +2 bonus to attack rolls against you. If you are raging attackers do not gain this bonus.</p>
<p><span id="more-411"></span></p>
<p><a href="http://dnd4.com/wp-content/uploads/2009/02/1.jpg" title="1.jpg"><img src="http://dnd4.com/wp-content/uploads/2009/02/1.thumbnail.jpg" alt="1.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2009/02/2.jpg" title="2.jpg"><img src="http://dnd4.com/wp-content/uploads/2009/02/2.thumbnail.jpg" alt="2.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2009/02/3.jpg" title="3.jpg"><img src="http://dnd4.com/wp-content/uploads/2009/02/3.thumbnail.jpg" alt="3.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2009/02/4.jpg" title="4.jpg"><br />
</a><a href="http://dnd4.com/wp-content/uploads/2009/02/6.jpg" title="6.jpg"><img src="http://dnd4.com/wp-content/uploads/2009/02/6.thumbnail.jpg" alt="6.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2009/02/9.jpg" title="9.jpg"><img src="http://dnd4.com/wp-content/uploads/2009/02/9.thumbnail.jpg" alt="9.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2009/02/10.jpg" title="10.jpg"><img src="http://dnd4.com/wp-content/uploads/2009/02/10.thumbnail.jpg" alt="10.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2009/02/11.jpg" title="11.jpg"><br />
<img src="http://dnd4.com/wp-content/uploads/2009/02/11.thumbnail.jpg" alt="11.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2009/02/12.jpg" title="12.jpg"><img src="http://dnd4.com/wp-content/uploads/2009/02/12.thumbnail.jpg" alt="12.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2009/02/13.jpg" title="13.jpg"><img src="http://dnd4.com/wp-content/uploads/2009/02/13.thumbnail.jpg" alt="13.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2009/02/14.jpg" title="14.jpg"><br />
<img src="http://dnd4.com/wp-content/uploads/2009/02/14.thumbnail.jpg" alt="14.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2009/02/avenger2.jpg" title="avenger2.jpg"><img src="http://dnd4.com/wp-content/uploads/2009/02/avenger2.thumbnail.jpg" alt="avenger2.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2009/02/avenger.jpg" title="avenger.jpg"><img src="http://dnd4.com/wp-content/uploads/2009/02/avenger.thumbnail.jpg" alt="avenger.jpg" /><br />
</a><a href="http://dnd4.com/wp-content/uploads/2009/02/4.jpg" title="4.jpg"><img src="http://dnd4.com/wp-content/uploads/2009/02/4.thumbnail.jpg" alt="4.jpg" /></a></p>
<p><strong>Stone&#8217;s Endurance Goliath Racial Power</strong><br />
<em>Your foe&#8217;s attacks bounce off your stony hide.</em><br />
<strong>Encounter</strong><br />
<strong>Minor Action Personal</strong><br />
<strong>Effect: </strong>You gain resist 5 to all damage until the end of your next turn.</p>
<p><span style="font-weight: bold">4e Barbarian Powers</span> (Thanks Hiric)</p>
<p><strong>Devastating Strike Barbarian Attack 1</strong><br />
<em>You strike with awesome power.</em><br />
<strong>At Will Primal Weapon</strong><br />
<strong>Standard Action Melee Weapon</strong><br />
<strong>Requirement: </strong>You must be wielding a two handed weapon<br />
<strong>Target: </strong>One creature<br />
<strong>Attack:</strong> Str vs AC<br />
<strong>Hit:</strong> 1[W] + 1d8 + str<br />
<strong>Effect:</strong> Until the start of your next turn, any attacker gains a +2 bonus to attack rolls against you. If you are raging attackers do not gain this bonus.</p>
<p><strong>Combat Sprint &#8211; Barbarian utility 2</strong><br />
<em>Having saved a bit of strength for just this moment, you burst across the battlefield</em><br />
<strong>Encounter &#8211; Primal</strong><br />
<strong>Move Action &#8211; Personal</strong><br />
<strong>Effect:</strong> You move your speed +4. You gain a +4 bonus to all defenses against any opportunity attack you provoke with this movement.</p>
<p><strong>Avalanche Strike &#8211; Barbarian Attack 1</strong><br />
<em>You drop your guard and put all your strength into a devastating overhead swing.</em><br />
<strong>Encounter &#8211; Primal, weapon</strong><br />
<strong>Standard Action &#8211; Melee weapon</strong><br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> +10 vs AC<br />
<strong>Hit:</strong> 3d10 + 10 damage.<br />
<strong>Effect:</strong> Until the start of your next turn, any attacker gains a +4 bonus to attack rolls against you.</p>
<p><strong>Swift Charge &#8211; Barbarian Feature</strong><br />
<em>As your foe falls, you rush toward your next victim.</em><br />
<strong>Encounter &#8211; Primal</strong><br />
<strong>Free Action &#8211; Personal</strong><br />
<strong>Trigger:</strong> Your Attack reduces an enemy to 0 hit points<br />
<strong>Effect:</strong> You charge an enemy.</p>
<p><strong>Howling Strike &#8211; Barbarian Attack 1</strong><br />
<em>With a blood-freezing scream you throw yourself into the fray.</em><br />
<strong>At Will &#8211; Primal, Weapon</strong><br />
<strong>Standard Action &#8211; Melee weapon</strong><br />
<strong>Requirement:</strong> You must be wielding a two-handed weapon.<br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> +10 vs AC<br />
<strong>Hit:</strong> 1d10 + 1d8 + 7 damage.<br />
<strong>Special:</strong> When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.</p>
<p><strong>Blood Strike &#8211; Barbarian Attack 3</strong><br />
<em>Blood calls to blood. Your pain and your enemy’s give strength to your assault.</em><br />
<strong>Encounter &#8211; Primal, Weapon</strong><br />
<strong>Standard Action &#8211; Melee weapon</strong><br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> +10 vs AC<br />
<strong>Hit:</strong> 2d10 + 7 damage.<br />
<strong>Effect:</strong> If you or the target is bloodied, the attack deals 1d10 extra damage.</p>
<p><strong>Bloodhunt Rage &#8211; Barbarian Attack 1</strong><br />
<em>Your rage surges up from the depths of your pain to bring pain<br />
to the wounded.</em><br />
<strong>Daily &#8211; Primal, Rage, Weapon</strong><br />
<strong>Standard Action &#8211; Melee weapon</strong><br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> Strength vs. AC<br />
<strong>Hit:</strong> 3[W] + Strength modifier damage.<br />
<strong>Miss:</strong> Half damage.<br />
<strong>Effect:</strong> You enter the rage of the bloodhunt. Until the end of the encounter, you gain a bonus to melee damage rolls equal to your<br />
Constitution modifier if either you or your target is bloodied.</p>
<p>(Thanks Phoenixfire for the deciphered powers below)</p>
<p class="content"><strong>Acid Orb &#8211; Sorcerer Attack 1</strong><br />
<em>You hurl a globe of acid at a distant enemy.<br />
</em><strong>At-will &#8211; Acid, Arcane, Implement<br />
Standard Action &#8211; Ranged 20<br />
Target:</strong> One Creature<br />
<strong>Attack:</strong> +6 vs. Reflex<br />
<strong>Hit:</strong> 1d10+7 Acid Damage.<br />
<strong>Special:</strong> This power can be used as a ranged basic attack.</p>
<p><strong>Chaos Bolt – Sorcerer Attack 1</strong><br />
<em>A bolt of many-colored light leaps from your hand and screams toward an enemy’s head.</em><br />
<strong>At-Will – Arcane, Implement, Psychic<br />
Standard Action – Ranged 10<br />
Primary Target:</strong> One creature<br />
<strong>Primary Attack:</strong> +6 vs. Will<br />
<strong>Hit:</strong> 1d10 + 7 psychich damage. If you rolled an even number for the primary attack roll, make a secondary attack.<br />
<strong>Secondary Target:</strong> One creature within 5 squares of the target last hit by this power.<br />
<strong>Secondary Attack:</strong> +6 vs. Will<br />
<strong>Hit:</strong> 1d6 + 4 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power.</p>
<p><strong>+1 Battlecrazed Greatsword – Level 4</strong><br />
<em>The weapon seeks blood where it can be found, whether among the enemy or from it’s wielder.</em><br />
<strong>Critical:</strong> +1d6<br />
<strong>Property:</strong> Property: While you are bloodied, you deal +1d6 damage when you hit with this weapon.<br />
<strong>Power (Daily):</strong> Minor Action. Deal damage to yourself equal to half your level, ignoring any resistances. You are considered bloodied for all purposes (including beneficial effects, such as this weapons property) until the end of your next turn.</p>
<p><strong>Dragonflame Mantle – Sorcerer Utility 2</strong><br />
<em>You ward yourself with a mantle of flame.</em><br />
<strong>Encounter – Arcane, Fire</strong><br />
<strong>Immediate Interrupt &#8211; Personal</strong><br />
<strong>Trigger:</strong> You are hit by an attack.<br />
<strong>Effect:</strong> Until the end of your next turn, you gain a +1 power bonus to all defenses, and any creature that hits you with a melee attack takes 1d6 fire damage.</p>
<p><strong>Ice Dragon’s Teeth – Sorcerer Attack 3</strong><br />
<em>Shards of ice like the teeth of a dragon explode among your foes, chilling and slowing them.</em><br />
<strong>Encounter – Arcane, Cold, Implement</strong><br />
<strong>Standard Action – Area</strong> burst 1 within 10 squares<br />
<strong>Target:</strong>Each creature in burst.<br />
<strong>Attack:</strong> +6 vs. Reflex<br />
<strong>Hit:</strong> 2d8+7 cold damage, and the target is slowed until the end of your next turn.</p>
<p><strong>Chromatic Orb – Sorcerer Attack 1</strong><br />
<em>An orb of arcane energy shifts colors as it hurtles toward your enemy. On impact, it erupts with damaging force, releasing the energy that was dominant at the time of impact.<br />
</em><br />
<strong>Daily – Arcane, Implement; Varies</strong><br />
<strong>Standard Action – Ranged 10</strong><br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> +6 vs. Reflex<br />
<strong>Hit:</strong> 3d10 + 7 damage. Roll a d6 to determine the attack’s damage type and effect.<br />
<strong>1. Yellow:</strong> Radiant damage, and the target is dazed (save ends).<br />
<strong>2. Red:</strong> Fire damage, and each creature adjacent to the target takes 3 fire damage.<br />
<strong>3. Green:</strong> Poison damage, and ongoing 5 poison damage (save ends).<br />
<strong>4. Turquoise:</strong> Lightning damage, and you slide the target 3 squares.<br />
<strong>5. Blue:</strong> Cold damage, and the target is immobilized (save ends).<br />
<strong>6. Violet:</strong> Psychic damage, and the target takes a -2 penalty to AC (save ends).<br />
<strong>Miss:</strong> 1d10 damage. Roll a d6 to determine the attack’s damage type and effect, as above.</p>
<p><strong>+1 Tooth of Chaos – Level 4</strong><br />
<em>This dagger seems to change shape in your hand, becoming precisely what you need to strike your enemy.</em><br />
<strong>Weapon:</strong> Dagger<br />
<strong>Critical:</strong> +1d8 damage<br />
<strong>Power (Daily):</strong> Free Action. <em>Trigger:</em> You hit an enemy with a sorcerer attack power using this dagger. <em>Effect:</em> Whenever you hit that enemy with a sorcerer attack power before the end of the encounter, you can treat your attack roll as even or odd.</p>
<p><strong>Grasping Shards – Invoker Attack 1</strong><br />
<em>You hurl a crystalline sphere of magic at your foes. On impact, it splinters into hundreds of tiny, radiant blades, which slice into your enemies and slow their movement.</em><br />
<strong>At-will – Divine, Implement, Radiant</strong><br />
<strong>Standard Action &#8211; Area</strong> burst 1 within 10 squares<br />
<strong>Target:</strong> Each creature in burst<br />
<strong>Attack:</strong> +6 vs. Fortitude<br />
<strong>Hit:</strong> 3 radiant damage, and the target is slowed until the end of your next turn.</p>
<p><strong>Sun Strike – Invoker Attack 1</strong><br />
<em>A beam of radiant energy extends from your hands to bathe a foe in searing light and force it to move.</em><br />
<strong>At-Will – Divine, Implement, Radiant</strong><br />
<strong>Standard Action – Ranged 10</strong><br />
<strong>Target:</strong> One Creature<br />
<strong>Attack:</strong> +6 vs. Reflex<br />
<strong>Hit:</strong> 1d8 + 4 radiant damage, and you slide the target 1 square.<br />
<strong>Special:</strong> You can use this power as a ranged basic attack.</p>
<p><strong>Channel Divinity: Perserver’s Rebuke – Invoker Feature</strong><br />
<em>You call upon the gods to punish the enemy that dares harm those entrusted to your care.</em><br />
<strong>Encounter &#8211; Divine</strong><br />
<strong>Immediate Reaction &#8211; Personal</strong><br />
<strong>Trigger: An enemy within 10 squares of you hits your ally</strong><br />
<strong>Effect:</strong> Before the end of your next turn, you gain a +3 bonus to your next attack roll against the triggering enemy. Your ally gains 6 temporary hit points.</p>
<p><strong>Channel Divinity: Rebuke Undead – Invoker Feature</strong><br />
<em>Undead flee and then cower in your presence, their bodies seared by divine light.</em><br />
<strong>Encounter – Divine, Implement, Radiant</strong><br />
<strong>Standard Action &#8211; Close</strong> blast 5<br />
<strong>Target:</strong> Each undead creature in blast<br />
<strong>Attack:</strong> +6 vs. Will<br />
<strong>Hit:</strong> 3d10 + 4 radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn.<br />
<strong>Miss:</strong> Half damage.</p>
<p><strong>Blades of Astral Fire – Invoker Attack 1</strong><br />
<em>Gleaming blades of radiant energy appear and strike your foes. The blades then transform into spectral shields that protect your allies.</em><br />
<strong>Encounter – Divine, Implement, Radiant</strong><br />
<strong>Standard Action &#8211; Area</strong> burst 1 within 10 squares<br />
<strong>Target:</strong> Each enemy in burst.<br />
<strong>Attack:</strong> +6 vs. Reflex<br />
<strong>Hit:</strong> 1d6 + 4 radiant damage.<br />
<strong>Effect:</strong>  Each ally in the burst gains a +4 power bonus to AC until the end of your next turn.</p>
<p><strong>Divine Call – Invoker Utility 2</strong><br />
<em>You intone a word of power to rally your allies to your side.</em><br />
<strong>Encounter &#8211; Divine</strong><br />
<strong>Minor Action &#8211; Ranged</strong> 10<br />
<strong>Target:</strong> One or two allies<br />
<strong>Effect:</strong> You pull each target 3 squares.</p>
<p><strong>Offering of Justice – Invoker Attack 3</strong><br />
<em>You call out to the gods, demanding retribution against a foe who dares to strike at you or your allies and mercy for a foe who refrains from attacking.</em><br />
<strong>Encounter – Divine, Implement, Radiant</strong><br />
<strong>Standard Action &#8211; Ranged</strong> 10<br />
<strong>Target:</strong> One creature<br />
<strong>Effect:</strong> If the target attacks you or your allies before the end of it’s next turn, the target takes 2d10 + 4 radiant damage at the end of that turn. If the target doesn’t attack you or your allies before the end of it’s next turn, the target instead gains 5 temporary hit points at the end of that turn.</p>
<p><strong>Angelic Echelon – Invoker Attack 1</strong><br />
<em>Spectral angels swoop down to attack the foes around you and then linger briefly, threatening to inflict further damage.</em><br />
<strong>Daily – Divine, Implement, Radiant</strong><br />
<strong>Standard Action – Close</strong> burst 3<br />
<strong>Target:</strong> Each enemy in burst<br />
<strong>Attack:</strong> +6 vs. Will<br />
<strong>Hit:</strong> 1d6 + Wisdom modifier radiant damage. Whenever the target attacks before the end of your next turn, the target takes 5 radiant damage.<br />
<strong>Miss:</strong> Half damage.</p>
<p><strong>+1 Rod of Wrathful Dismissal – Level 4</strong><br />
<em>This rod’s power lets you move a foe into a position where your allies can deal with it.</em><br />
<strong>Critical:</strong> +1d6 damage<br />
<strong>Power (Daily):</strong> Immediate Reaction. <em>Trigger:</em> An enemy hits you. <em>Effect:</em> You slide the triggering enemy 3 squares to a space that must be adjacent to one of your allies.</p>
<p><strong>Misdirected Mark – Bard Attack 1</strong><br />
<em>You conceal your arcane attack, tricking your foe into thinking the attack came from one of your allies</em><br />
<strong>At-Will – Arcane, Implement</strong><br />
<strong>Standard Action &#8211; Ranged</strong> 10<br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> +6 vs. Reflex<br />
<strong>Hit:</strong> 1d8 + 5 damage, and the target is marked by an ally within 5 squares of you until the end of your turn.</p>
<p><strong>Vicious Mockery – Bard Attack 1</strong><br />
<em>You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage.</em><br />
<strong>At-Will – Arcane, Charm, Implement, Psychic</strong><br />
<strong>Standard Action &#8211; Ranged</strong> 10<br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> +6 vs. Will<br />
<strong>Hit:</strong> 1d6 + 5 psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.</p>
<p><strong>Fade Away – Gnome Racial Power</strong><br />
<em>You turn invisible in response to harm.</em><br />
<strong>Encounter &#8211; Illusion</strong><br />
<strong>Immediate Reaction &#8211; Personal</strong><br />
<strong>Trigger:</strong> You take damage.<br />
<strong>Effect:</strong>You are invisible until you attack or until the end of your next turn.</p>
<p><strong>Ghost Sound – Gnome Racial Power</strong><br />
*As Wizard Cantrip of same name*</p>
<p class="content"><strong>Majestic Word – Bard Feature</strong><br />
<em>You utter words laden with preternatural inspiration, restoring your ally’s stamina and making wounds seem insignificant.</em><br />
<strong>Encounter (Special) – Arcane, Healing</strong><br />
<strong>Minor Action – Close</strong> burst 5<br />
<strong>Target:</strong> You or one ally in burst<br />
<strong>Effect:</strong> The target can spend a healing surge and regain 4 additional hit points. You also slide the target 1 square.<br />
<strong>Special:</strong> You can use this power twice per encounter, but only once per round.</p>
<p><strong>Words of Friendship – Bard Feature</strong><br />
<em>You infuse your words with arcane power, transforming even the simplest speech into compelling oratory.</em><br />
<strong>Encounter &#8211; Arcane</strong><br />
<strong>Minor Action &#8211; Personal</strong><br />
<strong>Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.</strong></p>
<p><strong>Blunder – Bard Attack 1</strong><br />
<em>You fog your foe’s mind, causing it to stumble past your allies.</em><br />
<strong>Encounter – Arcane, Charm, Implement</strong><br />
<strong>Standard Action &#8211; Ranged</strong> 5<br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> +6 vs. Will<br />
<strong>Hit:</strong> 1d6 + 5 damage, and you slide the target 2 sqares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +4 power bonus to the attack roll.</p>
<p><strong>Stirring Shout – Bard Attack &#8211; 1</strong><br />
<em>Your shout of wrath stabs into your foe’s mind. Each time your allies hit that foe, they draw strength from it’s weakness.</em><br />
<strong>Daily – Arcane, Healing, Implement, Psychic</strong><br />
<strong>Standard Action – Ranged</strong> 10<br />
<strong>Target:</strong> One creature.<br />
<strong>Attack:</strong> +6 vs. Will<br />
<strong>Hit:</strong> 2d6 + 5 psychic damage<br />
<strong>Effect:</strong> Until the end of the encounter, whenever an ally hits the target, that ally regains 4 hit points.</p>
<p><strong>Inspire Competence – Bard Utility 2</strong><br />
<em>Your magic channels the skills of ancient experts to help with the task at hand.</em><br />
<strong>Encounter &#8211; Arcane</strong><br />
<strong>Minor Action &#8211; Close</strong> burst 5<br />
<strong>Target:</strong> You and each ally in burst<br />
<strong>Effect:</strong> Choose a skill. Until the end of the encounter, each target gains a +2 power bonus to his or her next check using that skill.</p>
<p><strong>Impelling Force – Bard Attack 3</strong><br />
<em>A bolt of force shoves your foe next to one of your allies.</em><br />
<strong>Encounter – Arcane, Force, Implement</strong><br />
<strong>Standard Action &#8211; Ranged</strong> 10<br />
<strong>Target: One creature</strong><br />
<strong>Attack:</strong> +6 vs. Fortitude<br />
<strong>Hit:</strong> 1d10 + 5 force damage, and you slide the target 5 squares to a space adjacent to one of your allies.</p>
<p class="content"><strong>Bond of Pursuit &#8211; Avenger Attack 1</strong><br />
<em>With your attack, you utter a promise to follow your enemy if it tries to escape</em><br />
<strong>At-Will &#8211; Divine, Weapon</strong><br />
<strong>Standard Action &#8211; Melee</strong> weapon<br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> +8 vs. AC<br />
<strong>Hit:</strong> 1[W]+Wis; if the target doesn&#8217;t end its turn adjacent to you, you can shift 1 + your Dex Mod squares but must end closer to the target than you were before shifting.</p>
<p><strong>Overwhelming Strike &#8211; Avenger Attack 1</strong><br />
<em>As you attack, you maneuver around your foe, forcing it to move with you.</em><br />
<strong>At-Will &#8211; Divine, Weapon</strong><br />
<strong>Standard Action &#8211; Melee</strong> weapon<br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> +8 vs. AC<br />
<strong>Hit:</strong> 1d10 + 4 damage. You shift 1 square and slide the target 1 square into the space you occupied.</p>
<p><strong>Oath of Enmity &#8211; Avenger Feature</strong><br />
<em>You focus your wrath on a single foe, giving your attacks against it extraordinary accuracy.</em><br />
<strong>Encounter (Special) &#8211; Divine</strong><br />
<strong>Minor Action &#8211; Close</strong> burst 10<br />
<strong>Target:</strong> One enemy you can see in burst<br />
<strong>Effect:</strong> When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.<br />
If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either.<br />
If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.</p>
<p><strong>Channel Divinity: Abjure Undead &#8211; Avenger Feature</strong><br />
<em>You send a brilliant ray of radiant power at an undead foe, compelling it to stagger toward you.</em><br />
<strong>Encounter &#8211; Divine, Implement, Radiant</strong><br />
<strong>Standard Action &#8211; Close</strong> burst 5<br />
<strong>Target:</strong> One undead creature in burst<br />
<strong>Attack:</strong> +4 vs. Will<br />
<strong>Hit:</strong> 3d10 + 3 radiant damage and you pull the target 4 squares. THe target is then immobilized until the end of your next turn.<br />
<strong>Miss:</strong> Half damage, and you pull the target 1 square.</p>
<p><strong>Channel Divinity: Divine Guidance &#8211; Avenger Feature</strong><br />
<em>You lend your diety’s guidance to an ally’s attack against your foe.</em><br />
<strong>Encounter &#8211; Divine</strong><br />
<strong>Immediate Interrupt &#8211; Close</strong> burst 10<br />
<strong>Trigger:</strong> An ally within 10 squares of you makes an attack roll against your oath of enmity target.<br />
<strong>Target:</strong> The triggering ally.<br />
<strong>Effect:</strong> The target makes a second attack roll and uses either result.</p>
<p><strong>Furious Assault &#8211; Half-Orc Racial Power</strong><br />
<em>Your momentuous strength forms inside you, giving strength to your attack.</em><br />
<strong>Encounter</strong><br />
<strong>Free Action &#8211; Personal</strong><br />
<strong>Trigger:</strong> You hit an enemy.<br />
<strong>Effect:</strong> The attack deals 1 [W] extra damage if it’s a weapon attack or 1d8 extra damage if it isn’t.</p>
<p><strong>Whirlwind Charge &#8211; Avenger Attack 1</strong><br />
<em>As you charge your foe, divine light surrounds you in a protective nimbus, then erupts at your foe.</em><br />
<strong>Encounter &#8211; Divine, Weapon</strong><br />
<strong>Standard Action &#8211; Melee</strong> weapon<br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> +8 vs. AC<br />
<strong>Hit:</strong> 2d10 + 4 damage.<br />
<strong>Special:</strong> When charging, you can use this power in place of a melee basic attack. If you charge, you gain a +4 bonus to AC against opportunity attacks you provoke while moving to the target.</p>
<p><strong>Resonant Escape &#8211; Avenger Utility 2</strong><br />
<em>A quick prayer as you dodge calls forth divine power, which carries you a short distance away.</em><br />
<strong>Encounter &#8211; Divine, Teleportation</strong><br />
<strong>Immediate Reaction &#8211; Personal</strong><br />
<strong>Trigger:</strong>An enemy hits or misses you with a melee attack.<br />
<strong>Effect:</strong> You teleport 3 squares.</p>
<p><strong>Bond of Retribution</strong> &#8211; <strong>Avenger </strong><br />
Radiant, Weapon<br />
<strong>Attack: </strong>Wis vs AC<br />
<strong>Hit:</strong> 1[W]+Wis; the first time an enemy other than the target hits or misses you before end of your next turn, the target takes [Int] radiant damage.</p>
<p><strong>Radiant Vengeance  &#8211; </strong><strong>Avenger </strong><br />
Implement, Radiant<br />
Range 10<br />
<strong>Attack: </strong>Wis vs Ref<br />
<strong>Hit:</strong> 1d8 + Wis radiant damage, and you gain temporary HP equal to your Wisdom modifier.</p>
<p><strong>Sequestering Strike &#8211; Avenger Attack 3</strong><br />
<em>Your attack slices into your foe and through the fabric of space, hurtling you and that foe a short distance away.</em><br />
<strong>Encounter &#8211; Divine, Teleportation, Weapon</strong><br />
<strong>Standard Action &#8211; Melee</strong> weapon<br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> +8 vs. AC<br />
<strong>Hit:</strong> 2d10 + 4 damage, and you teleport the target 2 squares. You then teleport to a space adjacent to the target.</p>
<p><strong>Aspect of Might &#8211; Avenger Attack 1</strong><br />
<em>You strike a crippling blow against your foe and divine power bolsters you.</em><br />
<strong>Daily &#8211; Divine, Weapon</strong><br />
<strong>Standard Action &#8211; Melee</strong> weapon<br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> +8 vs. AC<br />
<strong>Hit:</strong> 3d10 + 8 damage.<br />
<strong>Miss:</strong> Half damage.<br />
<strong>Effect:</strong> Until the end of the encounter, you gain a +5 power bonus to athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks.</p>
<p><strong>+1 Acidic Longspear &#8211; Level 4</strong><br />
<em>A stream of acid lashes our from this melee weapon, hitting a target who might otherwise be out of reach.</em><br />
<strong>Critical</strong><br />
<strong>Power (Encounter &#8211; Acid):</strong> Standard Action. Make a melee basic attack with the weapon against a target within 5 squares of you. All damage dealt by this basic attack is acid damage.<br />
<strong>Power (Daily &#8211; Acid):</strong> Free Action. Use this power when you hit with the weapon. Deal ongoing 5 acid damage (save ends).</p>
<p>List of Avenger Powers:</p>
<p>Level 1 Encounter:<br />
Angelic Alacrity<br />
Avenging Echo<br />
Shared Madness<br />
Whirlwind Charge</p>
<p>Level 1 Daily<br />
Aspect of Might<br />
Oath of the Final Duel<br />
Renewing Strike<br />
Temple of Light</p>
<p>Level 2 Utility<br />
Blessing of Vengenace<br />
Distracting Flare<br />
Refocus Enmity<br />
Resonant Escape</p>
<p>Level 3 Encounter<br />
Deflecting Thunder<br />
Enmity&#8217;s Reach<br />
Halo of Fire<br />
Sequestering Strike</p>
<p>Level 5 Daily<br />
Bond of Foresight<br />
Daen Fire Sigil<br />
Executioner&#8217;s Cloak<br />
Oath of Consuming Light</p>
<p>Level 6 Utility<br />
Aspect of Agility<br />
Oath of Enduring Wrath<br />
Oath of the Relentless Hunter<br />
Wrath of the Divine</p>
<p>Level 7 Encounter<br />
Avenging Winds<br />
Blade Step<br />
Inexorable Pursuit<br />
Splinter the Formation</p>
<p>Level 9 Daily<br />
Aspect of Speed<br />
Enduring Strike<br />
Oath of Pursuit<br />
Temple of Shadow</p>
<p>Level 10 Utility<br />
Avenger&#8217;s Readiness<br />
Channel Endurance<br />
Eye of Justice<br />
River of Life</p>
<p>Level 13 Encounter<br />
Cloud of Souls<br />
Light of the Avenging Sun<br />
Sequestering Word<br />
Whirling Blades</p>
<p>Level 15 Daily<br />
Aspect of Fury<br />
Bond of the Sacred Duel<br />
Oath of the Divine Lightning<br />
Sigil of Carceri</p>
<p>Level 16 Utility<br />
Astral Cloak<br />
Bulwark of Defiance<br />
Vengeful Revenant<br />
Winds of the Astral Sea</p>
<p>Level 17 Encounter<br />
Astral Fury<br />
Ready the Final Blow<br />
Spectral Charge<br />
Warding Blade</p>
<p>Level 19 Daily<br />
Aspect of Awe<br />
Oath of the Inevitable Blade<br />
Temple of Respite<br />
Vengeful Recovery</p>
<p>Level 22 Utility<br />
Ghostly Vengeance<br />
Indomitable Resovle<br />
Oath of the Final Strike<br />
Twin Step</p>
<p>Level 23 Encounter<br />
Avenger&#8217;s Shield<br />
Bond of Justice<br />
Phase Duel</p>
<p>Level 25 Daily<br />
Aspect of Death<br />
Bond of Destiny<br />
Executioner&#8217;s Justice<br />
Sigil of Damnation</p>
<p>Level 27 Encounter<br />
Astral Charge<br />
Death Stroke<br />
Inevitable End<br />
Scatter to the Astral Winds</p>
<p>Level 29 Daily<br />
Aspect of Terror<br />
Fiery Vengeance<br />
Final Oath &#8211; a 9W attack that results in you and target both getting a +5 bonus to attack each other until the end of the encounter.<br />
Temple of Resolution</p>
<p><a title="comment-1336" name="comment-1336"></a>(If someone can decipher the rest of these powers in a comment below, I&#8217;ll post them to this page)</p>
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		</item>
		<item>
		<title>Open Grave: Secrets of the Undead</title>
		<link>http://dnd4.com/open-grave-secrets-of-the-undead</link>
		<comments>http://dnd4.com/open-grave-secrets-of-the-undead#comments</comments>
		<pubDate>Mon, 19 Jan 2009 15:46:16 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/open-grave-secrets-of-the-undead</guid>
		<description><![CDATA[Open Grave: Secrets of the Undead has been released! This supplement explores the origins, tactics, myths, and lairs of undead creatures. Along with encounters and hooks for your campaign, it presents a host of undead threats, including new varieties of ghouls, skeletons, vampires, wraiths, and zombies. It also introduces new kinds of undead and provides [...]]]></description>
			<content:encoded><![CDATA[<p class="content">Open Grave: Secrets of the Undead has been released! This supplement explores the origins, tactics, myths, and lairs of undead creatures. Along with encounters and hooks for your campaign, it presents a host of undead threats, including new varieties of ghouls, skeletons, vampires, wraiths, and zombies. It also introduces new kinds of undead and provides statistics for unique undead villains such as Acererak and Vecna. You can order it by clicking on the image below.</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FOpen-Grave-Secrets-Undead-Supplement%2Fdp%2F0786950692&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/11/opengrave.jpg" alt="opengrave.jpg" /></a></p>
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		<item>
		<title>Demon Queen’s Enclave and Manual of the Planes Released!</title>
		<link>http://dnd4.com/demon-queen%e2%80%99s-enclave-and-manual-of-the-planes-released</link>
		<comments>http://dnd4.com/demon-queen%e2%80%99s-enclave-and-manual-of-the-planes-released#comments</comments>
		<pubDate>Tue, 06 Jan 2009 17:04:14 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/demon-queen%e2%80%99s-enclave-and-manual-of-the-planes-released</guid>
		<description><![CDATA[Demon Queen’s Enclave and Manual of the Planes have been released! The Demon Queen’s Enclave Manual is a D&#38;D adventure were heros must unravel the plots of the vile minions of Lolth, the infamous Demon Queen of Spiders. The adventure is designed to take characters from 14th to 17th level. The Manual of the Planes [...]]]></description>
			<content:encoded><![CDATA[<p class="content">Demon Queen’s Enclave and Manual of the Planes have been released! The Demon Queen’s Enclave Manual is a D&amp;D adventure were heros must unravel the plots of the vile minions of Lolth, the infamous Demon Queen of Spiders. The adventure is designed to take characters from 14th to 17th level. The Manual of the Planes explores the many planes introduced in the 4th Edition Dungeon Master’s Guide. You can order either by clicking on the images below.</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FDemon-Queens-Enclave-Adventure-P2%2Fdp%2F0786949775&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/03/queen.jpg" alt="queen.jpg" /></a>  <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FManual-Planes-D-Rules-Expansion%2Fdp%2F0786950021&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/03/plane.jpg" alt="martial.jpg" /></a></p>
<p class="content">One of our new female players recently picked up Confessions of a Part-time Sorceress. The book&#8217;s &#8220;story&#8221; is in 3.5 edition rules, but all the important information like roleplaying, dice, shopping, ect are well covered. After skimming through it&#8217;s pages, it looks like a very good, and very funny book. I&#8217;d recommend it to any new player who&#8217;s interested in playing D&amp;D and wants an entertaining yet informative read. You can order it by clicking on the image below.</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FConfessions-Part-time-Sorceress-Dungeons-Dragons%2Fdp%2F0786947268&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2009/01/confessions.jpg" alt="confessions.jpg" /></a></p>
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		<item>
		<title>Character Sheets Version 22!</title>
		<link>http://dnd4.com/character-sheets-version-22</link>
		<comments>http://dnd4.com/character-sheets-version-22#comments</comments>
		<pubDate>Fri, 02 Jan 2009 15:30:18 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/character-sheets-version-22</guid>
		<description><![CDATA[Elricz, Score, Tar, Aielman, Harknail and many others have helped to create version 22 of the D&#38;D 4th edition excel character spread sheet. Check out the new version here!]]></description>
			<content:encoded><![CDATA[<p>Elricz, Score, Tar, Aielman, Harknail and many others have helped to create version 22 of the D&amp;D 4th edition excel character spread sheet. Check out the new version <a href="http://dnd4.com/dd-4th-edition-character-sheet">here</a>!</p>
<p><img src="http://dnd4.com/wp-content/uploads/2008/05/charactersheetmini3.png" alt="charactersheetmini3.png" /></p>
]]></content:encoded>
			<wfw:commentRss>http://dnd4.com/character-sheets-version-22/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Draconomicon and Martial Power Released!</title>
		<link>http://dnd4.com/draconomicon-and-martial-power-released</link>
		<comments>http://dnd4.com/draconomicon-and-martial-power-released#comments</comments>
		<pubDate>Mon, 24 Nov 2008 15:21:40 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/draconomicon-and-martial-power-released</guid>
		<description><![CDATA[Draconomicon and Martial Power have been released! The Draconomicon gives details of each dragon’s powers, tactics, myths, lairs, and servitors. The Martial Power focuses on the martial heroes and provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies. You can order either [...]]]></description>
			<content:encoded><![CDATA[<p>Draconomicon and Martial Power have been released! The Draconomicon  gives details of each dragon’s powers, tactics, myths, lairs, and servitors. The Martial Power focuses on the martial heroes and provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies. You can order either by clicking on the images below.</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FDraconomicon-Chromatic-Dragons-Rules-Expansion%2Fdp%2F0786949805%2F&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/03/dracon.jpg" alt="dracon.jpg" /></a>  <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FMartial-Power-D-Rules-Expansion%2Fdp%2F0786949813&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/03/martial.jpg" alt="martial.jpg" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://dnd4.com/draconomicon-and-martial-power-released/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>New 4e Excel Spreadsheet</title>
		<link>http://dnd4.com/new-4e-excel-spreadsheet</link>
		<comments>http://dnd4.com/new-4e-excel-spreadsheet#comments</comments>
		<pubDate>Tue, 21 Oct 2008 16:16:13 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/new-4e-excel-spreadsheet</guid>
		<description><![CDATA[The dnd4.com community has been hard at work testing and updating the excel spreadsheet. Harknail has updated the sheet to version 21.0.6 and fixed the random mac crashes. You can download the the new sheet here.]]></description>
			<content:encoded><![CDATA[<p>The dnd4.com <a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=148" target="_blank">community</a> has been hard at work testing and updating the excel spreadsheet. Harknail has updated the sheet to version 21.0.6 and fixed the random mac crashes. You can download the the new sheet <a href="http://dnd4.com/dd-4th-edition-character-sheet">here</a>.</p>
<p><img src="http://dnd4.com/wp-content/uploads/2008/10/apple.jpg" alt="apple.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://dnd4.com/new-4e-excel-spreadsheet/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>4th Edition King of the Trollhaunt Warrens</title>
		<link>http://dnd4.com/4th-edition-king-of-the-trollhaunt-warrens</link>
		<comments>http://dnd4.com/4th-edition-king-of-the-trollhaunt-warrens#comments</comments>
		<pubDate>Mon, 20 Oct 2008 13:46:47 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/4th-edition-king-of-the-trollhaunt-warrens</guid>
		<description><![CDATA[King of the Trollhaunt Warrens and the D&#38;D Roleplaying Game Starter Set have been released! The King of the Trollhaunt Warrens adventure is designed to take characters from 11th to 14th level. The D&#38;D Roleplaying Game Starter Set comes with 4th Edition rules, dice, map tiles, and an adventure to get started playing right away. [...]]]></description>
			<content:encoded><![CDATA[<p>King of the Trollhaunt Warrens and the D&amp;D Roleplaying Game Starter Set have been released! The King of the Trollhaunt Warrens adventure is designed to take characters from 11th to 14th level. The D&amp;D Roleplaying Game Starter Set comes with 4th Edition rules, dice, map tiles, and an adventure to get started playing right away. You can order either by clicking on the images below.</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FKing-Trollhaunt-Warrens-Adventure-P1%2Fdp%2F0786949287&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/03/troll.jpg" alt="troll.jpg" /></a>    <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FDungeons-Dragons-Roleplaying-Starter-Introductory%2Fdp%2F0786948205&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/10/starter1.jpg" alt="starter1.jpg" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://dnd4.com/4th-edition-king-of-the-trollhaunt-warrens/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>D&amp;D 4th Edition Barbarian</title>
		<link>http://dnd4.com/dd-4th-edition-barbarian</link>
		<comments>http://dnd4.com/dd-4th-edition-barbarian#comments</comments>
		<pubDate>Fri, 17 Oct 2008 14:26:36 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/dd-4th-edition-barbarian</guid>
		<description><![CDATA[The 4th edition Barbarian playtest notes have been released. You can check out the full dungeon magazine PDF here. “MY strength is the fury of the wild.” Class Traits Role: Striker. You use powerful two-handed weapons to deal serious damage to your enemies. Your physical power and daunting presence can cause foes to cower before [...]]]></description>
			<content:encoded><![CDATA[<p>The 4th edition Barbarian playtest notes have been released. You can check out the full dungeon magazine PDF <a href="http://www.wizards.com/files/000_Playtest_Barbarian.pdf" target="_blank" rel="nofollow">here</a>.</p>
<p><img src="http://dnd4.com/wp-content/uploads/2008/10/barbarian.jpg" alt="barbarian.jpg" /></p>
<p><span id="more-355"></span>“MY strength is the fury of the wild.”</p>
<p>Class Traits<br />
<strong>Role: </strong>Striker.<br />
You use powerful two-handed weapons to deal serious damage to your enemies. Your physical power and daunting presence can cause foes to cower before you, and you can temporarily increase your abilities by harnessing great bursts of terrifying rage. Depending on your choice of class features and powers, you lean toward either defender or leader as a secondary role.</p>
<p><strong>Power Source:</strong> Primal. You are a primal champion, a warrior devoted to the natural world and an embodiment of your tribe’s fierce traditions.<br />
<strong>Key Abilities:</strong> Strength, Constitution, Charisma<br />
<strong>Armor Proficiencies: </strong>Cloth, leather, hide<br />
<strong>Weapon Proficiencies: </strong>Simple melee, military melee<br />
<strong>Bonus to Defense: </strong>+2 Fortitude<br />
<strong>Hit Points at 1st Level: </strong>15 + Constitution score<br />
<strong>Hit Points per Level Gained:</strong> 6<br />
<strong>Healing Surges per Day:</strong> 8 + Constitution modifier<br />
<strong>Trained Skills: </strong>From the class skills list below, choose three trained skills at 1st level.<br />
<strong>Class Skills:</strong> Acrobatics (Dex), Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis)<br />
<strong>Class Features:</strong> Feral Might, Rage, Rampage</p>
]]></content:encoded>
			<wfw:commentRss>http://dnd4.com/dd-4th-edition-barbarian/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>2009 Products</title>
		<link>http://dnd4.com/2009-products</link>
		<comments>http://dnd4.com/2009-products#comments</comments>
		<pubDate>Thu, 09 Oct 2008 14:05:20 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/2009-products</guid>
		<description><![CDATA[Our product release dates page has been updated with newly released information for all the upcoming 2009 4th edition products. Check them out at the bottom of our product release page.]]></description>
			<content:encoded><![CDATA[<p>Our product release dates page has been updated with newly released information for all the upcoming 2009 4th edition products. Check them out at the bottom of our <a href="http://www.dnd4.com/release">product release page</a>.</p>
<p><img src="http://dnd4.com/wp-content/uploads/2008/10/products_dndacc_9780786951017_lgpic.jpg" alt="products_dndacc_9780786951017_lgpic.jpg" /> <img src="http://dnd4.com/wp-content/uploads/2008/10/products_dndacc_241777200_lgpic.jpg" alt="products_dndacc_241777200_lgpic.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://dnd4.com/2009-products/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>More 4e Products Released!</title>
		<link>http://dnd4.com/more-4e-products-released</link>
		<comments>http://dnd4.com/more-4e-products-released#comments</comments>
		<pubDate>Mon, 15 Sep 2008 14:34:04 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/last-day-to-preorder-more-products</guid>
		<description><![CDATA[Tome of Treasures, Scepter Tower of Spellgard, and the Forgotten Realm&#8217;s Player Guide have all been released and are able to be purchased below. Adventurer&#8217;s Vault Scepter Tower of Spellgard Forgotten Realms Player’s Guide   You can always go to www.dnd4.com/release to check out the best prices for D&#38;D 4th edition products.]]></description>
			<content:encoded><![CDATA[<p>Tome of Treasures, Scepter Tower of Spellgard, and the Forgotten Realm&#8217;s Player Guide have all been released and are able to be purchased below.</p>
<table width="393" border="0" cellpadding="0" cellspacing="0" height="30">
<tr>
<td><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FMagic-Item-Compendium-I-Supplement%2Fdp%2F0786949783%2F&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow">Adventurer&#8217;s Vault</a></td>
<td><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FScepter-Tower-Spellgard-Adventure-Forgotten%2Fdp%2F0786949546%2F&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow">Scepter Tower of Spellgard</a><img src="http://www.assoc-amazon.com/e/ir?t=dunganddrag4t-20&amp;l=ur2&amp;o=1" style="border: medium none  ! important; margin: 0px ! important" width="1" border="0" height="1" /></td>
</tr>
<tr>
<td><img src="http://dnd4.com/wp-content/uploads/2008/09/vault1.jpg" alt="vault1.jpg" /></td>
<td><img src="http://dnd4.com/wp-content/uploads/2008/03/scepter.jpg" alt="scepter.jpg" /></td>
</tr>
</table>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FForgotten-Realms-Players-Guide-Supplement%2Fdp%2F0786949295&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow"><br />
Forgotten Realms Player’s Guide<br />
</a><img src="http://www.assoc-amazon.com/e/ir?t=dunganddrag4t-20&amp;l=ur2&amp;o=1" style="border: medium none  ! important; margin: 0px ! important" width="1" border="0" height="1" /> <span style="text-decoration: line-through"><img src="http://dnd4.com/wp-content/uploads/2008/03/frpg.jpg" alt="frpg.jpg" /></span></p>
<p>You can always go to <a href="dnd4.com/release">www.dnd4.com/release</a> to check out the best prices for D&amp;D 4th edition products.</p>
]]></content:encoded>
			<wfw:commentRss>http://dnd4.com/more-4e-products-released/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Forgotten Realms and Pyramid of Shadow Released!</title>
		<link>http://dnd4.com/forgotten-realms-and-pyramid-of-shadow-released</link>
		<comments>http://dnd4.com/forgotten-realms-and-pyramid-of-shadow-released#comments</comments>
		<pubDate>Mon, 18 Aug 2008 23:41:26 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/forgotten-realms-and-pyramid-of-shadow-released</guid>
		<description><![CDATA[Forgotten Realms and Pyramid of Shadow are officially released! Check out were to get the best price for Forgotten Realms here, and the best price for Pyramid of Shadow here.]]></description>
			<content:encoded><![CDATA[<p>Forgotten Realms and Pyramid of Shadow are officially released! Check out were to get the best price for Forgotten Realms <a href="http://dnd4.com/release#10" target="_blank">here</a>, and the best price for Pyramid of Shadow <a href="http://dnd4.com/release#11" target="_blank">here</a>.</p>
<p><a href="http://dnd4.com/release#11" target="_blank"><img src="http://dnd4.com/wp-content/uploads/2007/12/63.jpg" alt="D&amp;D 4th Edition Pyramid of Shadow" /></a><a href="http://dnd4.com/release#10" title="D&amp;D 4th Ed Forgotten Realms"><img src="http://dnd4.com/wp-content/uploads/2008/08/products_dndacc_218287200_lgpic.jpg" alt="D&amp;D 4th Ed Forgotten Realms" /></a><span class="style1"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://dnd4.com/forgotten-realms-and-pyramid-of-shadow-released/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>D&amp;D 4th Edition Rumors Page Updated</title>
		<link>http://dnd4.com/dd-4th-edition-rumors-page-updated</link>
		<comments>http://dnd4.com/dd-4th-edition-rumors-page-updated#comments</comments>
		<pubDate>Tue, 05 Aug 2008 22:11:31 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/dd-4th-edition-rumors-page-updated</guid>
		<description><![CDATA[The D&#38;D 4th Edition Rumors page has been updated with new information on the Players Handbook II, Forgotten Realms, new classes, new races, and more. Check it out here!]]></description>
			<content:encoded><![CDATA[<p>The D&amp;D 4th Edition Rumors page has been updated with new information on the Players Handbook II, Forgotten Realms, new classes, new races, and more. Check it out <a href="http://dnd4.com/rumors" target="_blank">here</a>!</p>
]]></content:encoded>
			<wfw:commentRss>http://dnd4.com/dd-4th-edition-rumors-page-updated/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>D&amp;D 4th Edition DM Quick Reference Sheet</title>
		<link>http://dnd4.com/dm-quick-reference-sheet</link>
		<comments>http://dnd4.com/dm-quick-reference-sheet#comments</comments>
		<pubDate>Wed, 30 Jul 2008 23:15:17 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/dm-quick-reference-sheet</guid>
		<description><![CDATA[Brian D. has provided a great D&#38;D 4th edition resource pdf that lets DM&#8217;s input all the essential stats and information from their players and use it as a quick reference. Check it out!]]></description>
			<content:encoded><![CDATA[<p> Brian D. has provided a great D&amp;D 4th edition resource pdf that lets DM&#8217;s input all the essential stats and information from their players and use it as a quick reference. Check it out!</p>
<p><a href="http://dnd4.com/wp-content/uploads/2008/07/dm-reference.pdf" title="dm-quick-reference.jpg"><img src="http://dnd4.com/wp-content/uploads/2008/07/dm-quick-reference1.jpg" alt="dm-quick-reference.jpg" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://dnd4.com/dm-quick-reference-sheet/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>D&amp;D 4th Edition Contest Wrap-Up</title>
		<link>http://dnd4.com/dd-4th-edition-contest-wrap-up</link>
		<comments>http://dnd4.com/dd-4th-edition-contest-wrap-up#comments</comments>
		<pubDate>Wed, 30 Jul 2008 20:58:10 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/dd-4th-edition-contest-wrap-up</guid>
		<description><![CDATA[In celebration of D&#38;D 4th edition, for the last 4 months we have been giving away D&#38;D 4th edition prizes to one winner a month. Congratulations to Eyebe for winning the final July contest and getting his or her choice of any book listed on our 4th edition products page. Thanks to everyone who played [...]]]></description>
			<content:encoded><![CDATA[<p>In celebration of D&amp;D 4th edition, for the last 4 months we have been giving away D&amp;D 4th edition prizes to one winner a month. Congratulations to Eyebe for winning the final July contest and getting his or her choice of any book listed on our <a href="http://dnd4.com/release">4th edition products page</a>.</p>
<p>Thanks to everyone who played and posted their <a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=176">top 5 favorite things about 4e</a>, their<a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=44"> best D&amp;D experience</a>, or <a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=94">corrupted any wishes</a>. Also thanks to those who linked to dnd4 from their websites, facebook, or gleemax signatures. Congratulations to all our winners and stay tuned for more D&amp;D 4th edition contests in the future!</p>
<p><a href="http://dnd4.com/release#4"><img src="http://dnd4.com/wp-content/uploads/2007/12/63.jpg" alt="63.jpg" /></a>   <a href="http://dnd4.com/release#3"><img src="http://dnd4.com/wp-content/uploads/2007/12/72.jpg" alt="72.jpg" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://dnd4.com/dd-4th-edition-contest-wrap-up/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>D&amp;D 4th Edition Initiative and Status Cards</title>
		<link>http://dnd4.com/initiative-and-status-cards</link>
		<comments>http://dnd4.com/initiative-and-status-cards#comments</comments>
		<pubDate>Thu, 24 Jul 2008 14:30:07 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/dungeons-and-dragons-4th-edition-power-cards</guid>
		<description><![CDATA[Rob G. has again come up with some D&#38;D 4th edition printable material. This time in the form of version 2 of his and status (two files) and initiative cards. Also props to Tintagel for the use of the template.]]></description>
			<content:encoded><![CDATA[<p>Rob G. has again come up with some D&amp;D 4th edition printable material. This time in the form of version 2 of his and status (two files) and initiative cards. Also props to Tintagel for the use of the template.</p>
<p><a href="http://dnd4.com/wp-content/uploads/2008/07/initiative.pdf" target="_blank" title="initiative.jpg"><img src="http://dnd4.com/wp-content/uploads/2008/07/initiative2.jpg" alt="D&amp;D 4th Edition Initiative cards" /></a> <a href="http://dnd4.com/wp-content/uploads/2008/07/status-cards.pdf" target="_blank" title="status1.jpg"><img src="http://dnd4.com/wp-content/uploads/2008/07/status12.jpg" alt="D&amp;D" /></a>  <a href="http://dnd4.com/wp-content/uploads/2008/07/status-cards2.pdf" target="_blank" title="status-2.jpg"><img src="http://dnd4.com/wp-content/uploads/2008/07/status-22.jpg" alt="D&amp;D 4th Edition Status cards" upload.php?style="inline&amp;tab=upload&amp;action=&amp;ID=&amp;post_id=307&amp;paged&lt;br" /> </a></p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
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		<title>D&amp;D 4th Edition Printable Markers</title>
		<link>http://dnd4.com/dd-4th-edition-printable-markers</link>
		<comments>http://dnd4.com/dd-4th-edition-printable-markers#comments</comments>
		<pubDate>Mon, 21 Jul 2008 14:32:10 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/dd-4th-edition-printable-markers</guid>
		<description><![CDATA[Rob G. has come up with some great markers that, when printed and cut, can make any D&#38;D game easier to keep track of. Check them out!]]></description>
			<content:encoded><![CDATA[<p>Rob G. has come up with some great markers that, when printed and cut, can make any D&amp;D game easier to keep track of. Check them out!</p>
<p><a href="http://dnd4.com/wp-content/uploads/2008/07/markerplayers.jpg" title="thumb.jpg"><img src="http://dnd4.com/wp-content/uploads/2008/07/thumb.jpg" alt="thumb.jpg" /></a>    <a href="http://dnd4.com/wp-content/uploads/2008/07/marks1.jpg" target="_blank"><img src="http://dnd4.com/wp-content/uploads/2008/07/bloodied2.jpg" alt="bloodied2.jpg" /></a></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>D&amp;D 4th Edition Is Finally Here!</title>
		<link>http://dnd4.com/4th-edition-released</link>
		<comments>http://dnd4.com/4th-edition-released#comments</comments>
		<pubDate>Wed, 04 Jun 2008 13:48:15 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/4th-edition-release-quickly-approaches</guid>
		<description><![CDATA[D&#38;D 4th Edition is finally here! Rejoice! You can find a great deal of 40% off all 3 core books, plus free shipping here. You can also check out all the nifty 4th edition products coming out here.]]></description>
			<content:encoded><![CDATA[<p>D&amp;D 4th Edition is finally here! Rejoice!<br />
You can find a great deal of 40% off all 3 core books, plus free shipping <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2F4th-Core-Rulebook-Gift-Set%2Fdp%2F0786950633&amp;tag=dunganddrag4t-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank" rel="nofollow">here</a><img src="http://www.assoc-amazon.com/e/ir?t=dunganddrag4t-20&amp;l=ur2&amp;o=1" style="border: medium none  ! important; margin: 0px ! important" border="0" height="1" width="1" />.<br />
You can also check out all the nifty 4th edition products coming out <a href="http://dnd4.com/release">here</a>.</p>
]]></content:encoded>
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		<title>D&amp;D 4th Edition Character Sheets</title>
		<link>http://dnd4.com/dd-4th-edition-character-sheet</link>
		<comments>http://dnd4.com/dd-4th-edition-character-sheet#comments</comments>
		<pubDate>Thu, 22 May 2008 15:14:02 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dnd4.com/dd-4th-edition-character-sheet</guid>
		<description><![CDATA[If there are any questions, a bug, or if you are looking for the most recent release, please go to our official thread. Many people may be trying to download these files at once. If the download fails, it may just need to be downloaded again. This excel spreadsheet is intended to assist you in [...]]]></description>
			<content:encoded><![CDATA[<table width="100%" border="0" cellpadding="0" cellspacing="3">
<tr>
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<td><strong></strong><br />
<strong></strong><br />
If there are any questions,  a bug, or if you are looking for the most recent release, please go to our  official <a href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=148">thread</a>.<br />
<br />
Many people may be trying to download these files at once.<br />
If the download fails, it may just need to be downloaded again.<br />
This excel spreadsheet is intended to assist you in gameplay.</td>
</tr>
</table>
<p>
Other materials like the DnD 4th Edition Books are still required to play.<br />
Check out our <a href="http://dnd4.com/release">Product Release Page</a> to find the best deals on the books. </p>
<p><strong>Open 4E Excel Spreadsheet</strong><br />
<a href="http://dnd4.com/wp-content/uploads/2011/04/character_sheet_35_3.zip" target="_blank">35.3</a> updated by Wildfire, with help from others   on our forms. <a href="http://dnd4.com/open4e/character_sheet_26_2_2.zip" target="_blank"><br />
</a><a href="http://dnd4.com/wp-content/uploads/2010/09/character_sheet_31_4_2.zip" target="_blank">31.4.2</a> updated by Wildfire, with help from others  on our forms. <a href="http://dnd4.com/open4e/character_sheet_26_2_2.zip" target="_blank"><br />
</a><a href="http://dnd4.com/wp-content/uploads/2010/04/character_sheet_31_0_12.zip" target="_blank">31.0.12</a> updated by Wildfire, with help from others on our forms. (PHB3)<a href="http://dnd4.com/open4e/character_sheet_26_2_2.zip" target="_blank"><br />
</a><a href="http://dnd4.com/wp-content/uploads/2010/02/character_sheet_29_5_2.zip" target="_blank">29.5.2</a> updated by Wildfire, PbFarmer (MM2 Races)<a href="http://dnd4.com/open4e/character_sheet_26_2_2.zip" target="_blank"><br />
</a><a href="http://dnd4.com/open4e/Character_Sheet_29_2_1.zip" target="_blank">29.2.1</a> updated by Wildfire (Primal Power)<a href="http://dnd4.com/open4e/character_sheet_26_2_2.zip" target="_blank"><br />
</a><a href="http://dnd4.com/open4e/Character_Sheet_28_2_1.zip" target="_blank">28.2.1</a> updated by Wildfire,   Lumens (Fixes Various Bugs)<a href="http://dnd4.com/open4e/character_sheet_26_2_2.zip" target="_blank"><br />
</a><a href="http://dnd4.com/open4e/Character_Sheet_27_2_2.zip" target="_blank">27.2.2</a> updated by Wildfire, LamilLerran,  Lumens (Adventurer&#8217;s Vault 2)<a href="http://dnd4.com/open4e/character_sheet_26_2_2.zip" target="_blank"><br />
26.2.2</a> updated by Wildfire, Monroepiper, Lumens, Harknail (Divine Power)<br />
<a href="http://dnd4.com/open4e/4e_character_sheet_23.8.4.zip" target="_blank">23.8.4</a> updated by Elricz, Crysun, Harknail, _score (Arcane Power)<a href="http://dnd4.com/open4e/Character_Sheet_23.5.4.zip" target="_blank"><br />
</a><a href="http://dnd4.com/open4e/character_sheet_23.7.6.zip" target="_blank">23.7.6</a> updated by Elricz, Darkwolf_Bloodsbane, Harknail, Phemedes (PHB2)<a href="http://dnd4.com/open4e/Character_Sheet_23.5.4.zip" target="_blank"><br />
23.5.4</a> updated by Harknail, _Score, Elricz, Thrawn (New magic items)<br />
<a href="http://dnd4.com/open4e/Character_Sheet_23.2.3.zip" target="_blank">23.2.3</a> updated by Elricz, Tar, Aielman, Harknail, Malekish (Fixes lots of bugs)<br />
<a href="http://dnd4.com/wp-content/uploads/2009/01/character_sheet_2224.zip">22.2.4</a> updated by Elricz, Score, Tar, Aielman, Harknail (Fixes lots of bugs)<br />
<a href="http://dnd4.com/wp-content/uploads/2008/12/dd-4th-edition-character-sheet-2137.zip">21.3.7</a> updated by Harknail (Fixes the Blue image and languages for half elves.)<br />
<a href="http://dnd4.com/wp-content/uploads/2008/11/dd-4th-edition-character-sheet-2122.zip">21.2.2</a> updated by Harknail (Fixed number of skills for Swordmage)<br />
<a href="http://dnd4.com/wp-content/uploads/2008/11/dd-4th-edition-character-sheet-2108.zip">21.0.8</a> updated by Harknail (Fixes bug with some armor tables)<br />
<a href="http://dnd4.com/wp-content/uploads/2008/11/dd-4th-edition-character-sheet-21063.zip">21.0.6.3</a> updated by LobsterHime (Added Rituals)<a href="http://dnd4.com/wp-content/uploads/2008/10/dd-4th-edition-character-sheet-2106.zip"><br />
21.0.6</a> updated by Harknail (Fixes mac crashes)<br />
<a href="http://dnd4.com/wp-content/uploads/2008/10/dd-4th-edition-character-sheet-2105.zip">21.0.5</a> updated by LobsterHime (Includes adventurer&#8217;s vault magic items)<br />
<a href="http://dnd4.com/wp-content/uploads/2008/08/dd-4th-edition-character-sheet-210.zip">21.0</a> and all previous versions, updated by Ron R.<br />
<a href="http://dnd4.com/wp-admin/upload.php?style=inline&amp;tab=browse-all&amp;post_id=239&amp;_wpnonce=1a51818a3d&amp;ID=286&amp;action=view&amp;paged=4">19.3</a><br />
<a href="http://dnd4.com/wp-admin/upload.php?style=inline&amp;tab=browse-all&amp;post_id=239&amp;_wpnonce=1a51818a3d&amp;ID=285&amp;action=view&amp;paged=4">18.1</a><br />
<a href="http://dnd4.com/wp-admin/upload.php?style=inline&amp;tab=browse-all&amp;post_id=239&amp;_wpnonce=1a51818a3d&amp;ID=283&amp;action=view&amp;paged=4">17.1</a><br />
<a href="http://dnd4.com/wp-admin/upload.php?style=inline&amp;tab=browse-all&amp;post_id=239&amp;_wpnonce=1a51818a3d&amp;ID=279&amp;action=view&amp;paged=5">16.0</a></p>
<p>Got a comment or correction regarding the 4th edition character excel spreadsheet? Check out the official excel spreadsheet <a rel="nofollow" href="http://dnd4.com/phpBB3/viewtopic.php?f=4&amp;t=148&amp;st=0&amp;sk=t&amp;sd=a">thread.</a></p>
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<p><strong>PDF Character Sheets</strong><br />
<a href="http://dnd4.com/wp-content/uploads/2008/05/charactersheet4e.pdf">Blank pdf character sheet</a><br />
<a href="http://dnd4.com/wp-content/uploads/2008/06/4e-writeable-pdf-dnd-character-sheet.zip">A fillable pdf with some features </a></p>
<p><img src="http://dnd4.com/wp-content/uploads/2008/05/charactersheetmini3.png" alt="charactersheetmini3.png" /><a href="http://dnd4.com/wp-admin/upload.php?style=inline&amp;tab=browse-all&amp;post_id=239&amp;_wpnonce=1a51818a3d&amp;ID=279&amp;action=view&amp;paged=5"></a></p>
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		<slash:comments>259</slash:comments>
		</item>
		<item>
		<title>Massive Update to Pre-Players Handbook</title>
		<link>http://dnd4.com/massive-update-to-pre-players-handbook</link>
		<comments>http://dnd4.com/massive-update-to-pre-players-handbook#comments</comments>
		<pubDate>Thu, 15 May 2008 15:59:13 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/massive-update-to-pre-players-handbook</guid>
		<description><![CDATA[We have finished a massive update to the D&#38;D 4th edition pre-players handbook to include a bunch of new at-will, encounter, and daily powers to most classes, check it out here.]]></description>
			<content:encoded><![CDATA[<p>We have finished a massive update to the D&amp;D 4th edition pre-players handbook to include a bunch of new at-will, encounter, and daily powers to most classes, check it out <a href="http://dnd4.com/phb">here</a>.</p>
]]></content:encoded>
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		<title>Most Recent Released Information</title>
		<link>http://dnd4.com/most-recent-released-information</link>
		<comments>http://dnd4.com/most-recent-released-information#comments</comments>
		<pubDate>Tue, 13 May 2008 17:41:34 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/most-recent-released-information</guid>
		<description><![CDATA[Here a collection of all the most recent information that has been released by wizards about DnD 4th edition. The Arch Mage Archmage As the Archmage, you lay claim to being the world’s preeminent wizard. Prerequisite: 21st-level wizard Archmage Features All Archmages have the following features. Spell Recall (21st level): At the beginning of each [...]]]></description>
			<content:encoded><![CDATA[<p>Here a collection of all the most recent information that has been released by wizards about DnD 4th edition.<br />
<img src="http://dnd4.com/wp-content/uploads/2008/05/preview_h1_2th.jpg" alt="preview_h1_2th.jpg" /><br />
<span id="more-224"></span></p>
<h3>The Arch Mage</h3>
<p><img src="http://dnd4.com/wp-content/uploads/2008/05/excerpt_4e_archmage.jpg" alt="excerpt_4e_archmage.jpg" /><br />
<strong><br />
Archmage</strong><br />
<em>As the Archmage, you lay claim to being the world’s preeminent wizard.</em><br />
<strong>Prerequisite: </strong>21st-level wizard<br />
<strong>Archmage Features</strong><br />
All Archmages have the following features.</p>
<p><strong>Spell Recall (21st level): </strong>At the beginning of each day, choose one daily spell that you know (and have prepared today, if you prepare spells). You can use that spell two times that day, rather than only once.</p>
<p><strong>Arcane Spirit (24th level): </strong>Once per day, when you die, you can detach your spirit from your body. In arcane spirit form, you heal to maximum hit points and gain the insubstantial and phasing qualities. You can cast encounter spells and at-will spells while in arcane spirit form, but you can’t cast daily spells, activate magic items, or perform rituals. If you die in arcane spirit form, you’re dead.</p>
<p>At the end of the encounter, after a short rest, your arcane spirit rejoins your body, if your body is still present. Your current hit point total is unchanged, but you no longer experience the other benefits and drawbacks of being in arcane spirit form.</p>
<p>If your body is missing, you will need other magic to return to life, but can continue adventuring in arcane spirit form if you like.</p>
<p><strong>Archspell (30th level): </strong>Your comprehension of the ultimate arcane formula and of the spells that constitute it reaches a new threshold. Choose one daily spell that you know. You can now cast that spell as an encounter spell (rather than as a daily spell).</p>
<p>Archmage Power<br />
<strong>Shape Magic</strong> Archmage Utility 26<br />
<em>You reach into the ebb and flow of arcane energy and pluck a spell you have already used out of the invisible tide, instantly recalling it to memory.</em><br />
<strong>Daily</strong><br />
<strong>Standard Action Personal</strong><br />
<strong>Effect:</strong> You regain one arcane power you have already used.</p>
<h3>Giants</h3>
<p><img src="http://dnd4.com/wp-content/uploads/2008/05/excerpt_4e_giant1.jpg" alt="excerpt_4e_giant1.jpg" /></p>
<p><strong>Earth Titan </strong>Level 16 Elite Brute Huge elemental humanoid (earth, giant)<br />
XP 2,800 <strong><br />
Initiative</strong> +7 <strong>Senses</strong> Perception +9 <strong>HP</strong> 384; <strong>Bloodied</strong> 192 <strong><br />
AC </strong>31; <strong><br />
Fortitude</strong> 33, <strong>Reflex</strong> 27, <strong>Will</strong> 28 <strong><br />
Immune</strong> petrification <strong><br />
Saving Throws</strong> +2 <strong><br />
Speed</strong> 6 <strong>Action Points</strong> 1 <strong><br />
Slam (standard; at-will)</strong> Reach 3; +20 vs. AC; 2d10 + 6 damage. <strong><br />
Double Attack (standard; at-will)</strong> The earth titan makes two slam attacks. <strong><br />
Hurl Rock (standard; at-will) </strong> Ranged 20; +18 vs. Reflex; 2d8 + 6 damage, and the target is dazed (save ends). <strong><br />
Earth Shock (standard; encounter)</strong> Close burst 2; +18 vs. Fortitude; 2d10 + 6 damage, and the target is stunned until the end of the earth titan’s next turn. Miss: Half damage, and the target is not stunned. <strong><br />
Alignment</strong> Chaotic evil<br />
<strong>Languages </strong>Giant, Primordial <strong><br />
Skills</strong> Athletics +19<br />
<strong>Str</strong> 23 (+14) <strong>Dex</strong> 8 (+7) <strong>Wis</strong> 12 (+9) <strong>Con</strong> 22 (+14) <strong>Int</strong> 11 (+8) <strong>Cha</strong> 13 (+9)</p>
<p class="gglt"><strong>Hill Giant Level 13 Brute</strong><br />
Large natural humanoid (giant)<br />
XP 800<br />
<strong>Initiative</strong> +5 <strong>Senses</strong> Perception +7<br />
<strong>HP</strong> 159; <strong>Bloodied</strong> 79<br />
<strong>AC</strong> 25; <strong>Fortitude</strong> 27, <strong>Reflex</strong> 21, <strong>Will</strong> 23<br />
<strong>Speed</strong> 8<br />
<strong><nobr></nobr>Greatclub</strong> (standard; at-will) <nobr><img src="http://www.wizards.com/dnd/images/clear.gif" border="0" height="10" width="2" /><img src="http://www.wizards.com/dnd/images/symbol/x.gif" border="0" /><img src="http://www.wizards.com/dnd/images/clear.gif" border="0" height="10" width="2" /></nobr> Weapon<br />
Reach 2; +15 vs. AC; 1d10 + 5 damage.<br />
<strong>Sweeping Club</strong> (standard; encounter) <nobr><img src="http://www.wizards.com/dnd/images/clear.gif" border="0" height="10" width="2" /><img src="http://www.wizards.com/dnd/images/symbol/x.gif" border="0" /><img src="http://www.wizards.com/dnd/images/clear.gif" border="0" height="10" width="2" /></nobr> Weapon<br />
The hill giant makes a greatclub attack against two Medium or smaller targets; on a hit, the target is pushed 2 squares and knocked prone.<br />
<strong>Hurl Rock</strong> (standard; at-will)<br />
Ranged 8/16; +15 vs. AC; 2d6 + 5 damage.<br />
<strong>Alignment </strong> Chaotic evil<br />
<strong>Languages </strong> Giant<br />
<strong>Skills</strong> Athletics +16<br />
<strong>Str </strong> 21 (+11), <strong>Dex </strong> 8 (+5), <strong>Wis </strong> 12 (+7), <strong>Con </strong> 19 (+10), <strong>Int </strong> 7 (+4), <strong>Cha </strong> 9 (+5)<br />
<strong>Equipment</strong> hide armor, greatclub</p>
<h3>Two Warlord At-Will Powers</h3>
<p><strong>Commander’s Strike</strong>        Warlord Attack 1<br />
<em>With a shout, you command an ally to attack.</em><br />
<strong>At-Will * Martial, Weapon<br />
Standard Action Melee weapon</strong><br />
<strong>Target: </strong>One creature<br />
<strong>Attack: </strong>An ally of your choice makes a melee basic attack against the target<br />
<strong>Hit: </strong>Ally’s basic attack damage + your Intelligence modifier.</p>
<p><strong>Wolf Pack Tactics </strong>Warlord Attack 1<br />
<em>Step by step, you and your friends surround the enemy.</em><br />
<strong>At-Will * Martial,Weapon<br />
Standard Action Melee weapon</strong><br />
<strong>Target: </strong>One creature<br />
<strong>Special: </strong>Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action.<br />
<strong>Attack: </strong>Strength vs. AC<br />
<strong>Hit: </strong>1[W] + Strength modifier damage.<br />
Increase damage to 2[W] + Strength modifier at 21st level.</p>
<h3>Keep on the Shadowfell Preview</h3>
<p><img src="http://dnd4.com/wp-content/uploads/2008/05/preview_h1_2th.jpg" alt="preview_h1_2th.jpg" style="border: 0px solid ; float: right" hspace="0" vspace="0" /><strong>Approaching the Keep</strong>  The road to Shadowfell Keep is arduous. Since the keep&#8217;s destruction, few travelers use the road and no one bothers to maintain the path. The road is overgrown with grass, ferns, and small trees. The keep isn&#8217;t in any better shape. Evidence of its destruction can be seen as you approach the derelict ruins.</p>
<p>Read or paraphrase the following when the adventurers come within sight of the ruined keep:  <em>Ahead, the narrow track widens into a clearing. Great piles of shattered stone blocks and scorched timbers dominate the clearing, sprawling out from its center to the edge of the woods. No plants grow among the ruins or within the clearing. The ground is bare dirt, and although the forest has begun to reclaim the path leading here, it has not intruded into the ruins of Shadowfell Keep.</em>  <em>Yet clearly someone has tampered with the ruins. In the center of the debris, stone blocks and timbers have been gathered into a pile. Someone has cleared a path through the rubble and pulled aside the wreckage to reveal a stone staircase. The staircase descends into darkness.</em></p>
<p><strong>The Real Story</strong> The legends of the Keep on the Shadowfell are known to only a handful of sages and scholars in this age of darkness. The truth is more tragic . . .</p>
<p align="center"><img src="http://dnd4.com/wp-content/uploads/2008/05/preview_h1_1.jpg" alt="preview_h1_1.jpg" /></p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://dnd4.com/wp-content/uploads/2008/05/preview_h1_4.jpg" alt="preview_h1_4.jpg" /></p>
<h3>Traps and Hazards</h3>
<p><strong>Whirling Blades </strong>Level 5 Obstacle Trap<br />
<strong>XP 200</strong><br />
Blades rise out of hidden compartments and spin wildly across the chamber.<br />
<strong>Trap: </strong>A whirling blades contraption emerges and spins like a top, moving its speed in a random direction and attacking each round.<br />
Perception<br />
<strong>DC 22: </strong>The character notices trigger plates around the chamber.<br />
<strong>DC 27: </strong>The character notices the hidden control panel.<br />
Initiative +7 Speed 4<br />
<strong>Trigger</strong><br />
When a character moves into a trigger square, the whirling blades contraption emerges and attacks.<br />
<strong>Attack</strong><br />
Standard Action Close burst 1<br />
<strong>Targets: </strong>All creatures in burst<br />
<strong>Attack: </strong>+10 vs. AC<br />
<strong>Hit: </strong>3d8+3 damage<br />
<strong>Countermeasures</strong><br />
* A character can engage in a skill challenge to deactivate the control panel. DC 22 Thievery. Complexity 2 (6 successes before 3 failures). Success disables the trap. Failure causes the whirling blades to act twice in the round (roll a second initiative for the trap).<br />
* A character can attack the whirling blades contraption (AC 16, other defenses 13; hp 55; resist 5 all) or the control panel (AC 14, other defenses 11; hp 35; resist 5 all). Destroying either disables the entire trap.</p>
<p><strong>Flame Jet</strong> Level 8 Blaster Trap<br />
<strong>XP 350</strong><br />
Two hidden nozzles let loose a blast of flame.<br />
<strong>Trap:</strong> When the trap is triggered, two hidden nozzles in the walls attack each round on their initiative.<br />
Perception<br />
<strong>DC 24: </strong>The character notices the nozzles.<br />
<strong>DC 28: </strong>The character notices the control panel on the far side of the room.<br />
Initiative +5<br />
<strong>Trigger</strong><br />
When a character enters the blast area of one of the flame jets, it makes its first attack as an immediate reaction. It then rolls initiative, attacking each round.<br />
<strong>Attack</strong><br />
Immediate Reaction or Standard Action Close blast 3<br />
<strong>Targets: </strong>All creatures in blast<br />
<strong>Attack: </strong>+11 vs. Reflex<br />
<strong>Hit:</strong> 3d8+4 fire damage and ongoing 5 fire damage (save ends).<br />
<strong>Miss: </strong>Half damage, no ongoing damage.<br />
<strong>Countermeasures</strong><br />
*An adjacent character can disable one flame jet with a DC 24 Thievery check.<br />
*A character can engage in a skill challenge to deactivate the control panel. DC 28 Thievery. Complexity 1 (4 successes before 2 failures). Success disables the trap. Failure causes the control panel to explode (close blast 3, 3d8 + 4 damage to all creatures in blast) and the trap remains active.<br />
<strong>Upgrade to Elite (700 XP)</strong><br />
Increase the Perception and Thievery checks by 2.<br />
Increase the number of nozzles to 6, or to 3 with a larger area of close blast 5.</p>
<p align="center"><img src="http://dnd4.com/wp-content/uploads/2008/05/excerpt_4e_trap1.jpg" alt="excerpt_4e_trap1.jpg" /></p>
<p><strong>Soul Gem</strong> Level 26 Solo Blaster Trap<br />
<strong>XP 45,000</strong><br />
A strange, many-faceted gem in the center of the chamber suddenly emits blasts of blinding light.<br />
<strong>Trap: </strong>This fist-sized cut crystal is often embedded in a statue or placed on a pedestal in the center of a room. When a creature steps within 5 squares of the soul gem, it starts emitting blasts of radiant power from its many facets.<br />
Perception<br />
<strong>DC 29:</strong> The character spots the strange gem.<br />
Additional Skill: Arcana<br />
<strong>DC 33: </strong>The character recognizes the soul gem.<br />
Initiative +8<br />
<strong> Trigger</strong><br />
When a creature moves within 5 squares of the soul gem, it rolls initiative and attacks.<br />
<strong> Attack</strong><br />
Standard Action Close blast 5<br />
<strong>Targets: </strong>All creatures in blast<br />
<strong>Attack:</strong> +29 vs. Fortitude<br />
<strong>Hit: </strong>4d10 + 5 radiant damage and ongoing 5 radiant damage and stunned (save ends). Aftereffect of stun: Dazed (save ends).<br />
<strong>Special: </strong>Each round, roll 1d8 to determine the direction of the blast. The blast is centered on one square of the gem&#8217;s space, starting with the north square and moving clockwise around the gem&#8217;s space.<br />
<strong>Countermeasures</strong><br />
* A character can engage in a skill challenge to detach the soul gem from its socket and thereby disable it. DC 37 Thievery. Complexity 1 (4 successes before 2 failures). Success detaches the gem and disables the trap. Failure causes the gem to explode (close burst 8, 4d10 + 5 radiant damage and stunned (save ends) to all creatures in burst).<br />
* A character can attack the gem (AC 33, other defenses 29; hp 100; resist 15 all). When reduced to 0 hit points, the gem explodes in a close burst 8, as above. Destroying the gem disables the trap.During the course of gaining that level, expect a group of five characters to acquire four magic items ranging in level from one to four levels above the party level. In addition, they should find gold and other monetary treasure equal to the market price of two magic items of their level. So a 6th-level party would find four magic items, one each of levels 7 through 10, and gold worth two 6th-level items, or 3,600 gp.</p>
<h3>Awarding Treasure</h3>
<p><img src="http://dnd4.com/wp-content/uploads/2008/05/excerpt_4e_economy1.jpg" alt="excerpt_4e_economy1.jpg" /></p>
<p>At the start of an adventure, look at the adventure in chunks of eight to ten encounters. (Include major quest rewards as if they were encounters, and if the party completes five minor quests, include those five rewards as a single encounter as well.) For each of those chunks, look at the treasure parcels on the following pages. Find the level of the characters as they work through those encounters, and note the parcels of treasure you will give out over the course of the encounters.<br />
<h3>
<p><strong></strong><br />
        Heroic Tier Treasure Parcels</h3>
<table width="100%" border="1" cellpadding="2" cellspacing="2">
<tr bgcolor="#EAE8A6">
<td width="8"><strong>Parcel</strong></td>
<td width="922"><strong>Party Level 5, Total Monetary Treasure: 2,000 gp</strong></td>
</tr>
<tr bgcolor="#E2E2CD">
<td>1</td>
<td bgcolor="#E2E2CD">Magic item, level 9</td>
</tr>
<tr>
<td>2</td>
<td>Magic item, level 8</td>
</tr>
<tr bgcolor="#E2E2CD">
<td>3</td>
<td>Magic item, level 7</td>
</tr>
<tr>
<td>4</td>
<td>Magic item, level 6</td>
</tr>
<tr bgcolor="#E2E2CD">
<td bgcolor="#E2E2CD">5</td>
<td>550 gp, or two 250 gp art objects + 50 gp, or one 500 gp gem + 50 gp</td>
</tr>
<tr>
<td>6</td>
<td>500 gp, or one 250 gp art object + 250 gp, or five 100 gp gems</td>
</tr>
<tr>
<td bgcolor="#E2E2CD">7</td>
<td bgcolor="#E2E2CD">340 gp, or three 100 gp gems + 40 gp, or one 250 gp art object + one potion of healing + 40 gp</td>
</tr>
<tr>
<td>8</td>
<td>340 gp, or one 250 gp art object + 90 gp, or 300 gp + 400 sp</td>
</tr>
<tr bgcolor="#E2E2CD">
<td>9</td>
<td>160 gp, or one 100 gp gem + 60 gp, or one potion of healing + 110 gp</td>
</tr>
<tr>
<td>10</td>
<td>110 gp, or one 100 gp gem + 10 gp, or one potion of healing + 60 gp</td>
</tr>
</table>
<h3>
<p><strong></strong><br />
        Paragon Tier Treasure Parcels</h3>
<table width="100%" border="1" cellpadding="2" cellspacing="2">
<tr bgcolor="#EAE8A6">
<td width="8"><strong>Parcel</strong></td>
<td width="922"><strong>Party Level 15, Total Monetary Treasure: 50,000 gp</strong></td>
</tr>
<tr bgcolor="#E2E2CD">
<td>1</td>
<td bgcolor="#E2E2CD">Magic item, level 19</td>
</tr>
<tr>
<td>2</td>
<td>Magic item, level 18</td>
</tr>
<tr bgcolor="#E2E2CD">
<td>3</td>
<td>Magic item, level 17</td>
</tr>
<tr>
<td>4</td>
<td>Magic item, level 16</td>
</tr>
<tr bgcolor="#E2E2CD">
<td bgcolor="#E2E2CD">5</td>
<td>14,000 gp, or 140 pp, or one 7,500 gp art object + one 5,000 gp gem + one 1,500 gp art object</td>
</tr>
<tr>
<td>6</td>
<td>12,000 gp, or 120 pp, or one 7,500 gp art object + 4,500 gp</td>
</tr>
<tr>
<td bgcolor="#E2E2CD">7</td>
<td bgcolor="#E2E2CD">8,500 gp, or one 7,500 gp art object + 1,000 gp, or one 7,500 gp art object + one 1,000 gp gem</td>
</tr>
<tr>
<td>8</td>
<td>8,500 gp, or one 5,000 gp gem + one 2,500 gp art object + 1,000 gp, or eight 1,000 gp gems + 500 gp</td>
</tr>
<tr bgcolor="#E2E2CD">
<td>9</td>
<td>5,000 gp, or one 5,000 gp gem, or one 2,500 gp art object + one 1,500 gp art object + one potion of vitality</td>
</tr>
<tr>
<td>10</td>
<td>2,000 gp, or two potions of vitality, or two 1,000 gp gems</td>
</tr>
</table>
<h3>
<p><strong></strong><br />
        Epic Tier Treasure Parcels</h3>
<table width="100%" border="1" cellpadding="2" cellspacing="2">
<tr bgcolor="#EAE8A6">
<td width="8"><strong>Parcel</strong></td>
<td width="922"><strong>Party Level 25 Total Monetary Treasure: 12,500 pp</strong></td>
</tr>
<tr bgcolor="#E2E2CD">
<td>1</td>
<td bgcolor="#E2E2CD">Magic item, level 29</td>
</tr>
<tr>
<td>2</td>
<td>Magic item, level 28</td>
</tr>
<tr bgcolor="#E2E2CD">
<td>3</td>
<td>Magic item, level 27</td>
</tr>
<tr>
<td>4</td>
<td>Magic item, level 26</td>
</tr>
<tr bgcolor="#E2E2CD">
<td bgcolor="#E2E2CD">5</td>
<td>3,500 pp, or 20 ad + one potion of life + one 50,000 gp art object, or 30 ad + two potions of recovery</td>
</tr>
<tr>
<td>6</td>
<td>3,200 pp, or 20 ad + two potions of recovery + one 50,000 gp art object + 200 pp, or 30 ad + four 5,000 gp gems</td>
</tr>
<tr>
<td bgcolor="#E2E2CD">7</td>
<td bgcolor="#E2E2CD">2,000 pp, or 20 ad, or 10 ad + four 15,000 gp art objects + eight 5,000 gp gems</td>
</tr>
<tr>
<td>8</td>
<td>2,000 pp, or 1,000 pp + two 50,000 gp art objects, or four 50,000 gp art objects</td>
</tr>
<tr bgcolor="#E2E2CD">
<td>9</td>
<td>1,000 pp, or one potion of life, or twenty 5,000 gp gems</td>
</tr>
<tr>
<td>10</td>
<td>800 pp, or five 15,000 gp art objects + one 5,000 gp gem, or one 50,000 gp art object + six 5,000 gp gems</td>
</tr>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>4th Edition Warlord and Paragon Paths</title>
		<link>http://dnd4.com/4th-edition-warlord</link>
		<comments>http://dnd4.com/4th-edition-warlord#comments</comments>
		<pubDate>Tue, 22 Apr 2008 17:55:56 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/4th-edition-warlord</guid>
		<description><![CDATA[Wizards recently released a bunch of information on the Warlord and Paragon Paths including much we had not seen before. This information has been added to the Pre-Players Handbook. Check out the warlord here and the paragon paths here.]]></description>
			<content:encoded><![CDATA[<p>Wizards recently released a bunch of information on the Warlord and Paragon Paths including much we had not seen before. This information has been added to the Pre-Players Handbook.</p>
<p>Check out the warlord <a href="http://dnd4.com/phb#32">here</a> and the paragon paths <a href="http://dnd4.com/phb#37">here</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>D&amp;D 4th Edition Wizard Spells</title>
		<link>http://dnd4.com/dd-4th-edition-wizard-spells</link>
		<comments>http://dnd4.com/dd-4th-edition-wizard-spells#comments</comments>
		<pubDate>Tue, 04 Mar 2008 15:33:30 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/dd-4th-edition-wizard-spells</guid>
		<description><![CDATA[Here is a collection of 4th edition wizard spells. New spells that are leaked will be updated to this list. Mirror Image Wizard Utility 10 Three duplicate images of you appear, imitating your actions perfectly and confusing your enemies. Daily * Arcane, Illusion Minor Action Personal Effect: Three duplicate images of yourself appear in your [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a collection of  4th edition wizard spells. New spells that are leaked will be updated to this list.</p>
<p><strong>Mirror Image Wizard Utility 10</strong><br />
<em>Three duplicate images of you appear, imitating your actions perfectly and confusing your enemies.</em><br />
<strong>Daily </strong>* Arcane, Illusion<br />
Minor Action Personal<br />
<strong>Effect: </strong>Three duplicate images of yourself appear in your space, and you gain a +6 power bonus to AC. Each time an attack misses you, one of your duplicate images disappears and the bonus granted by this power decreases by 2. When the bonus reaches 0, all your images are gone and the power ends. Otherwise, the effect lasts for 1 hour.<span id="more-176"></span></p>
<p><strong>Resistance Wizard Utility 10</strong><br />
<em>You make yourself or another creature in range resistant to a particular kind of damage.</em><br />
<strong>Daily </strong>* Arcane<br />
Minor Action Ranged 10<br />
<strong>Target:</strong> You or one creature<br />
<strong>Effect:</strong> Against a particular damage type chosen by you, the target gains resistance equal to your level + your Intelligence modifier until the end of the encounter or for 5 minutes. Choose the damage type from the following list: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.<br />
<strong><br />
Frostburn Wizard Attack 13<br />
</strong><em>You whisper a word of elemental power and hurl a flaming ball of ice. Waves of fire and ice explode outward from the point of impact.</em><br />
<strong>Encounter </strong>* Arcane, Cold, Fire, Implement<br />
Standard Action Area burst 2 within 20 squares<br />
<strong>Target:</strong> Each creature in burst<br />
<strong>Attack:</strong> Intelligence vs. Fortitude<br />
<strong>Hit:</strong> 3d6 + Intelligence modifier cold and fire damage.<br />
<strong>Effect: </strong>This power&#8217;s area is difficult terrain until the end of your next turn. Any creature that starts its turn in the area takes 5 cold and fire damage. You can dismiss the effect as a minor action.</p>
<p><strong>Mesmeric Hold Wizard Attack 13</strong><br />
<em>You immobilize your foes by commanding them to remain still.</em><br />
<strong>Encounter </strong>* Arcane, Charm, Implement, Psychic<br />
Standard Action Ranged 10<br />
<strong>Targets: </strong>One, two, or three creatures<br />
<strong>Attack:</strong> Intelligence vs. Will, one attack per target<br />
<strong>Special:</strong> If you target only one creature with this power, you gain a +4 power bonus to the attack roll.<br />
<strong>Hit:</strong> 3d6 + Intelligence modifier psychic damage, and the target is immobilized until the end of your next turn.</p>
<p><strong>Prismatic Burst Wizard Attack 13</strong><br />
<em>You lob a fist-sized orb of pulsating white light some distance away, blasting creatures in the area with rays of multicolored light.</em><br />
<strong>Encounter </strong>* Arcane, Implement, Radiant<br />
Standard Action Area burst 2 within 20 squares<br />
<strong>Target:</strong> Each creature in burst<br />
<strong>Attack:</strong> Intelligence vs. Will<br />
<strong>Hit:</strong> 3d6 + Intelligence modifier radiant damage, and the target is blinded until the end of your next turn.</p>
<p><strong>Thunderlance Wizard Attack 13</strong><br />
<em>A thunderous pulse of concussive energy rolls from your hand, bowling over your enemies.</em><br />
<strong>Encounter </strong>* Arcane, Implement, Thunder<br />
Standard Action Close blast 5<br />
<strong>Target:</strong> Each creature in blast<br />
<strong>Attack:</strong> Wisdom vs. Reflex<br />
<strong>Hit:</strong> 4d6 + Intelligence modifier thunder damage, and you push the target 4 squares.<br />
<strong><br />
Bigby&#8217;s Grasping Hands Wizard Attack 15</strong><br />
<em>Two hands of glowing golden force materialize, grab a couple of your foes, and slam them together.</em><br />
<strong>Daily </strong>* Arcane, Conjuration, Force, Implement<br />
Standard Action Ranged 10<br />
<strong>Effect: </strong>You conjure two 5-foot tall hands of force, each one occupying 1 square within range. Each hand attacks one adjacent creature. A hand that is not grabbing a target can be moved and made to attack a new target within range as a move action. The hands last until the end of your next turn.<br />
<strong>Targets:</strong> One or two creatures<br />
<strong>Attack:</strong> Intelligence vs. Reflex<br />
<strong>Hit: </strong>2d10 + Intelligence modifier force damage, and the hand grabs the target. If the target attempts to escape, the hand uses your Fortitude or Reflex defense.<br />
<strong>Special: </strong>If the hands have each grabbed an enemy, you can slam the enemies into each other as a standard action dealing 2d10 + Intelligence modifier force damage to each grabbed target. After the attack, each hand returns to its original square with its grabbed target.<br />
<strong>Sustain Minor: </strong>The hands persist.</p>
<p><strong>Blast of Cold Wizard Attack 15</strong><br />
<em>You create a tremendous blast of supernatural cold, freezing your enemies.</em><br />
<strong>Daily </strong>* Arcane, Cold, Implement<br />
Standard Action Close blast 5<br />
<strong>Target:</strong> Each enemy in blast<br />
<strong>Attack:</strong> Intelligence vs. Reflex<br />
<strong>Hit:</strong> 6d6 + Intelligence modifier cold damage, and target is immobilized (save ends).<br />
<strong>Miss:</strong> Half damage, and the target is slowed (save ends).</p>
<p><strong>Otiluke&#8217;s Resilient Sphere Wizard Attack 15</strong><br />
<em>You trap your enemy in a transparent, immobile globe of impenetrable force.</em><br />
<strong>Daily </strong>* Arcane, Conjuration, Force, Implement<br />
Standard Action Ranged 10<br />
<strong>Target:</strong> One creature<br />
<strong>Attack:</strong> Intelligence vs Reflex<br />
<strong>Hit: </strong>You conjure a sphere of force that fills the target&#8217;s entire space until the end of your next turn. The target is immobilized and can&#8217;t attack anything outside its own space. Creatures outside the sphere can&#8217;t attack the target, and the sphere blocks objects and creatures attempting to pass through it. The sphere, though impenetrable, is not impervious to damage. Attacks against the sphere automatically hit, and it has 100 hit points.<br />
<strong>Sustain Minor:</strong> If your attack roll was successful, you can sustain the sphere.<br />
<strong>Miss: </strong>The target is immobilized (save ends).<br />
Special: Instead of attacking an enemy, you can put the sphere around yourself or a willing ally within range without making an attack roll.</p>
<p><strong>Prismatic Beams Wizard Attack 15</strong><br />
<em>Scintillating beams of rainbow-colored light spring from your outstretched hand, affecting your foes in unpredictable ways.</em><br />
<strong>Daily </strong>* Arcane, Fire, Implement, Poison<br />
Standard Action Close burst 5<br />
<strong>Target: </strong>Each enemy in burst<br />
<strong>Attack: </strong>Intelligence vs Fortitude, Reflex, Will<br />
<strong>Hit (Fortitude): </strong>If the attack hits the target&#8217;s Fortitude defense, the target takes 2d6 + Intelligence modifier poison damage, and ongoing 5 poison damage (save ends).<br />
<strong>Hit (Reflex): </strong>If the attack hits the target&#8217;s Reflex defense, the target takes 2d6 + Intelligence modifier fire damage, and ongoing 5 fire damage (save ends).<br />
<strong>Hit (Will): </strong>If the attack hits the target&#8217;s Will defense, the target is dazed (save ends).<br />
<strong>Special: </strong>You make only one attack per target, but compare that attack result against all three defenses. A target might be subject to any, all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing effect separately.</p>
<p><strong>Wall of Ice Wizard Attack 15</strong><br />
<em>A wall of glittering, jagged ice appears at your command.</em><br />
<strong>Daily </strong>* Arcane, Cold, Conjuration, Implement<br />
Standard Action Area wall 12 within 10 squares<br />
<strong>Effect:</strong> You conjure a solid wall of contiguous squares filled with arcane ice. The wall can be up to 12 squares long and up to 6 squares high. Any creature that starts its turn adjacent to the wall takes 2d6 + Intelligence modifier cold damage. The wall blocks line of sight and prevents movement. No creature can enter a square containing the wall.<br />
<strong>Special: </strong>As a standard action, a creature can attack one square of the wall. Each square has 50 hit points. Any creature that makes a melee attack against the wall takes 2d6 cold damage. The wall has vulnerability 25 to fire. If the wall is not destroyed, it melts away after 1 hour.</p>
<p><strong>Displacement Wizard Utility 16</strong><br />
<em>The recipient of this spell appears to be standing slightly to the left or right of his actual position, making it harder for enemies to kill him.</em><br />
<strong>Encounter </strong>* Arcane, Illusion<br />
Immediate Interrupt Ranged 5<br />
<strong>Trigger:</strong> A ranged or a melee attack hits or one ally in range<br />
<strong>Effect: </strong>The attacker must reroll the attack roll.</p>
<p><strong>Fly Wizard Utility 16</strong><br />
<em>You leap into the air and don&#8217;t look back.</em><br />
<strong>Daily </strong>* Arcane<br />
Standard Action Personal<br />
<strong>Effect: </strong>You gain a speed of fly 8 until the end of your next turn.<br />
<strong>Sustain Minor:</strong> You can sustain this power until the end of the encounter or for 5 minutes. If you don&#8217;t sustain it, you float to the ground without taking falling damage.</p>
<p><strong>Greater Invisibility Wizard Utility 16</strong><br />
<em>With a wave of your hand, you or another creature nearby fades away, becoming invisible</em><br />
<strong>Daily </strong>* Arcane, Illusion<br />
Standard Action Ranged 20<br />
<strong>Target: </strong>You or one creature<br />
<strong>Effect: </strong>The target is invisible until the end of your next turn. If the target attacks, the target becomes visible.<br />
<strong>Sustain Minor:</strong> If the target is within range, you can sustain the effect.</p>
<p><strong>Dispel Magic</strong> Wizard Utility 6<br />
<em>  You unleash a ray of crackling arcane energy that destroys a magical effect created by an opponent.</em><br />
<strong>Daily </strong>* Arcane<br />
Standard Action Ranged 10<br />
<strong>  Target:</strong> One conjuration or zone<br />
<strong>  Attack:</strong> Intelligence vs. the Will defense of the creator of the conjuration or the zone<br />
<strong>  Hit:</strong> The conjuration or the zone is destroyed. All its effects end, including those that normally last until a target saves.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>D&amp;D 4th Edition Monsters</title>
		<link>http://dnd4.com/dd-4th-edition-monsters</link>
		<comments>http://dnd4.com/dd-4th-edition-monsters#comments</comments>
		<pubDate>Mon, 03 Mar 2008 19:27:21 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/dd-4th-edition-monsters</guid>
		<description><![CDATA[Here is a list of all the monsters we know about in D&#38;D 4th Edition. New monsters will be added as they become available. Human Guard; Level 1 Soldier Medium Natural Humanoid XP 100 Initiative +4 Senses Perception +5 HP 31; Bloodied 15 AC 16, Fortitude 14, Reflex 13, Will 12 Speed 5 M Halberd [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a list of all the monsters we know about in D&amp;D 4th Edition. New monsters will be added as they become available.</p>
<p><strong>Human Guard; Level 1 Soldier</strong><br />
Medium Natural Humanoid XP 100<br />
<strong>Initiative </strong>+4 <strong>Senses Perception</strong> +5<br />
<strong>HP </strong>31; <strong>Bloodied </strong>15<br />
<strong>AC </strong>16, <strong>Fortitude </strong>14, <strong>Reflex </strong>13, <strong>Will </strong>12<br />
<strong>Speed </strong>5<br />
M <strong>Halberd </strong>(standard, at-will) * <strong>Weapon</strong><br />
Reach 2; +8 vs. AC; 1d10+2 damage, and the target is marked until the human guard’s next turn.<br />
M <strong>Powerful strike</strong> (standard, recharge 5, 6) * <strong>Weapon</strong><br />
Requires Halberd; Reach 2; +8 vs. AC; 1d10+6 damage, and the target is knocked prone.<br />
R <strong>Crossbow </strong>(standard, at will) * <strong>Weapon</strong><br />
Range 15/30; +7 vs. AC; 1d8+1 damage<br />
<strong>Alignment</strong>: Any; <strong>Languages</strong>: Common<br />
<strong>Skills</strong>: Streetwise +6<br />
<strong>Str </strong>15 (+2), <strong>Con </strong>15 (+2), <strong>Dex </strong>14 (+2) <strong>Int </strong>10 (+0), <strong>Wis </strong>11 (+0), <strong>Cha </strong>12 (+1)<br />
<strong>Equipment</strong>: Chainmail, Halberd, Crossbow w/ 20 bolts</p>
<p><span id="more-172"></span></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Human Bandit Level 1 Skirmisher</strong><br />
Medium natural humanoid XP 135<br />
<strong>Initiative </strong>+6 <strong>Senses Perception </strong>+1<br />
<strong>HP </strong>30; <strong>Bloodied </strong>15<br />
<strong>AC </strong>16; <strong>Fortitude </strong>12, <strong>Reflex </strong>14, <strong>Will </strong>12<br />
<strong>Speed </strong>6<br />
M <strong>Mace </strong>(standard, at will) * <strong>Weapon</strong><br />
+4 vs. AC; 1d8 + 1 damage, and the human bandit shifts 1 square<br />
R <strong>Dagger </strong>(standard, at will) * <strong>Weapon</strong><br />
Range 5/10; +6 vs. AC; 1d4 + 1 damage<br />
B <strong>Dashing Strike </strong>(standard, at will) * <strong>Weapon</strong><br />
Requires mace; +4 vs. AC; 1d8 + 1 damage, the target is dazed until<br />
the end of the human bandit&#8217;s next turn, and the human bandit shifts<br />
1 square<br />
<strong> Combat Advantage</strong><br />
The human bandit deals an extra 1d6 damage on melee and ranged<br />
attacks against any target it has combat advantage against.<br />
<strong>Alignment: </strong>Any <strong>Languages: </strong>Common<br />
<strong>Skills</strong>: Stealth +5, Streetwise +7, Thievery +9<br />
<strong>Str </strong>12 (+2), <strong>Dex </strong>17 (+4), <strong>Wis </strong>11 (+0), <strong>Con </strong>13 (+2), <strong>Int </strong>12 (+1), <strong>Cha </strong>13 (+2)<br />
<strong>Equipment: </strong>leather armor, mace, 4 daggers</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Human Berserker, Level 3 Brute</strong><br />
Medium Natural Humanoid XP 150<br />
<strong>Initiative </strong>+2; <strong>Senses Perception </strong>+1<br />
<strong>HP </strong>56; <strong>Bloodied </strong>28, see also Battle Fury<br />
<strong>AC </strong>14; <strong>Fortitude </strong>14, <strong>Reflex </strong>13, <strong>Will </strong>13<br />
<strong>Speed </strong>7<br />
M <strong>Greataxe </strong>(standard, at-will) * <strong>Weapon</strong><br />
+6 vs. AC; 1d12+4 damage (crit 1d12+16)<br />
M <strong>Battle Fury </strong>(immediate, when first bloodied; encounter)<br />
The human berserker makes a melee basic attack with a +4 attack bonus and that deals an extra 1d6 damage on a hit.<br />
R <strong>Handaxe </strong>(standard, at-will) * <strong>Weapon</strong><br />
Range 5/10; +4 vs. AC; damage 1d6+3 <strong>damage</strong>.<br />
<strong>Alignment: </strong>Any; <strong>Languages: </strong>Common<br />
<strong>Skills: </strong>Athletics +9, Endurance +9<br />
<strong>Str </strong>17 (+4), <strong>Con </strong>16 (+4), <strong>Dex </strong>12 (+2), <strong>Int </strong>10 (+1), <strong>Wis </strong>11 (+1), <strong>Cha </strong>12 (+2)<br />
<strong>Equipment</strong>: leather armor, greataxe, 2 handaxes</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Human Mage, Level 4 Artillery (leader)</strong><br />
Medium Natural Humanoid XP 175<br />
Initiative +4; Senses Perception +5<br />
HP 42; Bloodied 21<br />
AC 17; Fortitude 13, Reflex 14, Will 15<br />
Speed 6<br />
M Quarterstaff (standard, at-will) * Weapon<br />
+4 vs. AC; 1d8 damage<br />
R Magic Missile (standard, at-will) * Force<br />
Range 20; +7 vs. Reflex; 2d4+4 force damage<br />
R Dancing Lightning (standard, encounter) * Lightning<br />
The mage makes a separate attack against 3 different targets; Range 10; +7 vs. Reflex; 1d6+4 lightning damage.<br />
A Thunder Burst (standard, encounter) * Thunder<br />
Area burst 1 within 10; +7 vs. Fortitude; 1d8+4 thunder damage and the target is dazed (save ends).<br />
Alignment Any; Languages Common<br />
Skills Arcana +11<br />
Str 10 (+2), Con 12 (+3), Dex 14 (+4), Int 18 (+6), Wis 17 (+5), Cha 12 (+3)<br />
Equipment: Robes, Quarterstaff, Wand</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Defiant Rake,  Level 5 Skirmisher</strong><br />
Medium Natural Humanoid<br />
AC 21, Fort 13, Ref 17, Will 16, HP 45, Bloodied 22, Init +7, Spd 6<br />
Senses: Perception +2<br />
Attacks: Melee: Rapier +11 vs AC; 1d8+5<br />
Ranged: Hand Crossbow Rg 10/20; +11 vs AC; 1d6+5<br />
Sneak Attack +2d6 damage with combat advantage<br />
Limited Powers: Snap Shot Minor; hand crossbow attack. Recharge 5, 6.<br />
Wicked Dodge Reaction, when target of melee attack; +9 vs Will; attack automatically misses OR instead targets any other creature within attacker’s reach (your choice). Recharge 5, 6.<br />
Skills: Bluff +11, Stealth +12, Thievery +12<br />
Str +2 (10), Con +3 (12), Dex +7 (20), Int +3 (12), Wis +2 (10), Cha +6 (18)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Shadar-Kai Chainfighter, Level 6 Skirmisher</strong><br />
Medium shadow humanoid XP 250<br />
Initiative +9; Senses Perception +5, low-light vision<br />
HP 54; Blooded 27<br />
AC 20; Fortitude 19, Reflex 19, Will 17<br />
Speed 6; See also Dance of Death and Shadow Jaunt<br />
M Spiked Chain (standard, at-will) * Weapon<br />
Reach 2; +11 vs. AC; 2d4+3 damage<br />
M Dance of Death (standard, recharge 6) * Weapon, Necrotic<br />
The shadar-kai chainfighter shifts 6 squares and makes 3 spiked chain attacks at any points during his move. He can only attack a given enemy once, but he deals an extra 1d6 necrotic damage with each hit.<br />
Shadow Jaunt (move, encounter) * Teleportation<br />
The Shadar-Kai chainfighter teleports 3 squares and becomes insubstantial until the start of his next turn.<br />
Alignment unaligned; Languages Common<br />
Skills Acrobatics +14, Stealth +14<br />
Str 17 (+6), Con 12 (+4), Dex 18 (+7), Int 10 (+3), Wis 14 (+5), Cha 11 (+3)<br />
Equipment: Leather armor, spiked chain.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Crushing Rock; Level 2<br />
</strong>Blaster Trap XP 125<br />
A giant boulder follows the route indicated on the map.<br />
Perception: No check necessary to notice the crushing rock.<br />
Trigger: Initiative +5<br />
The trap rolls initiative when combat begins. It has speed 6.<br />
Attack: Standard Action- Melee<br />
Target: All creatures in the same space as the rock.<br />
Attack: +7 vs. Reflex<br />
Hit: 2d6 damage, knock prone, and move that creature to the nearest open space of its choice.<br />
Countermeasures:<br />
A creature who makes an Athletics check (DC 10, or DC 20 without a running start) can jump over its square.<br />
A character adjacent to the rock who makes a successful Strength test (DC 19), the rock’s Speed is reduced by 2. If the rock is reduced to 0 speed, it is disabled.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Kobold Minion; Level 1 Minion</strong><br />
Small Natural Humanoid XP 25<br />
<strong>Initiative </strong>+3 <strong>Senses Perception </strong>+1, darkvision<br />
<strong>HP </strong>A minion dies when hit by an attack that deals damage.<br />
<strong>AC </strong>15; <strong>Fortitude </strong>11, <strong>Reflex </strong>13, <strong>Will </strong>11; see also trap sense<br />
Speed 6<br />
m <strong>Spear </strong>(standard; at-will) * <strong>Weapon<br />
</strong> +5 vs. AC; 2 damage.<br />
r <strong>Spear </strong>(standard; at-will) * <strong>Weapon<br />
</strong> Range 10/20; +5 vs. AC; 2 damage.<br />
Shifty (minor, at will).<br />
The kobold shifts 1 square as a minor action.<br />
Trap Sense.<br />
The kobold gains a +2 bonus to all defenses against traps.<br />
<strong>Alignment: </strong>Evil Languages Draconic.<br />
<strong>Skills: </strong>Stealth +5, Thievery +5.<br />
Str 8 (-1), Dex 16 (+3), Wis 12 (+1), Con 12 (+1), Int 9 (-1), Cha 10 (+0)<br />
<strong>Equipment</strong>: hide armor, light shield, 3 spears</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Kobold Wyrmpriest; Level 3 Artillery (Leader)</strong><br />
Small Natural Humanoid; XP 150<br />
Initiative: +4 ; Senses: Perception+4, darkvision<br />
HP 36; Bloodied 18<br />
AC 17; Fortitude 13, Reflex 15, Will 15; see also trap sense<br />
Speed 6<br />
m Spear (standard; at-will) • Weapon<br />
+7 vs. AC; 1d8 damage<br />
a Energy Orb (standard; at will) + see text<br />
Range 10; 16 vs. Reflex; 1d10 +3 damage of a chosen type (based on the dragon served).<br />
b Incite Faith (minor; encounter)<br />
Close burst 10; kobold allies in the burst gain 5 temporary hit points and shift 1 square.<br />
c Dragon Breath (standard; encounter) + see text<br />
Close blast 3; +6 vs. Fortitude; 1d10 +3 damage of a chosen type (based on the dragon served). Miss: Half Damage.<br />
Shifty (minor, at will)<br />
The kobold shifts 1 square as a minor action.<br />
Trap Sense<br />
The kobold gains a +2 bonus to all defenses against traps.<br />
Alignment: Evil; Languages: Draconic<br />
Skills: Stealth +11, Thievery +11<br />
Str 9 (+0) Dex 16 (+3) Wis 17 (+4)<br />
Con 12 (+2) Int 9 (+0) Cha 12 (+2)<br />
Equipment: Hide armor, spear, bone mask.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Kobold Skirmisher; Level 1 Skirmisher</strong><br />
Small natural humanoid; XP 100<br />
Initiative: +5; Senses: Perception +0; darkvision<br />
HP 27; Bloodied 13<br />
AC 15; Fortitude 11, Reflex 14, Will13; see also trap sense<br />
Speed 6<br />
Spear (standard; at will) • Weapon<br />
+6 vs. AC; 1d8 damage; see also mob attack<br />
Combat Advantage<br />
The kobold skirmisher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.<br />
Mob Attack<br />
The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target.<br />
Shifty (minor; at will)<br />
The kobold shifts 1 square as a minor action.<br />
Trap Sense<br />
The kobold gains a +2 bonus to all defenses against traps.<br />
Alignment: Evil; Languages: Draconic<br />
Skills: Acrobatics +8, Stealth +10, Thievery +10<br />
Str 8 (-1) Dex 16 (+3) Wis 10 (+0)<br />
Con 11 (+0) Int 6 (-2) Cha 15 (+2)<br />
Equipment: Hide armor, light shield, spear</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Kobold Dragon Shield; Level 2 Soldier</strong><br />
Small Natural Humanoid; XP 125<br />
Initiative +4 ;Senses: Perception+2, darkvision<br />
HP 36; Bloodied 18<br />
AC 18; Fortitude 14,Reflex 13,Will 13; see also trap sense<br />
Speed 6<br />
m Short Sword (standard; at-will) • Weapon<br />
+7 vs. AC; 1d6+3 damage, and the target is marked until the end of the Kobold dragonshield’s next turn.<br />
DragonShield Tactics (immediate reation, when an adjacent enemy shifts away or an enemy moves adjacent, at will)<br />
The kobold dragonshield shifts 1 square.<br />
Mob Attack<br />
The kobold dragonshield gains a +1 bonus to attack rolls per kobold ally adjacent to the target.<br />
Shifty (minor, at will)<br />
The kobold shifts 1 square as a minor action.<br />
Trap Sense<br />
The kobold gains a +2 bonus to all defenses against traps.<br />
Alignment: Evil; Languages: Draconic<br />
Skills: Acrobatics +8, stealth +10, Thievery +10<br />
Str 8 (-1) Dex 16 (+3) Wis 10 (+0)<br />
Con 11 (+0) Int 6 (-2) Cha 15 (+2)<br />
Equipment: Scale armor, heavy shield, short sword</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Kobold Slinger; Level 1 Artillery</strong><br />
Small Natural Humanoid; XP 100<br />
Initiative: +3; Senses: Perception+1, darkvision<br />
HP 24; Bloodied 12<br />
AC 13; Fortitude 12,Reflex 14,Will 12; see also trap sense<br />
Speed 6<br />
M Dagger (standard; at-will) • Weapon<br />
+5 vs. AC; 1d4+3 damage.<br />
R Sling (standard; at-will) • Weapon<br />
Range 10/20; +6 vs. AC; 1d6 +3 damage; see also special shot.<br />
Special Shot<br />
The kobold slinger can fire special ammunition from its sling. It typically carries 3 rounds special shot chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional effect depending on its type.<br />
Stinkpot the target takes a -2 penalty to attack rolls (save ends)<br />
Firepot (Fire) The target taks ongoing 2 fire damage (save ends)<br />
Gluepot The target is immobilized (save ends)<br />
Shifty (minor, at will)<br />
The kobold shifts 1 square as a minor action.<br />
Trap Sense: The kobold gains a +2 bonus to all defenses against traps.<br />
Alignment: Evil; Languages: Draconic<br />
Skills: Acrobatics +8, stealth +10, Thievery +10<br />
Str 9 (-1) Dex 17 (+3) Wis 12 (+1)<br />
Con 11 (+1) Int 9 (-1) Cha 10 (+0)<br />
Equipment: leather armor, dagger, sling with 20 bullets, 3 rounds of special shot (see above).</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Kobold Archer; Level 2 Artillery</strong><br />
Small Natural Humanoid<br />
Init: +9; Senses: Perception +2<br />
HP 23; Bloodied 11<br />
AC 16; Fortitude 11 Reflex 15 Will 13<br />
Speed 6<br />
M Dagger (Standard; at-will) * Weapon<br />
+8 vs. AC; 1d3<br />
R Shortbow (Standard; at-will) * Weapon<br />
Range 10/20; +9 vs. AC; 1d4+4, see also Fragile Confidence<br />
Easily Frightened<br />
Fear effects get +2 attack against this creature<br />
Fragile Confidence<br />
Shortbow +5 attack until attacked<br />
Shifty (Minor; at-will)<br />
Shift 1 square<br />
Skills: Initiative +9<br />
Str 9 (+0) Dex  16 (+4) Wis 12 (+2)<br />
Con 10 (+1) Int 6 (-1) Cha 8 (+0)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Hobgoblin Soldier &#8211; Level 3 soldier</strong><br />
Medium natural humanoid (goblinoid) &#8211; XP 150<br />
Initiative +7 &#8211; Senses Perception +3; low light vision<br />
HP 47; Bloodied 23<br />
AC 20 (22 with phalanx soldier); Fortitude 18, Reflex 16, Will 16<br />
Speed 5<br />
M Flail (standard, at-will)-Weapon<br />
+7 vs AC; 1d10 + 4 damage, the target is slowed until the end of the hobgoblin soldier’s next turn, and the target is marked until the end of the hobgoblin soldier’s next turn<br />
M Formation Strike(standard, at-will)-Weapon<br />
Requires flail; +7 vs AC; 1d10 + 4 damage, and the hobgoblin soldier shifts 1 square provided it ends in a space adjacent to another hobgoblin.<br />
Hobgoblin Resilience (immediate reaction, when the hobgoblin soldier suffers an effect that a save can end; encounter)<br />
The hobgoblin soldier makes a saving throw against the triggering effect.<br />
Phalanx Soldier<br />
The hobgoblin soldier gains +2 bonus to AC while at least one hobgoblin ally is adjacent to it.<br />
Alignment Evil, Languages Common, Goblin<br />
Skills Athletics +12, Stealth +10<br />
Str 19(+5) Dex 14(+3) Wis 14(+3)<br />
Con 15(+3) Int 11(+1) Cha 10(+1)<br />
Equipment Scale armor, Heavy Shield, Flail</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Hobgoblin Archer – Level 3 Artillery</strong><br />
Medium Natural Humanoid (goblinoid) – XP 150<br />
Initiative +7; Senses Perception +?, Lowlight Vision<br />
HP 39, Bloodied 19<br />
AC 17, Fortitude 13, Reflex 15, Will 13<br />
M Longsword (standard, at-will) * Weapon<br />
+6 vs. AC; 1d8+2 damage<br />
R Longbow (standard, at-will) * Weapon<br />
Range 20/40; +9 vs. AC; 1d10+4 damage, and the hobgoblin archer grants an ally within 5 squares of it a +2 bonus on ranged attack rolls against the same target.<br />
Hobgoblin Resilience (immediate reaction, when the hobgoblin soldier suffers an effect that a save can end; encounter)<br />
The hobgoblin soldier makes a saving throw against the triggering effect.<br />
Skills Athletics +5, Stealth +12<br />
Str 14(+3) Dex 19(+5) Wis 14(+3)<br />
Con 15(+3) Int 11(+1) Cha 10(+1)<br />
Equipment: Leather armor, longsword, longbow, quiver of 20 arrows</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Hobgoblin Warcaster &#8211; Level 3 Controller(leader)</strong><br />
Medium natural humanoid (goblinoid) &#8211; XP 150<br />
Initiavive +5 &#8211; Senses Perception +4; low light vision<br />
HP 46; Bloodied 23<br />
AC 17; Fortitude 13, Reflex 15, Will 14<br />
Speed 6<br />
M Staff (standard,at-will) &#8211; Weapon<br />
+8 vs AC;1d8+1 damage<br />
M Shock Staff (standard; recharge 4 5 6) &#8211; Lightning, Weapon<br />
+8 vs AC; 2d10 + 4 lightining damage, and the target is dazed until the<br />
end of the hobigoblin warcaster´s next turn.<br />
R Force Lore (standard; recharge 5 6) &#8211; Force<br />
Range 5;+7 vs Fortitude; 2d6 + 4 force damage, and the target slides 3<br />
squares.<br />
C Force Pulse (standard; recharge 6) &#8211; Force<br />
Close Blast 5;+7 vs Reflex; 2d8 + 4 force damage, and the target is<br />
pushed 1 square and knocked prone. Miss Half damage, and the target is<br />
neither pushed nor knocked prone.<br />
Hobgoblin Resilience (immediate reaction, when the hobgoblin soldier<br />
suffers an effect that a save can end; encounter)<br />
The hobgoblin soldier makes a saving throw against the triggering<br />
effect.<br />
Alightment Evil Languages Common, Goblin<br />
Skills Arcane +10, Athletics +4, Stealth +10<br />
Str 13(+2) Dex 14(+3) Wis 16(+4)<br />
Con 14(+3) Int 19(+5) Cha 13(+2)<br />
Equipment robes, staff</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Skeleton Warrior, Level 3 Soldier</strong><br />
Medium Natural Animate (undead) XP 150<br />
Initiative +6; Senses Perception +3, darkvision<br />
HP 45; Bloodied 22<br />
AC 18; Fortitude 15, Reflex 16, Will 15<br />
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant<br />
Speed 5<br />
M Longsword (standard, at-will) * Weapon<br />
+10 vs. AC; 1d8+2 damage, and the target is marked until the Skeleton Warrior’s next turn; see also Speed of the Dead<br />
Speed of the Dead<br />
When making an opportunity attack, the Skeleton Warrior gains a +2 bonus to the attack roll, and deals an extra 1d6 damage.<br />
Alignment: Unaligned; Languages: none<br />
Str 15 (+3); Con 13 (+2); Dex 17 (+4); Int 3 (-3); Wis 14 (+3); Cha 3 (-3)<br />
Equipment: Chainmail, large shield, longsword</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Blazing Skeleton, Level 5 Artillery</strong><br />
Medium Natural Animate (undead) XP 200<br />
Initiative +6; Senses Perception +4, darkvision<br />
Fiery Aura (fire): Aura 1; any creature that starts its turn in the aura takes 5 fire damage<br />
HP 53; Bloodied 26<br />
AC 19; Fortitude 15, Reflex 18, Will 16<br />
Immune disease, poison; Resist 10 fire, 10 necrotic; Vulnerable 5 radiant<br />
Speed 6<br />
M Blazing Claw (standard, at-will) * Fire<br />
+8 vs. AC; 1d4+1 damage, and ongoing 5 fire damage (save ends)<br />
R Flame Orb (standard, at-will) * Fire<br />
Range 10; +8 vs. Reflex; 2d4+4 fire damage and ongoing 5 fire damage (save ends)<br />
Alignment: Unaligned; Languages: none<br />
Str 13 (+3), Con 17 (+5), Dex 18 (+6), Int 4 (-1), Wis 15 (+4), Cha 6 (+0)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Boneshard Skeleton, Level 5 Brute</strong><br />
Medium Natural Animate (undead) XP 200<br />
Initiative +5; Senses Perception +4, darkvision<br />
HP 77, Bloodied 38; see also Boneshard Burst<br />
AC 17, Fortitude 16, Reflex 16, Will 15<br />
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant<br />
Speed 6<br />
M Scimitar (standard, at-will) * Necrotic, Weapon<br />
+9 vs. AC; 1d8+3 damage (crit 1d8+11) +5 necrotic damage<br />
M Boneshard (standard, at-will) * Necrotic<br />
+9 vs. AC; 1d4+3 damage, plus 5 ongoing necrotic damage<br />
C Boneshard Burst (immediate reaction, when first bloodied and when reduced to 0 HP)<br />
Close Burst 3; +8 vs Reflex; 2d6+3 necrotic damage<br />
Alignment: Unaligned; Languages: none<br />
Str 16 (+5), Con 17 (+5), Dex 16 (+5), Int 3 (-2), Wis 14 (+4), Cha 3 (-2)<br />
Equipment: Scimitar</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><span class="highlight"><strong>Chillborn<br />
Medium Natural Animate (Undead)<br />
Level 6 Soldier</strong><br />
AC 22, FORT 21, REF 17, WILL 17, HP 48, Bloodied 24, Init +5, Spd 4<br />
<strong>Senses:</strong> Perception +3. Immune: Poison, Resist: cold 10, nec 10, wpn 10<br />
<strong>Weakness:</strong> Massive Dmg, Vuln rad 5<br />
<strong>Attacks:</strong> Melee Slam +14 vs AC; 1d6+6 AND Followup<br />
<strong>Followup</strong> +9 vs Fort; Immobilized 1 rd<br />
<strong>Ice Reaper:</strong> +5 cold dmg to Immobilized or Stunned<br />
<strong>Abilities:</strong> Massive Damage: Destroyed by single atk of 24+ dmg<br />
<strong>Wintry Cloud:</strong> Creatures take 2 cold dmg at start of their turns for each chillborn within 5 (max 8 dmg)<br />
Str +9 (22), Con +5 (15), Dex +5 (14), Int -1 (2), Wis +3 (10), Cha +5 (15)</span></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Orc Raider, Level 3 Soldier</strong><br />
Medium Natural Humanoid<br />
Init +2; Senses low-light vision; Perception +2<br />
HP 32; Bloodied 16, see also Pain Rage<br />
AC 19; Fortitude 17 Reflex 14 Will 11<br />
Speed 6, Rapic Charge<br />
m Battleaxe (Standard; at-will) * Weapon<br />
+10 vs. AC; 1d12+4<br />
M Bloody Opportunist (Immediate, when an adjacent bloodied opponent misses with an melee attack; at will) * Weapon<br />
The Orc Raider can make a basic melee attack against that target<br />
Pain Rage<br />
While Bloodied, the Orc Raider gets +2 atk/Def, +5 damage<br />
Rapid Charge<br />
+2 Speed charging<br />
Skills: Endurance +8<br />
Str +5 Dex +2 Wis +2<br />
Con +3 Int +0 Cha +0</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Cavern Choker Level 4 Lurker</strong><br />
Small natural humanoid XP 175<br />
Initiative +9 Senses Perception +3, darkvision<br />
HP 42; Bloodied 21<br />
AC 17 (see also chameleon hide); Fortitude 15, Reflex 15, Will 13<br />
Speed 6, climb 6 (spider climb)<br />
m Tentacle Claw (standard; at-will)<br />
Reach 2; +9 vs AC; 1d8+3 damage and the target is grabbed<br />
(until escape). A target trying to escape the grab takes a -4<br />
penalty to the check.<br />
M Choke (standard; at-will)<br />
Grabbed target only. +9 vs Fortitude; 1d8+3 damage.<br />
Chameleon Hide (minor; at-will)<br />
The cavern choker gains concealment until the start of its next turn.<br />
It can&#8217;t use this power while grabbing or creature or while grabbed.<br />
Body Shield (immediate interrupt, when targeted by a melee or a<br />
ranged attack against Reflex or AC; recharge when the choker<br />
makes a successful tentacle claw or choke attack)<br />
The cavern choker makes its grabbed victim the target instead.<br />
The choker cannot use this power to redirect attacks made by a<br />
creature it is currently grabbing.<br />
Alignment Unaligned Languages Common<br />
Skills Stealth +10<br />
Str 17 (+5) Dex 17 (+5) Wis 13 (+3)<br />
Con 12 (+3) Int 6 (+0) Cha 6 (+0)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Feygrove Choker Level 12 Lurker</strong><br />
Medium fey humanoid XP 700<br />
Initiative +14 Senses Perception +7; low-light vision<br />
HP 91; Bloodied 45<br />
AC 24; Fortitude 22, Reflex 22, Will 19<br />
Speed 8 (forest walk), climb 8 (spider climb)<br />
m Tentacle Claw (standard; at-will)<br />
Reach 3; +17 vs AC; 2d6+4 damage, and the target is grabbed<br />
(until escape). A target trying to escape the grab takes a -4<br />
penalty to the check. The feygrove choker can grab up to 2<br />
creatures at once.<br />
M Choke (standard; at-will)<br />
Up to 2 grabbed targets, +17 vs Fortitude; 2d8+4 damage. The<br />
feygrove choker makes a separate attack against each grabbed<br />
target.<br />
A Vine Fetter (standard; recharge 3? )<br />
Area burst 3 within 10; nearby vines animate and snare the<br />
feygrove choker&#8217;s enemies, +15 vs Reflex; the target is restrained<br />
(save ends).<br />
Body Shield (immediate interrupt, when targeted by a melee or a<br />
ranged attack against Reflex or AC; recharges when the choker<br />
makes a successful tentacle claw or choke attack)<br />
The cavern choker makes its grabbed victim the target instead.<br />
The choker cannot use this power to redirect attacks made by a<br />
creature it is currently grabbing.<br />
Chameleon Hide (minor; at-will)<br />
The feygrove choker gains concealment until the start of its next<br />
turn. It can&#8217;t use this power while grabbing a creature or while<br />
grabbed.<br />
Alignment Unaligned Languages Elven<br />
Skills Stealth +15<br />
Str 19 (+10) Dex 18 (+10) Wis 13 (+7)<br />
Con 13 (+7) Int 6 (+4) Cha 6 (+4)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Troglodyte Bonecrusher, Level 6 Soldier</strong><br />
Medium Natural Humanoid<br />
Init +4; Senses darkvision; Perception +5<br />
HP 51; Bloodied 25<br />
AC 21; Fortitude 21 Reflex 18 Will 17<br />
Speed 5<br />
m Greatclub (Standard; at-will) * Weapon<br />
+14 vs. AC; 2d4+4<br />
C Stench (Minor, at-will)<br />
Close burst 1; +10 vs. Fort; Slowed AND -2 atk/Def for the rest of the encounter. Troglodytes immune.<br />
Skills: Climb +12, Stealh +9<br />
Str +7 Dex +4 Wis +5<br />
Con +7 Int +3 Cha +4</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Deathjump Spider,  Level 4 Skirmisher</strong><br />
Medium Natural Beast (Spider)<br />
AC 18, Fort 14, Ref 17, Will 14, HP 38, Bloodied 19, Init +5, Speed 6, Climb 6, Jump 6<br />
Senses darkvision, Perception +9<br />
Attacks: Melee Bite +11 vs AC; 1d10+4<br />
Limited Powers: Melee, Death from Above: Standard, jump 6 AND bite +11 vs AC 2d10+4. Recharge 6<br />
Prodigious Leap: Move, jump 12, no opportunity attacks. Recharge 5, 6.<br />
Str +4 (15), Con +4 (15), Dex +5 (16), Int -2 (2), Wis +4 (14), Cha +3 (13)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong> Goblin Picador,  Level 2 Controller</strong><br />
Small Natural Humanoid<br />
AC 16, Fort 14, Ref 16, Will 10, HP 26, Bloodied 13, Init +9, Spd 6<br />
Senses: Perception +1<br />
Attacks: Melee: Harpoon +9 vs AC, 1d4+3 plus Harpooned (see text)<br />
Ranged: Thrown Harpoon Rg 5, +9 vs AC, 1d4+3 plus Harpooned (see text)<br />
Melee: Tug of War Standard, M or smaller Harpooned enemy; +4 vs Fort; pull 3 (pull 1 on miss).<br />
Abilities: Goblin Tactics Whenever a Melee attack against it misses, can immediately shift away from attacker.<br />
Harpooned Can’t move more than 5 from this creature. Remove standard; Str vs Fort.<br />
Str +4 (16), Con +2 (13), Dex +5 (18), Int +0 (8), Wis +1 (10), Cha +0 (8)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Goblin Sharpshooter; Level 2 Artillery</strong><br />
Small Natural Humanoid<br />
Initiative +5; Senses: Perception +2, lowlight vision<br />
HP ??; Bloodied ?? (probably about 23-26 HP)<br />
AC 19; Fortitude 13, Reflex 17, Will 12<br />
Speed 6<br />
Goblin Tactics Whenever a Melee attack against it misses, can immediately shift away from attacker<br />
M Short Sword (standard, at-will) * Weapon<br />
+3 vs. AC, 1d6+2 damage<br />
R Crossbow Attack (standard, at-will) * Weapon<br />
Range 15/30, +5 vs AC, 1d8+2 damage<br />
Combat Advantage: +2d6 damage<br />
Sniper: A Goblin Sharpshooter that misses with a ranged attack remains hidden.<br />
Skills: Stealth +12<br />
Alignment: Evil, Languages: Goblin<br />
Str 14 (+3), Con 13 (+2), Dex 18 (+5), Int 8 (+0), Wis 13 (+2), Cha 8 (+0)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong> Vampire Spawn  Level 6 Minion (Brute)</strong><br />
Medium Natural Humanoid (Undead)<br />
AC 18, Fort 15, Ref 16, Will 15, HP 10, Bloodied 5, Init +11, Spd 7<br />
Senses darkvision; Perception +4<br />
Immune poison, Resist nec 10, Weakness vulnerable radiant 5<br />
Attacks: Melee Claw +11 vs AC; 3 (5 to Bloodied)<br />
Group Attack +3 damage per additional vampire spawn (+5 to Bloodied)<br />
Abilities: Regenerate 3<br />
Skills: Stealth +11<br />
Str +5 (14), Con +5 (14), Dex +6 (16), Int +3 (10), Wis +4 (12), Cha +5 (14)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong> Elf Archer  Level 2 Artillery</strong><br />
Medium Fey Humanoid<br />
AC 15, Fort 12, Ref 15, Will 14, HP 20, Bloodied 10, Init +10, Spd 7<br />
Senses Perception +12<br />
Attacks: Melee Shortsword +7 vs AC; 1d6+2<br />
Ranged Bow Rg 15/30; +9 vs AC; 1d8+4<br />
Abilities: Archer’s Mobility If moves at least 4, +2 to ranged attack.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong> Young Black Dragon Lvl 4 Solo Skirmisher</strong><br />
Large natural magical beast (aquatic, dragon) XP 875<br />
<strong>Initiative </strong>+11 <strong>Senses Perception </strong>+9; darkvision<br />
<strong>hp </strong>280, <strong>bloodied </strong>140 (bloodied breath)<br />
<strong>AC </strong>24; <strong>Fort </strong>19, <strong>Ref </strong>21, <strong>Will </strong>18<br />
Resist 15 acid<br />
Saving throws +5<br />
Speed 7, fly 7 (clumsy), overland flight 10, swim 7<br />
<strong> Action Points</strong> 2<br />
M <strong>Bite </strong>(standard, at-will) * Acid<br />
Reach 2; +10 vs AC; 1d6+3 damage and ongoing 5 acid damage (save ends)<br />
M <strong>Claw </strong>(standard, at-will)<br />
Reach 2; +8 vs AC; 1d4+3 damage<br />
M <strong>Double Attack </strong>(standard, at-will)<br />
Makes two claw attacks<br />
M <strong>Tail Slash </strong>(Immediate reaction, when a melee attack misses the dragon; at-will)<br />
Uses tail to attack enemy that missed it, reach 2; +8 vs AC; 1d6+4 damage and push 1 square<br />
C <strong>Breath Weapon</strong> (standard; recharge 5 6) * <strong>Acid</strong><br />
Close Blast 5; +7 vs Ref; 1d12+3 acid, and target takes ongoing 5 acid damage and -4 to AC (save ends both)<br />
C <strong>Bloodied Breath</strong> (Immediate reaction; when first bloodied; encounter) * <strong>Acid</strong><br />
Breath weapon recharges automatically, and dragon uses it immediately<br />
C <strong>Cloud of Darkness </strong>(standard; sustain minor; recharge 3 4 5 6) * <strong>Zone</strong><br />
Close burst 2; creates a zone of darkness that remains in place until end of dragon&#8217;s next turn. The zone blocks line of sight for every creature except the dragon. Any creature entirely within the area except the dragon is blinded.<br />
C <strong>Frightful Presence </strong>(standard, encounter) <strong>* Fear</strong><br />
Close burst 5; targets enemies; +5 vs Will; the target is stunned until the end of the dragon&#8217;s next turn; Aftereffect: The target takes a -2 penalty to attack rolls (save ends)<br />
<strong>Alignment </strong>Evil Languages Draconic<br />
<strong>Skills </strong>Nature +9, Stealth +17<br />
<strong>Str </strong>16 (+5), <strong>Dex </strong>20 (+7), <strong>Wis </strong>15 (+4), <strong>Con </strong>16 (+5), <strong>Int </strong>12 (+3), <strong>Cha </strong>10 (+2)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Bugbear Headreaver, Level 7 Brute</strong><br />
Medium Natural Humanoid<br />
Init +3; Senses Perception +3<br />
HP 62; Bloodied 31<br />
AC 20; Fortitude 17 Reflex 13 Will 14<br />
Speed 6<br />
m Large Greataxe (Standard; at-will) * Weapon<br />
+12 vs. AC; 2d10+4<br />
Reaver&#8217;s Prize (Minor; Recharge 6)<br />
When a melee attack reduces enemy to 0hp, it loses 1d6+5 hp AND this creature gains an extra standard action this turn<br />
Skills: Stealth +8<br />
Str (+7), Dex (+3), Wis (+3), Con (+6) ,Int (+1), Cha (+4)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Gargoyle, Level 9 Lurker</strong><br />
Medium Elemental Humanoid (Earth)<br />
Init +7; Senses Perception +12<br />
HP 46; Bloodied 23<br />
AC 24; Fortitude 22 Reflex 19 Will 19<br />
Speed 5, Fly 7<br />
m Claw (Standard; at-will)<br />
+15 vs. AC; 1d10+6<br />
M Earthpower Ram (Standard; at-will)<br />
Must leave Stone Form on the same turn first; Shift (fly) 7 squares in a straight line and make a claw attack against each creature within reach during move<br />
Stone Form (Standard; at-will)<br />
Statue (Resist 25 all, no actions except Minor to leave stone form)<br />
Skills: Stealth +12<br />
Str (+9), Dex (+7), Wis (+7), Con (+7), Int (+3), Cha (+4)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Hook Horror, Level 13 Soldier</strong><br />
Large Aberrant Beast<br />
Init +11; Senses darkvision; Perception +15<br />
HP 150; Bloodied 75<br />
AC 30; Fortitude 27 Reflex 24 Will 23<br />
Speed 6<br />
m Claw (Standard; at-will)<br />
Reach 2; +21 vs. AC; 1d10+8 AND Followup<br />
Followup: +19 vs. Fort; Large or smaller; pull 1 AND Restrained. Only 1 at a time<br />
M Feast (Standard; at-will)<br />
+21 vs. AC; Restrained only; 3d10+8<br />
M Fling (Standard; at-will)<br />
+21 vs. Fort; Restrained only; 2d10+8 AND push 4 AND knock prone<br />
Lethal<br />
+4 attack against bloodied targets<br />
Str (+14), Dex (+11), Wis (+10), Con (+12), Int (+3), Cha (+7)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Spined Devil, Level 6 Skirmisher</strong><br />
Medium Immortal Humanoid (Devil)<br />
Init +5 Speed 5 Fly 7<br />
Senses Nethersight, Perception +5<br />
Resists Fire 20<br />
AC 20 Fort 18 Ref 18 Will 18<br />
HP/Blooded 47/23<br />
ATTACKS<br />
Melee 2 claws +9 vs AC each; 2d4+4<br />
Spine Rain Standard, Ranged 10; +9 Dex vs. Ref; 1d6+2 + 2d6 Fire AND Poison 5, Slowed while Poisoned.<br />
SKILLS Spot +10<br />
Str 19 (+7), Dex 14 (+5), Con 15 (+5), Int 15 (+5), Wis 14 (+5), Cha 15 (+5)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Gnoll Huntmaster, Level 5 Artillery</strong><br />
Medium natural humanoid XP 200<br />
Initiative +6 Senses Perception +11; low-light vision<br />
HP 50; Bloodied 25<br />
AC 19; Fortitude 16, Reflex 17, Will 14<br />
Speed 7<br />
m Handaxe (standard; at-will) * Weapon<br />
+9 vs. AC; 1d6 + 3 damage, or 1d6 + 5 damage while bloodied;<br />
see also pack attack.<br />
r Longbow (standard; at-will) * Weapon<br />
Range 20/40; +10 vs. AC; 1d10 + 4 damage, or 1d10 + 6 damage<br />
while bloodied; see also pack attack.<br />
Pack Attack<br />
The gnoll huntmaster deals an extra 5 damage on melee and<br />
ranged attacks against an enemy that has two or more of the<br />
huntmaster&#8217;s allies adjacent to it.<br />
Alignment Chaotic evil Languages Abyssal, Common<br />
Skills Intimidate +7, Stealth +11<br />
Str 16 (+5), Dex 19 (+6) ,Wis 14 (+4), Con 14 (+4), Int 8 (+1), Cha 7 (+0)<br />
Equipment leather armor, handaxe, longbow, quiver of 30 arrows</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Gnoll Marauder, Level 6 Brute</strong><br />
Medium natural humanoid XP 250<br />
Initiative +5 Senses Perception +7; low-light vision<br />
HP 84; Bloodied 42<br />
AC 18; Fortitude 18, Reflex 15, Will 15<br />
Speed 7<br />
m Spear (standard; at-will) * Weapon<br />
+10 vs. AC; 1d8 + 6 damage, or 1d8 + 8 while bloodied; see also<br />
quick bite and pack attack.<br />
m Quick Bite (free; at-will)<br />
After the gnoll marauder makes a successful melee attack<br />
against a bloodied enemy, it makes a bite attack against the same<br />
target: +7 vs. AC; 1d6 + 2 damage, or 1d6 + 4 while bloodied.<br />
Pack Attack<br />
The gnoll marauder deals an extra 5 damage on melee and<br />
ranged attacks against an enemy that has two or more of the<br />
marauder&#8217;s allies adjacent to it.<br />
Alignment Chaotic evil Languages Abyssal, Common<br />
Skills Intimidate +3, Stealth +10<br />
Str 20 (+8), Dex 14 (+5), Wis 14 (+5), Con 14 (+5), Int 9 (+2), Cha 7 (+1)<br />
Equipment leather armor, light shield, spear</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Gnoll Claw Fighter  Level 6 Skirmisher </strong><br />
Medium Natural Humanoid XP 250<br />
Initiative: +7<br />
Senses: Perception +6; low-light vision<br />
HP 70; Bloodied 35<br />
AC 20; Fortitude 18, Reflex 16, Will 15<br />
Speed 8; see also mobile melee attack<br />
M Claw (standard; at-will)<br />
+11 vs. AC; 1d6 + 4 damage, or 1d6 + 6 while bloodied; see also pack attack below<br />
M Clawing Charge (standard, when this creature charges; at-will)<br />
The gnoll claw fighter makes two claw attacks against a single target when it charges.<br />
M Mobile Melee Attack (standard; at-will)<br />
The gnoll claw fighter can move up to 4 squares and make one melee basic attack at any point during that movement. The gnoll doesn&#8217;t provoke opportunity attacks when moving away from the target of its attack.<br />
Pack Attack<br />
The gnoll claw fighter deals an extra 5 damage on melee attacks against an enemy that has two or more of the gnoll claw fighter&#8217;s allies adjacent to it.<br />
Alignment: Chaotic evil Languages: Abyssal, Common<br />
Skills: Intimidate +3<br />
Equipment: leather armor<br />
Str 19 (+7), Con 14 (+5), Dex 15 (+5), Int 9 (+2), Wis 12 (+4), Cha 7 (-1),</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Gnoll Demonic Scourge  Level 8 Brute </strong><br />
Medium Natural Humanoid XP 350<br />
Initiative: +6<br />
Senses: Perception +7; low-light vision<br />
Leader of the Pack: Area 5; allies in the aura gain a +1 bonus to attack rolls. While this creature is bloodied, the bonus increases to +2.<br />
HP 106; Bloodied 53<br />
AC 20; Fortitude 21, Reflex 18, Will 18<br />
Speed 6<br />
M Heavy Flail (standard; at-will) * Weapon<br />
+13 vs. AC; 2d6 + 5 damage, or 2d6 + 7 while bloodied; against a bloodied enemy, this attack also knocks the target prone; see also pack attack<br />
Bloodthirst<br />
If the gnoll demonic scourge bloodies an enemy with a melee attack, an ally adjacent to the struck enemy can make a melee attack against that enemy as an immediate reaction.<br />
Overwhelming Attack (free, encounter)<br />
The gnoll demonic scourge applies its bloodthirst power to two allies instead of one.<br />
Pack Attack<br />
The gnoll demonic scourge deals an extra 5 damage on melee attacks against an enemy that has two or more of the demonic scourge&#8217;s allies adjacent to it.<br />
Alignment: Chaotic evil Languages: Abyssal, Common<br />
Skills: Insight +10, Intimidate +13, Religion +10<br />
Equipment: chainmail, heavy flail<br />
Str 20 (+9), Con 16 (+7), Dex 14 (+6), Int 13 (+5), Wis 12 (+5), Cha 15 (+6)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Grick Level 7 Brute</strong><br />
Medium aberrant beast XP 300<br />
Initiative +4 Senses Perception +10; darkvision<br />
HP 96; Bloodied 48<br />
AC 19; Fortitude 19, Reflex 14, Will 15<br />
Resist 10 against effects that target AC<br />
Speed 6, climb 4<br />
m Tentacle Rake (standard; at-will)<br />
+10 vs AC; 2d6 +4 damage, and ongoing 5 damage (save ends)<br />
Expert Flanker<br />
The grick gains a +2 bonus to attack rolls against an enemy it is<br />
flanking.<br />
Alignment Unaligned Languages -<br />
Skills Endurance +13, Stealth +9<br />
Str 18 (+7), Dex 13 (+4), Wis 14 (+5), Con 16 (+6), Int 2 (-3), Cha 7 (+1)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Grick Alpha Level 9 Brute (Leader)</strong><br />
Large aberrant beast XP 400<br />
Intiative +5 Senses Perception +11; darkvision<br />
HP 116; Bloodied 58<br />
AC 23; Fortitude 22, Reflex 17, Will 18<br />
Resist 10 against effects that target AC<br />
Speed 7, climb 4<br />
m Tentacle Rake (standard; at-will)<br />
Reach 2; +13 vs AC; 2d6 + 5 damage and the target is grabbed<br />
(until escape) and takes ongoing 5 damage (save ends).<br />
M Vicious Bite (standard; at-will)<br />
Grabbed target only; automatic hit; 1d8 + 5 damage.<br />
Expert Flanker<br />
The grick alpha gains a +2 bonus to attack rolls against an enemy<br />
it is flanking.<br />
Pinning Grip<br />
The grick alpha&#8217;s allies gain a +2 bonus to attack rolls against an<br />
enemy grabbed by this creature.<br />
Alignment Unaligned Languages -<br />
Skills Endurance +12, Stealth +10<br />
Str 20 (+9), Dex 13 (+5), Wis 15 (+6), Con 16 (+7), Int 2 (+0), Cha 7 (+2)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Grell Level 7 Elite Soldier</strong><br />
Medium aberrant magical beast XP 600<br />
Initiative +9 Senses Perception +9; blindsight 12<br />
HP 156; Bloodied 78<br />
AC 22 (24 while the grell has an enemy grabbed); Fortitude 19,<br />
Reflex 20, Will 17<br />
Saving Throws +2<br />
Speed 1 (clumsy) fly 6 (hover)<br />
Action Points 1<br />
m Tentacle Rake (standard; at-will) * Poison<br />
Reach 2; +12 vs AC; 2d8 + 4 damage, and the target is slowed<br />
and takes a -2 penalty to attack rolls (save ends both)<br />
M Tentacle Grab (standard; at-will)<br />
Reach 2; +12 vs Fortitude. 2d8 + 4 damage, and the target is<br />
grabbed. The grell can grab only one creature at a time.<br />
Venomous Bite (minor 1/round; at-will) * Poison<br />
Grabbed target only; +12 vs AC; 1d8 + 4 damage, and the target<br />
is stunned (save ends)<br />
Alignment Evil Languages Deep Speech<br />
Skills Stealth +17<br />
Str 12 (+4), Dex 19 (+7), Wis 13 (+4), Dex 14 (+5), Int 10 (+3), Cha 9 (+2)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Grell Philosopher Level 11 Elite Controller</strong><br />
Medium aberrant magical beast XP 1,200<br />
Initiative +10 Senses Perception +12; blindsight 12<br />
HP 224; Bloodied 112<br />
AC 27; Fortitude 21, Reflex 24, Will 23<br />
Resist 20 Lightning<br />
Saving Throws +2<br />
Speed 1 (clumsy); fly 6 (hover)<br />
Action Points 1<br />
m Tentacle Rake (standard; at-will) * Poison<br />
Reach 2; +17 vs AC; 3d8+5 damage, and the target is slowed<br />
and takes a -2 penalty to attack rolls (save ends both).<br />
R Lightning Lance (standard; at-will) &#8211; Lightning<br />
Range 10; +14 vs Reflex; 3d6+6 lightning damage, and the<br />
target is blinded (save ends).<br />
A Psychic Scream (standard; recharge 3+) * Psychic, Zone<br />
Area burst 2 within 10; +14 vs Will; 3d8 + 3 psychic damage,<br />
and the target is dazed (save ends). The psychic scream is a zone<br />
that lasts until the end of the encounter. Any creature entering<br />
the zone is dazed (save ends).<br />
C Venomous Mind (standard; at-will) * Psychic<br />
Close burst 3; targets enemies, +15 vs Will; 2d8 + 5 psychic<br />
damage and the target must choose a random target for any<br />
melee attacks it makes (save ends)<br />
Alignment Evil Languages Deep Speech<br />
Skills Arcana +13, Stealth +20<br />
Str 14 (+7), Dex 21 (+10), Wis 14 (+7), Con 16 (+8), Int 16 (+8), Cha 13 (+6)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Skeletal Tomb Guardian, Level 10 Elite Brute</strong><br />
Medium Natural Animate (Undead)<br />
Init +9; Senses darkvision; Perception +12<br />
HP 112; Bloodied 56<br />
AC 23; Fortitude 22 Reflex 23 Will 20<br />
Speed 8<br />
m Scimitar (Standard; at-will) * Weapon<br />
+16 vs. AC; 1d8+6<br />
M Twin Scimitars (Standard; at-will) * Weapon<br />
Make two Scimitar attacks<br />
M Bloodletting (Immediate, when an enemy becomes bloodied by a melee attack; at-will) * Weapon<br />
A scimitar attack against that enemy<br />
M Cascade of Steel (Standard; at-will) * Weapon<br />
+16 vs. AC; 1d8+6 AND repeat. Maximum 4 attacks<br />
M Looming Threat (Reaction, when an adjacent enemy shifts; at-will) * Weapon<br />
A Scimitar attack against that enemy<br />
M Sudden Riposte (Immediate, when an adjacent enemy misses with a melee attack; at-will) * Weapon<br />
A scimitar attack against that enemy<br />
Multiple Threats<br />
Adjacent enemies are flanked<br />
Str 12 (+6), Dex 22 (+11), Wis 14 (+7), Con 16 (+8), Int 4 (+2), Cha 10 (+5)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Dwarf Warlord, Level 12 Soldier (Leader)</strong><br />
Medium Natural Humanoid<br />
Init +11; Senses perception +11<br />
HP 83; Bloodied 41<br />
AC 28; Fortitude 23 Reflex 21 Will 17<br />
Speed 5<br />
m +3 Battleaxe (Standard; at-will) * Weapon<br />
+17 vs. AC; 1d12+8<br />
r +3 Crossbow (Standard; at-will) * Weapon<br />
Range 15/30; +15 vs. AC; 1d8+3<br />
M Drive into Peril (Standard; Recharge 5) * Weapon<br />
+17 vs. AC; 1d12+8 AND push 3 (no damage and push 1 on a miss). If enemy ends adjacent to an ally other than you, that ally can make an immediate basic melee attack against it<br />
C Hold the line (Standard; Recharge 6)<br />
Close burst 5; Allies get +4 AC untill end of this creature&#8217;s next turn.<br />
Rally the Troops (Immediate; Recharge 4)<br />
Range 5; target ally can use a healing surge<br />
Skills: Endurance +10, Perception +11<br />
Str +11 Dex +6 Wis +6<br />
Con +8 Int +9 Cha +7</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
<strong> Shadow Demon  Level 11 Skirmisher</strong><br />
Medium Elemental Humanoid (Demon)<br />
AC 25, Fort 23, Ref 24, Will 22, HP 72, Bloodied 36, Init +8, Spd 2, Fly 8 (Hv)<br />
Senses: darkvision; Perception +6<br />
Attacks: Melee Claw +13 vs Ref; 2d6+4 AND shadow drain (save ends; see text)<br />
Shadow Drain Ongoing necrotic 5; save -5 until ends turn at least 5 from this creature, shadow creatures, or others afflicted by shadow drain.<br />
Limited Powers: Devouring Shadow Immediate, when first Bloodied; teleport adjacent to creature within 10 affected by shadow drain, 2d6+7 necrotic.<br />
Abilities: Deathport Immediate, when creature within 10 at 0 hp; teleport to its square.<br />
Skills Stealth +13</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong> Balhannoth  Level 13 Skirmisher</strong><br />
Large Aberrant Magical Beast<br />
AC 27, Fort 26, Ref 22, Will 25, HP 80, Bloodied 40, Init +12, Spd 5, Clb 5<br />
Senses darkvision, Perception +13<br />
Attacks: Melee Tentacle Reach 3; +19 vs AC, 2d6+8 AND push/pull 3<br />
Sneak Attack +3d6 damage with combat adv<br />
Limited Powers: Reality Distortion Move; teleport 5 AND combat adv against all adjacent after teleport. Recharge 4 5 6.<br />
Tentacle Flurry Standard; Melee attack against each in reach. Recharge 5 6.<br />
Warp Attack Reaction; if attacked by enemy within 3, roll d20: 1-9 miss and pull attacker 1; 10+ resolve normally. Recharge 4 5 6.<br />
Skills: Stealth +17.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong> Spectral Panther  Level 9 Lurker</strong><br />
Medium Shadow Beast<br />
AC 24, Fort 21, Ref 23, Will 19, HP 46, Bloodied 23, Init +13, Spd 7<br />
Senses Perception +7<br />
Attacks: Melee Claw +17 vs AC, 1d8+5<br />
Melee Shadow Pounce Requires combat advantage; +14 vs AC; 3d8+5; charge OK.<br />
Abilities: Invisibility Standard, in spectral form only, invisibility 1 rd. Visible when leaves spectral form.<br />
Spectral Form Standard; insubstantial, phasing, can’t attack. Free action to leave spectral form.<br />
Skills: Stealth +12 (+17 in spectral form)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
<a href="http://dnd4.com/wp-content/uploads/2008/03/bodak.jpg" title="D&amp;d 4.0 Bodak" target="_blank"><img src="http://dnd4.com/wp-content/uploads/2008/03/bodak.thumbnail.jpg" alt="D&amp;d 4.0 Bodak" style="border: 0px solid ; float: right" hspace="0" vspace="0" /></a><strong>Bodak Skulk</strong><br />
<em>Bodaks are heartless creatures that kill for the sake of killing, serving their own desires or the desires of an even crueler master.</em><br />
Medium shadow humanoid (undead)<br />
<strong>Level 16 Lurker</strong><br />
XP 1,400<br />
<strong>Initiative</strong> +16<br />
<strong>Senses</strong> Perception +10; darkvision<br />
<strong>Agonizing Gaze</strong> (<strong>Fear</strong>, <strong>Necrotic</strong>) aura 5; a creature in the aura that makes a melee or ranged attack against the bodak skulk takes 5 necrotic damage before the attack roll is made and takes a -2 penalty to the attack roll.<br />
<strong>HP</strong> 124; <strong>Bloodied</strong> 62<br />
<strong>AC</strong> 29, <strong>Fortitude</strong> 29, <strong>Reflex</strong> 27, <strong>Will</strong> 29<br />
<strong>Immune</strong> disease, poison; <strong>Resist</strong> 15 necrotic; <strong>Vulnerable</strong> 5 radiant; a bodak skulk that takes radiant damage cannot weaken a target until the end of its next turn.<br />
<strong>Speed</strong> 6<br />
<strong>Slam</strong> (standard; at-will) <strong>* Necrotic</strong><br />
+21 vs. AC; 1d6 + 5 damage plus 2d6 necrotic damage, and the target is weakened until the end of the bodak skulk&#8217;s next turn.<br />
<strong>Death Gaze</strong> (standard; encounter) <strong>* Necrotic</strong><br />
Range 10; targets a living creature; +19 vs. Fortitude; If the target is weakened, it is reduced to 0 hit points; otherwise, the target takes 1d6 + 6 necrotic damage and loses 1 healing surge.<br />
<strong>Spectral Form</strong> (standard; at-will)<br />
The bodak skulk turns invisible and gains the insubstantial and phasing qualities. It can do nothing but move in spectral form, and it can return to its normal form as a free action.<br />
<strong>Alignment</strong> Evil<br />
<strong>Languages</strong> Common<br />
<strong>Str</strong> 21 (+13) <strong>Dex</strong> 19 (+12) <strong>Wis</strong> 15 (+10)<br />
<strong>Con</strong> 22 (+14) <strong>Int</strong> 6 (+6) <strong>Cha</strong> 23 (+14)<br />
<strong>Tactics: </strong>The bodak skulk approaches undetected using <em>spectral form</em> and then waits for an opportunity to gain combat advantage. When it&#8217;s poised to attack, the bodak reverts to normal form and attempts to weaken a foe with its slam attack. It fixes its <em>death gaze</em> on the first enemy it weakens.</p>
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<p><strong>Bodak Reaver</strong><br />
Medium shadow humanoid (undead)<br />
<strong>Level 18 Soldier</strong><br />
XP 2,000<br />
<strong>Initiative</strong> +16<br />
<strong>Senses</strong> Perception +17; darkvision<br />
<strong>Agonizing Gaze</strong> (<strong>Fear</strong>, <strong>Necrotic</strong>) aura 5; a creature in the aura that makes a melee or ranged attack against the bodak skulk takes 5 necrotic damage before the attack roll is made and takes a -2 penalty to the attack roll.<br />
<strong>HP</strong> 175; <strong>Bloodied</strong> 87<br />
<strong>AC</strong> 31, <strong>Fortitude</strong> 31, <strong>Reflex</strong> 30, <strong>Will</strong> 31<br />
<strong>Immune</strong> disease, poison; <strong>Resist</strong> 20 necrotic; <strong>Vulnerable</strong> 5 radiant; a bodak skulk that takes radiant damage cannot weaken a target until the end of its next turn.<br />
<strong>Speed</strong> 5<br />
<strong>Greataxe</strong> (standard; at-will) <strong>* Necrotic, Weapon</strong><br />
+23 vs. AC; 1d12 + 6 damage (crit 2d12 + 18) plus 1d8 necrotic damage, and the target is dazed and weakened (save ends both).<br />
<strong>Death Gaze</strong> (standard; encounter) <strong>* Necrotic</strong><br />
Range 10; targets a living creature; +20 vs. Fortitude; If the target is weakened, it is reduced to 0 hit points; otherwise, the target takes 1d6 + 6 necrotic damage and loses 1 healing surge.<br />
<strong>Death Drinker * Healing</strong><br />
If a living creature is reduced to 0 hit points within 5 squares of the bodak reaver, the reaver gains a +1 bonus to attack rolls until the end of it&#8217;s next turn as well as 15 temporary hit points.<br />
<strong>Alignment</strong> Evil<br />
<strong>Languages</strong> Common<br />
<strong>Str</strong> 22 (+15) <strong>Dex</strong> 21 (+14) <strong>Wis</strong> 16 (+12)<br />
<strong>Con</strong> 23 (+15) <strong>Int</strong> 10 (+9) <strong>Cha</strong> 23 (+15)<br />
<strong>Tactics:</strong> This bodak reaver wades into combat wielding its greataxe and taking advantage of its <em>agonizing gaze</em>.  A bodak reaver will sometimes slay an allied minions to reap the benefits of its <em>death drinker</em> power.</p>
<p><strong>Bodak Lore:</strong> A character knows the following information with a successful Religion check.<br />
<strong>DC 20:</strong> Bodaks are undead humanoids with strong ties to the Shadowfell.  Its visage is so ghastly that it can kill with a look.<br />
<strong>DC 30:</strong> When a nightwalker slays a humanoid, that nightwalker can ritually transform the slain creature&#8217;s body and spirit into a bodak. The bodak then acts at the nightwalker&#8217;s behest, serving whomever its master dictates.</p>
<p><strong>Encounter Groups: </strong>An enslaved bodak collaborates with other shadow or undead creatures.<br />
<strong>Level 18 Encounter (XP 10,000)</strong><br />
2 bodak reavers (level 18 soldier)<br />
1 cambion hellfire magus (level 18 artillery)<br />
2 slaughter wights (level 18 brute)</p>
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<p><strong>Boneclaw</strong><a href="http://dnd4.com/wp-content/uploads/2008/03/boneclaw.jpg" title="D&amp;d 4e Boneclaw" target="_blank"><img src="http://dnd4.com/wp-content/uploads/2008/03/boneclaw.thumbnail.jpg" alt="D&amp;d 4e Boneclaw" style="border: 0px solid ; float: right" hspace="0" vspace="0" /></a><br />
<em>Boneclaws are magically constructed undead built to hunt and slay the living. Liches, deathpriests of Orcus, shadar-kai necromancers, and other vile individuals use them as guards and agents. Their skewerlike claws contract and extend from moment to moment, sometimes instantly reaching a length of 10 feet or more before slowly contracting.</em><br />
Large shadow animate (undead)<br />
<strong>Level 14 Soldier</strong><br />
XP 1,000<br />
<strong>Initiative</strong> +15<br />
<strong>Senses</strong> Perception +13; darkvision<br />
<strong>HP</strong> 136; <strong>Bloodied</strong> 68; see also <em>necrotic pulse</em><br />
<strong>AC</strong> 30, <strong>Fortitude</strong> 24, <strong>Reflex</strong> 27, <strong>Will</strong> 25<br />
<strong>Immune</strong> disease, poison; <strong>Resist</strong> 20 necrotic; <strong>Vulnerable</strong> 5 radiant<br />
<strong>Speed</strong> 8<br />
<strong>Claw</strong> (standard; at-will)<br />
Reach 3; +20 vs. AC; 1d12 + 6 damage.<br />
<strong>Necrotic Pulse</strong> (immediate reaction, when first bloodied; encounter) <strong>* Healing, Necrotic</strong><br />
Close burst 10; undead allies in the burst regain 10 hit points, and enemies in the burst take 10 necrotic damage.<br />
<strong>Relentless Opportunist</strong><br />
If the boneclaw hits with an opportunity attack, it makes another opportunity attack against the same target the next time it provokes during its current turn.<br />
<strong>Threatening Reach</strong><br />
The boneclaw can make opportunity attacks against all enemies within reach (3 squares).<br />
<strong>Alignment</strong> Evil<br />
<strong>Languages</strong> Common<br />
<strong>Skills</strong> Intimidate +16, Stealth +18<br />
<strong>Str</strong> 17 (+10) <strong>Dex</strong> 23 (+13) <strong>Wis</strong> 12 (+8)<br />
<strong>Con</strong> 16 (+10) <strong>Int</strong> 10 (+7) <strong>Cha</strong> 18 (+11)<br />
<strong>Tactics: </strong>A boneclaw impales foes with its claws, relying on its threatening reach to discourage enemies from fleeing.<br />
<strong><br />
Lore:</strong> A character knows the following information with a successful Religion check.<br />
<strong>DC 20:</strong> Boneclaws are intelligent undead constructs that enjoy hunting and slaying living creatures.<br />
<strong>DC 25:</strong> One creates a boneclaw by means of a dark ritual that binds a powerful evil soul to a specially prepared amalgamation of undead flesh and bone. The exact ritual is a closely guarded secret known only to a handful of liches and necromancers. Cabals that wish to possess the knowledge of boneclaw creation have resorted to diplomacy, theft, and clandestine warfare to acquire the ritual.<br />
<strong>DC 30:</strong> Although rumor holds that the first boneclaws were created by a powerful lich in the service of Vecna, the truth is that a coven of hags led by a powerful night hag named Grigwartha created the first boneclaw over a century ago. They invented a ritual that combines the flesh and bones from ogres along with the trapped soul of an oni. Although the materials can vary, the ritual is the same among those who know it.<br />
<strong>DC 35:</strong> Grigwartha trades her knowledge of the boneclaw creation ritual for favors she can later call upon. As such, she has a vast network of individuals and creatures that owe her a debt for the ritual.</p>
<p><strong>Encounter Groups:</strong> Boneclaws can appear in any setting, always serving evil.  They act as guardians, soldiers, and even assassins.<br />
<strong>Level 14 Encounter (XP 5,000)</strong><br />
2 boneclaws (level 14 soldier)<br />
1 lich (level 14 elite controller)<br />
1 shield guardian (level 14 soldier)</p>
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<p><strong>Chuul, Level 10 Soldier</strong><br />
Large aberrant magical beast (aquatic) XP 500<br />
Initiative +10; Senses Perception +9; darkvision<br />
HP 109; Bloodied 54<br />
AC 27; Fortitude 26, Reflex 20, Will 21<br />
Speed 6, swim 6<br />
m Claw (standard; at-will)<br />
Reach 2; +17 vs. AC; 1d6+6 damage, or 3d6+6 damage against an immobilized creature<br />
M Double Attack (standard; at-will) * Paralysis, Poison<br />
The chuul makes two claw attacks. If both attacks hit a single target, the chuul makes a secondary attack against the same target with its tentacles. Secondary Attack: +14 vs. Fortitude; the target is immobilized (save ends)<br />
Tentacle Net * Paralysis, Poison<br />
A creature hit by a chuul&#8217;s opportunity attack is immobilized until the end of the chuul&#8217;s next turn.<br />
Alignment Unaligned; Languages Deep Speech<br />
Str 22 (+11) Dex 16 (+8) Wis 18 (+9)<br />
Con 21 (+10) Int 4 (+2) Cha 14 (+7)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Chuul Juggernaut, Level 23 Elite Soldier </strong><br />
Huge aberrant magical beast (aquatic) XP 10,700<br />
Initiative +17; Senses Perception +17; darkvision<br />
Psychic Moan (psychic) aura 1; a chuul juggernaut exudes a constant hum of psychic energy. Enemies in the aura take a -2 penalty to Will defense and gain vulnerable 5 psychic.<br />
HP 434; Bloodied 217<br />
AC 39; Fortitude 37 Reflex 31 Will 33<br />
Saving Throws +2<br />
Speed 7, swim 7<br />
Action Points 1<br />
m Claw (standard; at-will)<br />
Reach 3; +30 vs. AC; 2d8+8 damage, or 5d8+8 damage against an immobilized creature.<br />
M Double Attack (standard; at-will) * Paralysis, Poison<br />
The chuul juggernaut makes two claw attacks. If both claw attacks hit a single target, the chuul juggernaut makes a secondary attack against the same target with its tentacles. Secondary Attack: +28 vs. Fortitude; the target is immobilized (save ends).<br />
R Psychic Lure (standard; at-will) * Psychic<br />
Range 10; +29 vs. Will; 2d10+3 psychic damage, and the target is pulled 5 squares.<br />
Tentacle Net * Paralysis, Poison<br />
A creature hit by a chuul juggernaut&#8217;s opportunity attack is immobilized until the end of the juggernaut&#8217;s next turn.<br />
Alignment Unaligned; Languages Deep Speech<br />
Str 27 (+19) Dex 19 (+15) Wis 22 (+17)<br />
Con 25 (+18) Int 4 (+8) Cha 16 (+14)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
<strong> Ice Archon, Level 19 Soldier</strong><br />
Medium Elemental Humanoid (Cold)<br />
Init +21 Spd 6<br />
AC 36 Fort 33 Ref 31 Will 29<br />
HP 117/58<br />
Senses Perception +13<br />
Resist cold 25<br />
Attacks Warhammer +23 vs AC; 1d10+9+5 cold AND Slowed 1 rd<br />
Relentless Strike: +4 attack and +10 damage to Slowed<br />
Abilities: Icy Ground Adjacent squares difficult terrain, cold creatures not affected<br />
Str 28 (+18) Con 18 (+13) Dex 24 (+16) Int 12 (+10) Wis 18 (+13) Cha 12 (+10)<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong> Chuul, Level 10 Soldier</strong><br />
Large aberrant magical beast (aquatic) XP 500<br />
<strong>Initiative </strong>+10; <strong>Senses Perception</strong> +9; darkvision<br />
<strong>HP </strong>109; <strong>Bloodied </strong>54<br />
AC 27; <strong>Fortitude </strong>26, <strong>Reflex </strong>20, <strong>Will </strong>21<br />
Speed 6, swim 6<br />
m <strong>Claw </strong>(standard; at-will)<br />
Reach 2; +17 vs. AC; 1d6+6 damage, or 3d6+6 damage against an immobilized creature<br />
M <strong>Double Attack</strong> (standard; at-will) * <strong>Paralysis, Poison</strong><br />
The chuul makes two claw attacks. If both attacks hit a single target, the chuul makes a secondary attack against the same target with its tentacles. Secondary Attack: +14 vs. Fortitude; the target is immobilized (save ends)<br />
<strong> Tentacle Net</strong> * <strong>Paralysis, Poison</strong><br />
A creature hit by a chuul&#8217;s opportunity attack is immobilized until the end of the chuul&#8217;s next turn.<br />
Alignment Unaligned; Languages Deep Speech<br />
<strong>Str </strong>22 (+11) <strong>Dex </strong>16 (+8) <strong>Wis </strong>18 (+9)<br />
<strong>Con </strong>21 (+10) <strong>Int </strong>4 (+2) <strong>Cha </strong>14 (+7)</p>
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<p><strong>Chuul Juggernaut, Level 23 Elite Soldier  </strong><br />
Huge aberrant magical beast (aquatic) XP 10,700<br />
Initiative +17; Senses Perception +17; darkvision<br />
Psychic Moan (psychic) aura 1; a chuul juggernaut exudes a constant hum of psychic energy. Enemies in the aura take a -2 penalty to Will defense and gain vulnerable 5 psychic.<br />
HP 434; Bloodied 217<br />
AC 39; Fortitude 37 Reflex 31 Will 33<br />
Saving Throws +2<br />
Speed 7, swim 7<br />
Action Points 1<br />
m Claw (standard; at-will)<br />
Reach 3; +30 vs. AC; 2d8+8 damage, or 5d8+8 damage against an immobilized creature.<br />
M Double Attack (standard; at-will) * Paralysis, Poison<br />
The chuul juggernaut makes two claw attacks. If both claw attacks hit a single target, the chuul juggernaut makes a secondary attack against the same target with its tentacles. Secondary Attack: +28 vs. Fortitude; the target is immobilized (save ends).<br />
R Psychic Lure (standard; at-will) * Psychic<br />
Range 10; +29 vs. Will; 2d10+3 psychic damage, and the target is pulled 5 squares.<br />
Tentacle Net * Paralysis, Poison<br />
A creature hit by a chuul juggernaut&#8217;s opportunity attack is immobilized until the end of the juggernaut&#8217;s next turn.<br />
Alignment Unaligned; [b]Languages Deep Speech<br />
[b]Str 27 (+19) Dex 19 (+15) Wis 22 (+17)<br />
Con 25 (+18) Int 4 (+8) Cha 16 (+14)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Cavern Choker Level 4 Lurker</strong><br />
Small natural humanoid XP 175<br />
Initiative +9 Senses Perception +3, darkvision<br />
HP 42; Bloodied 21<br />
AC 17 (see also chameleon hide); Fortitude 15, Reflex 15, Will 13<br />
Speed 6, climb 6 (spider climb)<br />
m Tentacle Claw (standard; at-will)<br />
Reach 2; +9 vs AC; 1d8+3 damage and the target is grabbed<br />
(until escape). A target trying to escape the grab takes a -4<br />
penalty to the check.<br />
M Choke (standard; at-will)<br />
Grabbed target only. +9 vs Fortitude; 1d8+3 damage.<br />
Chameleon Hide (minor; at-will)<br />
The cavern choker gains concealment until the start of its next turn.<br />
It can&#8217;t use this power while grabbing or creature or while grabbed.<br />
Body Shield (immediate interrupt, when targeted by a melee or a<br />
ranged attack against Reflex or AC; recharge when the choker<br />
makes a successful tentacle claw or choke attack)<br />
The cavern choker makes its grabbed victim the target instead.<br />
The choker cannot use this power to redirect attacks made by a<br />
creature it is currently grabbing.<br />
Alignment Unaligned Languages Common<br />
Skills Stealth +10<br />
Str 17 (+5) Dex 17 (+5) Wis 13 (+3)<br />
Con 12 (+3) Int 6 (+0) Cha 6 (+0)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Feygrove Choker Level 12 Lurker</strong><br />
Medium fey humanoid XP 700<br />
Initiative +14 Senses Perception +7; low-light vision<br />
HP 91; Bloodied 45<br />
AC 24; Fortitude 22, Reflex 22, Will 19<br />
Speed 8 (forest walk), climb 8 (spider climb)<br />
m Tentacle Claw (standard; at-will)<br />
Reach 3; +17 vs AC; 2d6+4 damage, and the target is grabbed<br />
(until escape). A target trying to escape the grab takes a -4<br />
penalty to the check. The feygrove choker can grab up to 2<br />
creatures at once.<br />
M Choke (standard; at-will)<br />
Up to 2 grabbed targets, +17 vs Fortitude; 2d8+4 damage. The<br />
feygrove choker makes a separate attack against each grabbed<br />
target.<br />
A Vine Fetter (standard; recharge 3? )<br />
Area burst 3 within 10; nearby vines animate and snare the<br />
feygrove choker&#8217;s enemies, +15 vs Reflex; the target is restrained<br />
(save ends).<br />
Body Shield (immediate interrupt, when targeted by a melee or a<br />
ranged attack against Reflex or AC; recharges when the choker<br />
makes a successful tentacle claw or choke attack)<br />
The cavern choker makes its grabbed victim the target instead.<br />
The choker cannot use this power to redirect attacks made by a<br />
creature it is currently grabbing.<br />
Chameleon Hide (minor; at-will)<br />
The feygrove choker gains concealment until the start of its next<br />
turn. It can&#8217;t use this power while grabbing a creature or while<br />
grabbed.<br />
Alignment Unaligned Languages Elven<br />
Skills Stealth +15<br />
Str 19 (+10) Dex 18 (+10) Wis 13 (+7)<br />
Con 13 (+7) Int 6 (+4) Cha 6 (+4)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Gnoll Huntmaster		Level 5 Artillery</strong><br />
Medium natural humanoid			XP 200<br />
Initiative +6		Senses Perception +14, low light vision<br />
HP 50; Bloodied 25<br />
AC 19; Fortitude 16, Reflex 15, Will 14<br />
Speed 7<br />
m Handaxe (standard; at-will) * Weapon<br />
+9 vs AC; 1d6+3 damage or 1d6+5 damage while bloodied;<br />
see also pack attack.<br />
r Longbow (standard; at-will) * Weapon<br />
Range 20/40; +10 vs AC; 1d10+4 damage or 1d10+6 damage<br />
while bloodied; see also pack attack<br />
Pack Attack<br />
The gnoll huntmaster deals an extra 5 damage on melee and<br />
ranged attacks against an enemy who has two or more of the<br />
huntmaster&#8217;s allies adjacent to it.<br />
<strong>Alignment </strong>Chaotic Evil		<strong>Languages </strong>Abyssal, Common<br />
Skills Intimidate +7, Stealth +11<br />
<strong>Str </strong>16 (+5)		<strong>Dex </strong>19 (+6)		<strong>Wis </strong>14 (+4)<br />
<strong>Con </strong>14 (+4)		<strong>Int </strong>8 (+1)		<strong>Cha </strong>7 (+0)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Gnoll Marauder				Level 6 Brute</strong><br />
Medium natural humanoid				XP 250<br />
<strong>Initiative </strong>+5		<strong>Senses Perception</strong> +7, low light vision<br />
<strong> HP </strong>84; <strong>Bloodied </strong>42<br />
<strong>AC </strong>18; <strong>Fortitude </strong>18, <strong>Reflex </strong>15, <strong>Will </strong>15<br />
<strong>Speed </strong>7<br />
m <strong>Spear </strong>(standard; at-will) * <strong>Weapon</strong><br />
+10 vs AC; 1d8+6 damage or 1d8+8 while bloodied; see also<br />
quick bite and pack attack<br />
m <strong>Quick Bite</strong> (free; at-will)<br />
After the gnoll marauder makes a successful melee attack<br />
against a bloodied enemy, it takes a bite attack against the same<br />
target: +7 vs AC; 1d6+2 damage or 1d6+4 damage while bloodied.<br />
<strong> Pack Attack</strong><br />
The gnoll marauder deals an extra 5 damage on melee attacks<br />
against an enemy that has two or more of the marauder&#8217;s allies<br />
adjacent to it.<br />
<strong>Alignment </strong>Chaotic Evil		<strong>Languages </strong>Abyssal, Common<br />
<strong>Skills </strong>Intimidate +3, Stealth +10<br />
<strong>Str </strong>20 (+8)		<strong>Dex </strong>14 (+5)		<strong>Wis </strong>14 (+5)<br />
<strong>Con </strong>14 (+5)		<strong>Int </strong>9 (+2)		<strong>Cha </strong>7 (+3)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Gnoll Huntmaster, Level 5 Artillery</strong><br />
Medium natural humanoid XP 200<br />
<strong>Initiative</strong> +6         <strong>Senses</strong> Perception +11; low-light vision<br />
<strong>HP</strong> 50; <strong>Bloodied</strong> 25<br />
<strong>AC</strong> 19; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 17, <strong>Will</strong> 14<br />
<strong>Speed</strong> 7<br />
m <strong>Handaxe</strong> (standard; at-will) * <strong>Weapon</strong><br />
+9 vs. AC; 1d6 + 3 damage, or 1d6 + 5 damage while bloodied;<br />
see also pack attack.<br />
r  <strong>Longbow</strong> (standard; at-will) * <strong>Weapon</strong><br />
Range 20/40; +10 vs. AC; 1d10 + 4 damage, or 1d10 + 6 damage<br />
while bloodied; see also pack attack.<br />
<strong>Pack Attack</strong><br />
The gnoll huntmaster deals an extra 5 damage on melee and<br />
ranged attacks against an enemy that has two or more of the<br />
huntmaster&#8217;s allies adjacent to it.<br />
<strong>Alignment</strong> Chaotic evil          <strong>Languages</strong> Abyssal, Common<br />
<strong>Skills</strong> Intimidate +7, Stealth +11<br />
<strong>Str</strong> 16 (+5)          <strong>Dex</strong> 19 (+6)         <strong>Wis</strong> 14 (+4)<br />
<strong>Con</strong> 14 (+4)         <strong>Int</strong> 8 (+1)            <strong>Cha</strong> 7 (+0)<br />
<strong>Equipment</strong> leather armor, handaxe, longbow, quiver of 30 arrows</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Gnoll Claw Fighter, Level 6 Skirmisher</strong><br />
Medium natural humanoid XP 250<br />
<strong>Initiative</strong> +7         <strong>Senses</strong> Perception +6; low-light vision<br />
<strong>HP</strong> 70; <strong>Bloodied</strong> 35<br />
<strong>AC</strong> 20; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 16, <strong>Will</strong> 15<br />
<strong>Speed</strong> 8; see also mobile attack<br />
m <strong>Claw</strong> (standard; at-will)<br />
+11 vs. AC; 1d6 + 4 damage, or 1d6+6 while bloodied; see also<br />
pack attack below<br />
m <strong>Clawing Charge</strong> (standard, when this creature charges; at-will)<br />
The gnoll claw fighter makes two claw attacks against a single<br />
target when it charges.<br />
m <strong>Mobile Melee Attack</strong> (standard; at-will)<br />
The gnoll claw fighter can move up to 4 squares and make one<br />
melee basic attack at any point during that movement.  The gnoll<br />
doesn&#8217;t provoke opportunity attacks when moving away from the<br />
target of its attack<br />
<strong>Pack Attack</strong><br />
The gnoll claw fighter deals an extra 5 damage on melee and<br />
ranged attacks against an enemy that has two or more of the<br />
gnoll claw fighter&#8217;s allies adjacent to it.<br />
<strong>Alignment</strong> Chaotic evil          <strong>Languages</strong> Abyssal, Common<br />
<strong>Skills</strong> Intimidate +3<br />
<strong>Str</strong> 19 (+7)          <strong>Dex</strong> 15 (+5)         <strong>Wis</strong> 12 (+4)<br />
<strong>Con</strong> 14 (+5)         <strong>Int</strong> 9 (+2)            <strong>Cha</strong> 7 (+1)<br />
<strong>Equipment</strong> leather armor</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Gnoll Marauder, Level 6 Brute</strong><br />
Medium natural humanoid XP 250<br />
<strong>Initiative</strong> +5         <strong>Senses</strong> Perception +7; low-light vision<br />
<strong>HP</strong> 84; <strong>Bloodied</strong> 42<br />
<strong>AC</strong> 18; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 15, <strong>Will</strong> 15<br />
<strong>Speed</strong> 7<br />
m <strong>Spear</strong> (standard; at-will) * <strong>Weapon</strong><br />
+10 vs. AC; 1d8 + 6 damage, or 1d8 + 8 while bloodied; see also<br />
quick bite and pack attack.<br />
m <strong>Quick Bite</strong> (free; at-will)<br />
After the gnoll marauder makes a successful melee attack<br />
against a bloodied enemy, it makes a bite attack against the same<br />
target: +7 vs. AC; 1d6 + 2 damage, or 1d6 + 4 while bloodied.<br />
<strong>Pack Attack</strong><br />
The gnoll marauder deals an extra 5 damage on melee and<br />
ranged attacks against an enemy that has two or more of the<br />
marauder&#8217;s allies adjacent to it.<br />
<strong>Alignment</strong> Chaotic evil          <strong>Languages</strong> Abyssal, Common<br />
<strong>Skills</strong> Intimidate +3, Stealth +10<br />
<strong>Str</strong> 20 (+8)          <strong>Dex</strong> 14 (+5)         <strong>Wis</strong> 14 (+5)<br />
<strong>Con</strong> 14 (+5)         <strong>Int</strong> 9 (+2)            <strong>Cha</strong> 7 (+1)<br />
<strong>Equipment</strong> leather armor, light shield, spear</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Gnoll Demonic Scourge, Level 8 Brute</strong><br />
Medium natural humanoid XP 350<br />
<strong>Initiative</strong> +6         <strong>Senses</strong> Perception +7; low-light vision<br />
<strong>Leader of the Pack</strong> aura 5; allies in the aura gain +1 bonus to<br />
attack rolls.  While this creature is bloodied, the bonus increases<br />
to +2.<br />
<strong>HP</strong> 106; <strong>Bloodied</strong> 53<br />
<strong>AC</strong> 20; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 18, <strong>Will</strong> 18<br />
<strong>Speed</strong> 6<br />
m <strong>Heavy Flail</strong> (standard; at-will) * <strong>Weapon</strong><br />
+13 vs. AC; 2d6 + 5 damage, or 2d6 + 7 while bloodied; against<br />
a bloodied enemy, this attack also knocks the target prone; see<br />
also pack attack.<br />
<strong>Bloodthirst</strong><br />
If the gnoll demonic scourge bloodies an enemy with a melee<br />
attack, an ally adjacent to the struck enemy can make a melee<br />
attack against that enemy as an immediate reaction.<br />
<strong>Overwhelming Attack</strong> (free; encounter)<br />
The gnoll demoic scourge applies its bloodthirst power to two<br />
allies instead of one.<br />
<strong>Pack Attack</strong><br />
The gnoll demonic scourge deals an extra 5 damage on melee and<br />
ranged attacks against an enemy that has two or more of the<br />
demonic scourge&#8217;s allies adjacent to it.<br />
<strong>Alignment</strong> Chaotic evil          <strong>Languages</strong> Abyssal, Common<br />
<strong>Skills</strong> Insight +10, Intimidate +13, Religion +10<br />
<strong>Str</strong> 20 (+9)          <strong>Dex</strong> 14 (+6)         <strong>Wis</strong> 12 (+5(<br />
<strong>Con</strong> 16 (+7)         <strong>Int</strong> 13 (+5)          <strong>Cha</strong> 15 (+6)<br />
<strong>Equipment</strong> chainmail, heavy flail</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Grick 				Level 7 Brute</strong><br />
Medium aberrant beast 		XP 300<br />
Initiative +4	Senses Perception +10; darkvision<br />
HP 96; Bloodied 48<br />
AC 1; Fortitude 19, Reflex 14, Will 15<br />
Resist 10 against effects that target AC<br />
Speed 6, climb 4<br />
m Tentacle Rake (standard; at-will)<br />
+10 vs AC; 2d6 +4 damage, and ongoing 5 damage (save ends)<br />
Expert Flanker<br />
The grick gains a +2 bonus to attack rolls against an enemy it is<br />
flanking.<br />
Alignment Unaligned		Languages -<br />
Skills Endurance +13, Stealth +9<br />
Str 18 (+7)		Dex 13 (+4)		Wis 14 (+5)<br />
Con 16 (+6)		Int 2 (-3)		Cha 7 (+1)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Grick Alpha		Level 9 Brute (Leader)</strong><br />
Large aberrant beast			XP 400<br />
Intiative +5	Senses Perception +11; darkvision<br />
HP 116; Bloodied 58<br />
AC 23; Fortitude 22, Reflex 17, Will 18<br />
Resist 10 against effects that target AC<br />
Speed 7, climb 4<br />
m Tentacle Rake (standard; at-will)<br />
Reach 2; +13 vs AC; 2d6 + 5 damage and the target is grabbed<br />
(until escape) and takes ongoing 5 damage (save ends).<br />
M Vicious Bite (standard; at-will)<br />
Grabbed target only; automatic hit; 1d8 + 5 damage.<br />
Expert Flanker<br />
The grick alpha gains a +2 bonus to attack rolls against an enemy<br />
it is flanking.<br />
Pinning Grip<br />
The grick alpha&#8217;s allies gain a +2 bonus to attack rolls against an<br />
enemy grabbed by this creature.<br />
Alignment Unaligned		Languages -<br />
Skills Endurance +12, Stealth +10<br />
Str 20 (+9)		Dex 13 (+5)		Wis 15 (+6)<br />
Con 16 (+7)		Int 2 (+0)		Cha 7 (+2)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Grell 				Level 7 Elite Soldier</strong><br />
Medium aberrant magical beast			XP 600<br />
Initiative +9		Senses Perception +9; blindsight 12<br />
HP 156; Bloodied 78<br />
AC 22 (24 while the grell has an enemy grabbed); Fortitude 19,<br />
Reflex 20, Will 17<br />
Saving Throws +2<br />
Speed 1 (clumsy) fly 6 (hover)<br />
Action Points 1<br />
m Tentacle Rake (standard; at-will) * Poison<br />
Reach 2; +12 vs AC; 2d8 + 4 damage, and the target is slowed<br />
and takes a -2 penalty to attack rolls (save ends both)<br />
M Tentacle Grab (standard; at-will)<br />
Reach 2; +12 vs Fortitude. 2d8 + 4 damage, and the target is<br />
grabbed. The grell can grab only one creature at a time.<br />
Venomous Bite (minor 1/round; at-will) * Poison<br />
Grabbed target only; +12 vs AC; 1d8 + 4 damage, and the target<br />
is stunned (save ends)<br />
Alignment Evil		Languages Deep Speech<br />
Skills Stealth +17<br />
Str 12 (+4)		Dex 19 (+7)		Wis 13 (+4)<br />
Dex 14 (+5)		Int 10 (+3)		Cha 9 (+2)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Grell Philosopher		Level 11 Elite Controller</strong><br />
Medium aberrant magical beast			XP 1,200<br />
Initiative +10		Senses Perception +12; blindsight 12<br />
HP 224; Bloodied 112<br />
AC 27; Fortitude 21, Reflex 24, Will 23<br />
Resist 20 Lightning<br />
Saving Throws +2<br />
Speed 1 (clumsy); fly 6 (hover)<br />
Action Points 1<br />
m Tentacle Rake (standard; at-will) * Poison<br />
Reach 2; +17 vs AC; 3d8+5 damage, and the target is slowed<br />
and takes a -2 penalty to attack rolls (save ends both).<br />
R Lightning Lance (standard; at-will) &#8211; Lightning<br />
Range 10; +14 vs Reflex; 3d6+6 lightning damage, and the<br />
target is blinded (save ends).<br />
A Psychic Scream (standard; recharge 3+) * Psychic, Zone<br />
Area burst 2 within 10; +14 vs Will; 3d8 + 3 psychic damage,<br />
and the target is dazed (save ends). The psychic scream is a zone<br />
that lasts until the end of the encounter. Any creature entering<br />
the zone is dazed (save ends).<br />
C Venomous Mind (standard; at-will) * Psychic<br />
Close burst 3; targets enemies, +15 vs Will; 2d8 + 5 psychic<br />
damage and the target must choose a random target for any<br />
melee attacks it makes (save ends)<br />
Alignment Evil		Languages Deep Speech<br />
Skills Arcana +13, Stealth +20<br />
Str 14 (+7)		Dex 21 (+10)		Wis 14 (+7)<br />
Con 16 (+8)		Int 16 (+8)		Cha 13 (+6)</p>
<p><a href="http://dnd4.com/the-pit-fiend">The Pit Fiend</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Massive D&amp;D 4th Edition Update</title>
		<link>http://dnd4.com/massive-update</link>
		<comments>http://dnd4.com/massive-update#comments</comments>
		<pubDate>Sat, 01 Mar 2008 06:27:27 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/massive-update</guid>
		<description><![CDATA[New Dungeons and Dragons 4th edition Character Sheets released from WOTC Corrin Halfling Paladin Erasis Human Cleric Kathra Dwarf Fighter Riardon Eladrin Ranger Skamos Tiefling Wizard Tira Half-Elf Warlock Players Guide to 4E Quick Play Rules.doc Raiders Oakhurst v1.doc Second Son Adventure.pdf New 4e Magic Items: The list below is broken up into the following: [...]]]></description>
			<content:encoded><![CDATA[<p>New Dungeons and Dragons 4th edition Character Sheets released from WOTC<br />
<a href="http://dnd4.com/wp-content/uploads/2008/03/corrin-level-1.pdf">Corrin Halfling Paladin</a><br />
<a href="http://dnd4.com/wp-content/uploads/2008/03/erais-level-1.pdf" title="erais-level-1.pdf">Erasis Human Cleric</a><br />
<a href="http://dnd4.com/wp-content/uploads/2008/03/kathra-level-1.pdf" title="kathra-level-1.pdf">Kathra Dwarf Fighter</a><br />
<a href="http://dnd4.com/wp-content/uploads/2008/03/riardon-level-1.pdf" title="riardon-level-1.pdf">Riardon Eladrin Ranger</a><br />
<a href="http://dnd4.com/wp-content/uploads/2008/03/skamos-level-1.pdf" title="skamos-level-1.pdf">Skamos Tiefling Wizard</a><br />
<a href="http://dnd4.com/wp-content/uploads/2008/03/tira-level-1.pdf" title="tira-level-1.pdf">Tira Half-Elf Warlock</a></p>
<p><a href="http://dnd4.com/wp-content/uploads/2008/03/quick-play-rules.doc" title="quick-play-rules.doc">Players Guide to 4E Quick Play Rules.doc</a><br />
<a href="http://dnd4.com/wp-content/uploads/2008/03/raiders-of-oakhurst-v1.doc" title="raiders-of-oakhurst-v1.doc">Raiders Oakhurst v1.doc</a></p>
<p><a href="http://mikeshea.net/second_son.pdf" rel="nofollow" target="_blank">Second Son Adventure.pdf  </a></p>
<p><font size="4"><strong>New 4e Magic Items:</strong></font></p>
<p>The list below is broken up into the following:<br />
<span class="highlight"><strong>+1 Example Item (Level 2)<em> </em></strong><em>[Enhancement Modifier, Name, Level of the item]</em><br />
<strong>Implement (Example)</strong> <em>[Describes the type of Implement, wand, holy symbol ect]</em><br />
<strong>Enhancement: </strong></span><em><strong><span class="highlight"></span></strong></em><span class="highlight"><em>[Applies the listed modifier to specified type of roll]</em><br />
<strong>Critical: </strong><em>[Extra damage done when scoring a critical hit]</em><br />
<strong> Power (Example):<em> </em></strong><em>[Provides an additional power when using the item]</em><br />
</span><strong> Body Slot: </strong><em>[The armor slot this magic item uses]</em><br />
<strong>Property: </strong><em>[Gives additional properties when using the item]</em></p>
<p><span id="more-162"></span><span class="highlight"><strong>+1 Vicious Longbow (Level 2)</strong><br />
<strong>Enhancement:</strong> Attack rolls and damage rolls with weapon<br />
<strong>Critical:</strong> +1d12 damage</span><br />
<span class="highlight"><br />
<strong>+1 Symbol of Life (Level 2)</strong><br />
Implement (Holy Symbol)<br />
<strong>Enhancement: </strong> Attack rolls and damage rolls with implement<br />
<strong>Critical:</strong> +1d6 damage<br />
<strong>Power (Milestone): </strong> Free Action. Activate when you use a power that heals damage. Add +1d6 to the healing provided.<br />
<strong>Recharge: </strong> Milestone<br />
</span><br />
<span class="highlight"> <strong>+1 Dwarven Plate Armor (Level 2)</strong><br />
<strong>Enhancement:</strong> AC<br />
<strong>Property:</strong> Gain a +1 item bonus to Endurance checks.<br />
<strong>Power (Daily): </strong> Free Action. Regain hit points equal to your healing surge value. You don&#8217;t spend a healing surge when you use this power.</span></p>
<p><strong>+1 Cloak of Resistance (Level 2)</strong><br />
<strong>Body Slot:</strong> Neck<br />
<strong>Enhancement: </strong> Fortitude, Reflex, and Will defenses<br />
<strong>Power (Daily): </strong> Minor Action. Gain resist all 5 until the start of your next turn.</p>
<p><strong>Belt of Vigor (Level 2)</strong><br />
<strong>Body Slot:</strong> Waist<br />
<strong>Property:</strong> You gain a +1 item bonus to the healing provided by your healing surges.</p>
<p><strong>+1 Heavy Shield of Protection (Level 3)</strong><br />
<strong>Body Slot: </strong> Arms<br />
<strong>Enhancement: </strong> Armor Class and Reflex defense<br />
<strong>Power (Encounter):</strong> Standard Action. You and an adjacent ally gain resist all 5 until the end of your next turn.</p>
<p><span class="highlight"><strong>+1 FROST WARHAMMER [LEVEL 3]</strong><br />
This is a good weapon for a fighter to wield.<br />
<strong>Enhancement:</strong> Attack rolls and damage rolls with weapon.<br />
<strong>Critical:</strong> +1d6 cold damage.<br />
<strong>Power (Encounter):</strong> Free action. Activate when you hit with this weapon. The target takes +1d10 cold damage and is slowed until the end of your next turn (Cold).<br />
<strong><br />
+1 STAFF OF THE WAR MAGE [LEVEL 3]</strong><br />
This is a perfect implement for a wizard.<br />
Implement (Staff)<br />
<strong>Enhancement:</strong> Attack rolls and damage rolls with implement.<br />
<strong>Critical: </strong> +1d8 damage<br />
<strong>Power (Daily): </strong> Free action. Activate when you use a power with a burst or blast effect. Increase the size of the burst or blast by 1.</span></p>
<p><strong>+1 DELVER&#8217;S LEATHER ARMOR [LEVEL 3</strong><br />
This armor is good for a character in light armor, such as a warlock.<br />
<strong>Armor: </strong> Any<br />
<strong>Enhancement:</strong> AC<br />
<strong>Power (Encounter):</strong> Free action. Gain a +2 power bonus to a saving throw.</p>
<p><strong>+1 AMULET OF HEALTH [LEVEL 3]</strong><br />
This amulet is suitable for a character of any class.<br />
<strong>Body Slot:</strong> Neck<br />
<strong>Enhancement: </strong> Fortitude, Reflex, and Will defenses<br />
<strong>Property: </strong> Gain resist poison 5.</p>
<p><strong>IRONSKIN BELT [LEVEL 5]</strong><br />
This belt is suitable for a character of any class.<br />
<strong>Body Slot:</strong> Waist<br />
<strong>Power (Encounter): </strong> Minor action. Gain resist weapons 5 until the end of your next turn.</p>
<p><strong>GAUNTLETS OF OGRE POWER [LEVEL 5]</strong><br />
These gauntlets are good for a fighter, ranger, or paladin.<br />
<strong>Body Slot: </strong> Hands<br />
<strong>Property:</strong> Gain a +1 item bonus to Athletics checks and Strength ability checks (but not Strength attacks).<br />
<strong>Power (Daily):</strong> Free action. Activate when you hit with a melee attack. Add a +5 power bonus to the damage roll.</p>
<p><span class="highlight"></span></p>
<p><font size="4"><strong>New 4e Monsters:</strong></font></p>
<p><span class="highlight"><strong>Chillborn<br />
Medium Natural Animate (Undead)<br />
Level 6 Soldier</strong><br />
AC 22, FORT 21, REF 17, WILL 17, HP 48, Bloodied 24, Init +5, Spd 4<br />
<strong>Senses:</strong> Perception +3. Immune: Poison, Resist: cold 10, nec 10, wpn 10<br />
<strong>Weakness:</strong> Massive Dmg, Vuln rad 5<br />
<strong>Attacks:</strong> Melee Slam +14 vs AC; 1d6+6 AND Followup<br />
<strong>Followup</strong> +9 vs Fort; Immobilized 1 rd<br />
<strong>Ice Reaper:</strong> +5 cold dmg to Immobilized or Stunned<br />
<strong>Abilities:</strong> Massive Damage: Destroyed by single atk of 24+ dmg<br />
<strong>Wintry Cloud:</strong> Creatures take 2 cold dmg at start of their turns for each chillborn within 5 (max 8 dmg)<br />
Str +9 (22), Con +5 (15), Dex +5 (14), Int -1 (2), Wis +3 (10), Cha +5 (15)</span></p>
<p><a href="http://dnd4.com/wp-content/uploads/2008/03/bodak.jpg" title="D&amp;d 4.0 Bodak" target="_blank"><img src="http://dnd4.com/wp-content/uploads/2008/03/bodak.thumbnail.jpg" alt="D&amp;d 4.0 Bodak" style="border: 0px solid ; float: right" hspace="0" vspace="0" /></a><strong>Bodak Skulk</strong><br />
<em>Bodaks are heartless creatures that kill for the sake of killing, serving their own desires or the desires of an even crueler master.</em><br />
Medium shadow humanoid (undead)<br />
<strong>Level 16 Lurker</strong><br />
XP 1,400<br />
<strong>Initiative</strong> +16<br />
<strong>Senses</strong> Perception +10; darkvision<br />
<strong>Agonizing Gaze</strong> (<strong>Fear</strong>, <strong>Necrotic</strong>) aura 5; a creature in the aura that makes a melee or ranged attack against the bodak skulk takes 5 necrotic damage before the attack roll is made and takes a -2 penalty to the attack roll.<br />
<strong>HP</strong> 124; <strong>Bloodied</strong> 62<br />
<strong>AC</strong> 29, <strong>Fortitude</strong> 29, <strong>Reflex</strong> 27, <strong>Will</strong> 29<br />
<strong>Immune</strong> disease, poison; <strong>Resist</strong> 15 necrotic; <strong>Vulnerable</strong> 5 radiant; a bodak skulk that takes radiant damage cannot weaken a target until the end of its next turn.<br />
<strong>Speed</strong> 6<br />
<strong>Slam</strong> (standard; at-will) <strong>* Necrotic</strong><br />
+21 vs. AC; 1d6 + 5 damage plus 2d6 necrotic damage, and the target is weakened until the end of the bodak skulk&#8217;s next turn.<br />
<strong>Death Gaze</strong> (standard; encounter) <strong>* Necrotic</strong><br />
Range 10; targets a living creature; +19 vs. Fortitude; If the target is weakened, it is reduced to 0 hit points; otherwise, the target takes 1d6 + 6 necrotic damage and loses 1 healing surge.<br />
<strong>Spectral Form</strong> (standard; at-will)<br />
The bodak skulk turns invisible and gains the insubstantial and phasing qualities. It can do nothing but move in spectral form, and it can return to its normal form as a free action.<br />
<strong>Alignment</strong> Evil<br />
<strong>Languages</strong> Common<br />
<strong>Str</strong> 21 (+13) <strong>Dex</strong> 19 (+12) <strong>Wis</strong> 15 (+10)<br />
<strong>Con</strong> 22 (+14) <strong>Int</strong> 6 (+6) <strong>Cha</strong> 23 (+14)<br />
<strong>Tactics: </strong>The bodak skulk approaches undetected using <em>spectral form</em> and then waits for an opportunity to gain combat advantage. When it&#8217;s poised to attack, the bodak reverts to normal form and attempts to weaken a foe with its slam attack. It fixes its <em>death gaze</em> on the first enemy it weakens.</p>
<p><strong>Bodak Reaver</strong><br />
Medium shadow humanoid (undead)<br />
<strong>Level 18 Soldier</strong><br />
XP 2,000<br />
<strong>Initiative</strong> +16<br />
<strong>Senses</strong> Perception +17; darkvision<br />
<strong>Agonizing Gaze</strong> (<strong>Fear</strong>, <strong>Necrotic</strong>) aura 5; a creature in the aura that makes a melee or ranged attack against the bodak skulk takes 5 necrotic damage before the attack roll is made and takes a -2 penalty to the attack roll.<br />
<strong>HP</strong> 175; <strong>Bloodied</strong> 87<br />
<strong>AC</strong> 31, <strong>Fortitude</strong> 31, <strong>Reflex</strong> 30, <strong>Will</strong> 31<br />
<strong>Immune</strong> disease, poison; <strong>Resist</strong> 20 necrotic; <strong>Vulnerable</strong> 5 radiant; a bodak skulk that takes radiant damage cannot weaken a target until the end of its next turn.<br />
<strong>Speed</strong> 5<br />
<strong>Greataxe</strong> (standard; at-will) <strong>* Necrotic, Weapon</strong><br />
+23 vs. AC; 1d12 + 6 damage (crit 2d12 + 18) plus 1d8 necrotic damage, and the target is dazed and weakened (save ends both).<br />
<strong>Death Gaze</strong> (standard; encounter) <strong>* Necrotic</strong><br />
Range 10; targets a living creature; +20 vs. Fortitude; If the target is weakened, it is reduced to 0 hit points; otherwise, the target takes 1d6 + 6 necrotic damage and loses 1 healing surge.<br />
<strong>Death Drinker * Healing</strong><br />
If a living creature is reduced to 0 hit points within 5 squares of the bodak reaver, the reaver gains a +1 bonus to attack rolls until the end of it&#8217;s next turn as well as 15 temporary hit points.<br />
<strong>Alignment</strong> Evil<br />
<strong>Languages</strong> Common<br />
<strong>Str</strong> 22 (+15) <strong>Dex</strong> 21 (+14) <strong>Wis</strong> 16 (+12)<br />
<strong>Con</strong> 23 (+15) <strong>Int</strong> 10 (+9) <strong>Cha</strong> 23 (+15)<br />
<strong>Tactics:</strong> This bodak reaver wades into combat wielding its greataxe and taking advantage of its <em>agonizing gaze</em>.  A bodak reaver will sometimes slay an allied minions to reap the benefits of its <em>death drinker</em> power.</p>
<p><strong>Bodak Lore:</strong> A character knows the following information with a successful Religion check.<br />
<strong>DC 20:</strong> Bodaks are undead humanoids with strong ties to the Shadowfell.  Its visage is so ghastly that it can kill with a look.<br />
<strong>DC 30:</strong> When a nightwalker slays a humanoid, that nightwalker can ritually transform the slain creature&#8217;s body and spirit into a bodak. The bodak then acts at the nightwalker&#8217;s behest, serving whomever its master dictates.</p>
<p><strong>Encounter Groups: </strong>An enslaved bodak collaborates with other shadow or undead creatures.<br />
<strong>Level 18 Encounter (XP 10,000)</strong><br />
2 bodak reavers (level 18 soldier)<br />
1 cambion hellfire magus (level 18 artillery)<br />
2 slaughter wights (level 18 brute)</p>
<p><strong>Boneclaw</strong><a href="http://dnd4.com/wp-content/uploads/2008/03/boneclaw.jpg" title="D&amp;d 4e Boneclaw" target="_blank"><img src="http://dnd4.com/wp-content/uploads/2008/03/boneclaw.thumbnail.jpg" alt="D&amp;d 4e Boneclaw" style="border: 0px solid ; float: right" hspace="0" vspace="0" /></a><br />
<em>Boneclaws are magically constructed undead built to hunt and slay the living. Liches, deathpriests of Orcus, shadar-kai necromancers, and other vile individuals use them as guards and agents. Their skewerlike claws contract and extend from moment to moment, sometimes instantly reaching a length of 10 feet or more before slowly contracting.</em><br />
Large shadow animate (undead)<br />
<strong>Level 14 Soldier</strong><br />
XP 1,000<br />
<strong>Initiative</strong> +15<br />
<strong>Senses</strong> Perception +13; darkvision<br />
<strong>HP</strong> 136; <strong>Bloodied</strong> 68; see also <em>necrotic pulse</em><br />
<strong>AC</strong> 30, <strong>Fortitude</strong> 24, <strong>Reflex</strong> 27, <strong>Will</strong> 25<br />
<strong>Immune</strong> disease, poison; <strong>Resist</strong> 20 necrotic; <strong>Vulnerable</strong> 5 radiant<br />
<strong>Speed</strong> 8<br />
<strong>Claw</strong> (standard; at-will)<br />
Reach 3; +20 vs. AC; 1d12 + 6 damage.<br />
<strong>Necrotic Pulse</strong> (immediate reaction, when first bloodied; encounter) <strong>* Healing, Necrotic</strong><br />
Close burst 10; undead allies in the burst regain 10 hit points, and enemies in the burst take 10 necrotic damage.<br />
<strong>Relentless Opportunist</strong><br />
If the boneclaw hits with an opportunity attack, it makes another opportunity attack against the same target the next time it provokes during its current turn.<br />
<strong>Threatening Reach</strong><br />
The boneclaw can make opportunity attacks against all enemies within reach (3 squares).<br />
<strong>Alignment</strong> Evil<br />
<strong>Languages</strong> Common<br />
<strong>Skills</strong> Intimidate +16, Stealth +18<br />
<strong>Str</strong> 17 (+10) <strong>Dex</strong> 23 (+13) <strong>Wis</strong> 12 (+8)<br />
<strong>Con</strong> 16 (+10) <strong>Int</strong> 10 (+7) <strong>Cha</strong> 18 (+11)</p>
<p><strong>Tactics: </strong>A boneclaw impales foes with its claws, relying on its threatening reach to discourage enemies from fleeing.</p>
<p><strong>Lore:</strong> A character knows the following information with a successful Religion check.<br />
<strong>DC 20:</strong> Boneclaws are intelligent undead constructs that enjoy hunting and slaying living creatures.<br />
<strong>DC 25:</strong> One creates a boneclaw by means of a dark ritual that binds a powerful evil soul to a specially prepared amalgamation of undead flesh and bone. The exact ritual is a closely guarded secret known only to a handful of liches and necromancers. Cabals that wish to possess the knowledge of boneclaw creation have resorted to diplomacy, theft, and clandestine warfare to acquire the ritual.<br />
<strong>DC 30:</strong> Although rumor holds that the first boneclaws were created by a powerful lich in the service of Vecna, the truth is that a coven of hags led by a powerful night hag named Grigwartha created the first boneclaw over a century ago. They invented a ritual that combines the flesh and bones from ogres along with the trapped soul of an oni. Although the materials can vary, the ritual is the same among those who know it.<br />
<strong>DC 35:</strong> Grigwartha trades her knowledge of the boneclaw creation ritual for favors she can later call upon. As such, she has a vast network of individuals and creatures that owe her a debt for the ritual.</p>
<p><strong>Encounter Groups:</strong> Boneclaws can appear in any setting, always serving evil.  They act as guardians, soldiers, and even assassins.<br />
<strong>Level 14 Encounter (XP 5,000)</strong><br />
2 boneclaws (level 14 soldier)<br />
1 lich (level 14 elite controller)<br />
1 shield guardian (level 14 soldier)</p>
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		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Dungeons and Dragons 4th Edition Rogue</title>
		<link>http://dnd4.com/4th_edition_rogue</link>
		<comments>http://dnd4.com/4th_edition_rogue#comments</comments>
		<pubDate>Mon, 25 Feb 2008 19:17:56 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/4th_edition_rogue</guid>
		<description><![CDATA[Wizards has released a bunch of new information regarding rogues in 4e. The information has been added to our Facts/Rumors page under classes here. Rogue (Striker, Martial) • “You look surprised to see me. If you’d been paying attention, you might still be alive.” • Characteristics: Combat advantage provides the full benefit of your powers, [...]]]></description>
			<content:encoded><![CDATA[<p> Wizards has released a bunch of new information regarding rogues in 4e. The information has been added to our Facts/Rumors page under classes <a href="http://dnd4.com/rumors#7">here</a>.</p>
<p><strong>Rogue</strong> (Striker, Martial)<a href="http://www.wizards.com/dnd/images/360_Gallery/dragon360_01.jpg" title="Dungeons and Dragons 4.0 Rogue" target="_blank" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2007/11/20.jpg" alt="Dungeons and Dragons 4.0 Rogue" style="border: 0px solid ; float: right" hspace="0" vspace="0" /></a><br />
• “You look surprised to see me. If you’d been paying attention, you might still be alive.”<br />
• Characteristics: Combat advantage provides the full benefit of your powers, and a combination of skills and powers helps you gain and keep that advantage over your foes. You are a master of skills, from Stealth and Thievery to Bluff and Acrobatics.<br />
• Religion: Rogues prefer deities of the night, luck, freedom, and adventure, such as Sehanine and Avandra. Evil and chaotic evil rogues often favor Lolth or Zehir.<br />
• Races: Those with a love for secrets exchanged in shadows and change for its own sake make ideal rogues, including elves, tieflings, and halflings.<br />
<a href="http://dnd4.com/rumors#9"> </a><span id="more-147"></span><br />
• <strong>Class Traits:</strong><br />
• Role: Striker. You dart in to attack, do massive damage, and then retreat to safety. You do best when teamed with a defender to flank enemies.<br />
• Power Source: Martial. Your talents depend on extensive training and constant practice, innate skill, and natural coordination.<br />
• Key Abilities: Dexterity, Strength, Charisma<br />
• Armor Training: Leather<br />
• Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword<br />
• Bonus to Defense: +2 Reflex<br />
• Hit Points at 1st Level: 12 + Constitution score<br />
• Hit Points per Level Gained: 5<br />
• Healing Surges: 6 + Constitution modifier<br />
• Trained Skills: Stealth and Thievery plus four others. From the class skills list below, choose four more trained skills at 1st level.<br />
• Class Skills: Acrobatics (Dexterity), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dexterity), Streetwise (Cha), Thievery (Dexterity)<br />
<a href="http://dnd4.com/rumors#9"> </a><br />
• <strong>Class Features: </strong>First Strike, Rogue Weapon Talent, Sneak Attack,  Rogue Tactics<br />
<strong><br />
</strong> • <strong>First Strike: </strong>at the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.<br />
• <strong>Sneak Attack Damage: </strong>(1st–10th +2d6) (11th–20th +3d6) (21st–30th +5d6) (Almost all monsters can be sneak attacked now including golems).<br />
• <strong>Weapon Talents: </strong>When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls<br />
• <strong>Rogue Tactics: </strong>A rogue can choose one of two tactics, with which to fight:<br />
•  Artful Dodger: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.<br />
• Brutal Scoundrel: You gain a bonus to Sneak Attack damage equal to your Strength modifier.<strong><br />
</strong><br />
• <strong>Build Options:</strong> Brawny rogue, trickster rogue<br />
• <strong> Brawny Rogue: </strong><br />
Recommended Powers: (Piercing Strike, Riposte Strike, Torturous Strike, Easy Target)<br />
Recommended Feat: (Weapon Focus, Human feat: Toughness)<br />
Recommended Skills: (Athletics, Dungeoneering, Intimidate, Stealth, Streetwise, Thievery)<br />
•<strong> Trickster Rogue:<br />
</strong>Recommended Powers: (Deft Strike, Sly Flourish, Positioning Strike, Trick Strike)<br />
Recommended Feat: (Backstabber, Human feat: Human Perseverance)<br />
Suggested Skills: (Acrobatics, Bluff, Insight, Perception, Stealth, Thievery)</p>
<p><strong>Rogue Powers:</strong><br />
•  <span class="highlight"></span><strong>Deft Strike</strong><br />
Rogue Attack 1<br />
A final lunge brings you into an advantageous position.<br />
At-Will Martial, Weapon<br />
Standard Action<br />
Melee or Ranged weapon<br />
Requirement: You must be wielding a crossbow, a light blade, or a sling.<br />
Target: One creature<br />
Special: You can move 2 squares before the attack.<br />
Attack: Dexterity vs. AC<br />
Hit: 1[W] + Dexterity modifier damage.<br />
Increase damage to 2[W] + Dexterity modifier at 21st level.<strong><br />
</strong><br />
•  <span class="highlight"></span><strong>Piercing Strike</strong><br />
Rogue Attack 1<br />
A needle-sharp point slips past armor and into tender flesh.<br />
At-Will Martial, Weapon<br />
Standard Action<br />
Melee weapon<br />
Requirement: You must be wielding a light blade.<br />
Target: One creature<br />
Attack: Dexterity vs. Reflex<br />
Hit: 1[W] + Dexterity modifier damage.<br />
Increase damage to 2[W] + Dexterity modifier at 21st level.<strong><br />
</strong><br />
•  <span class="highlight"></span><strong>Positioning Strike</strong><br />
Rogue Attack 1<br />
A false stumble and a shove place the enemy exactly where you want him.<br />
Encounter Martial, Weapon<br />
Standard Action<br />
Melee weapon<br />
Requirement: You must be wielding a light blade.<br />
Target: One creature<br />
Attack: Dexterity vs. Will<br />
Hit: 1[W] + Dexterity modifier damage, and you slide the target 1 square.<br />
Artful Dodger: You slide the target a number of squares equal to your Charisma modifier.<strong><br />
</strong><br />
•  <span class="highlight"></span><strong>Torturous Strike</strong><br />
Rogue Attack 1<br />
If you twist the blade in the wound just so, you can make your enemy howl in pain.<br />
Encounter Martial, Weapon<br />
Standard Action<br />
Melee weapon<br />
Requirement: You must be wielding a light blade.<br />
Target: One creature<br />
Attack: Dexterity vs. AC<br />
Hit: 2[W] + Dexterity modifier damage.<br />
Brutal Scoundrel: You gain a bonus to the damage roll equal to your Strength modifier.<strong><br />
</strong><br />
•  <span class="highlight"></span><strong>Tumble</strong><br />
Rogue Utility 2<br />
You tumble out of harm’s way, dodging the opportunistic attacks of your enemies.<br />
Encounter  Martial<br />
Move Action<br />
Personal<br />
Prerequisite: You must be trained in Acrobatics.<br />
Effect: You can shift a number of squares equal to one-half your speed.<strong><br />
</strong><br />
•  <span class="highlight"></span><strong>Crimson Edge</strong><br />
Rogue Attack 9<br />
You deal your enemy a vicious wound that continues to bleed, and like a shark, you circle in for the kill.<br />
Daily Martial, Weapon<br />
Standard Action<br />
Melee weapon<br />
Requirement: You must be wielding a light blade.<br />
Target: One creature<br />
Attack: Dexterity vs. Fortitude<br />
Hit: 2[W] + Dexterity modifier damage, and the target takes ongoing damage equal to 5 + your Strength modifier and grants combat advantage to you (save ends both).<br />
Miss: Half damage, and no ongoing damage.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>D&amp;D Insider Flash Interviews</title>
		<link>http://dnd4.com/dd-insider-beholder-interview</link>
		<comments>http://dnd4.com/dd-insider-beholder-interview#comments</comments>
		<pubDate>Tue, 05 Feb 2008 16:35:51 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/dd-insider-beholder-interview</guid>
		<description><![CDATA[Wizards has produced two funny little flash movies as a preview for 4th edition. One is an interview with a beholder. The other is with a gnome (who looks very strange) and a tiefling. The Red Dragon The Beholder The Tiefling and the Gnome The Mindflayer]]></description>
			<content:encoded><![CDATA[<p>Wizards has produced two funny little flash movies as a preview for 4th edition. One is an interview with a beholder. The other is with a gnome (who looks very strange) and a tiefling.</p>
<p>The Red Dragon<br />
<a href="http://www.wizards.com/default.asp?x=dnd/toon/20080910a" style="text-decoration: line-through" target="_blank" title="dragon.jpg" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/09/dragon.jpg" alt="dragon.jpg" /></a></p>
<p>The Beholder<br />
<a href="http://www.wizards.com/default.asp?x=dnd/toon/20071031a" style="text-decoration: line-through" target="_blank" rel="nofollow" title="beholderflash1.jpg"><img src="http://dnd4.com/wp-content/uploads/2008/02/beholderflash1.jpg" alt="beholderflash1.jpg" /></a></p>
<p>The Tiefling and the Gnome<br />
<a href="http://www.wizards.com/default.asp?x=dnd/toon/20071219a" style="text-decoration: line-through" target="_blank" rel="nofollow" title="tiefling.jpg"><img src="http://dnd4.com/wp-content/uploads/2008/02/tiefling.jpg" alt="tiefling.jpg" /></a></p>
<p>The Mindflayer<br />
<a href="http://www.wizards.com/default.asp?x=dnd/toon/20080401a" style="text-decoration: line-through" target="_blank" rel="nofollow"><img src="http://dnd4.com/wp-content/uploads/2008/04/mindflayer1.jpg" alt="mindflayer1.jpg" /></a></p>
]]></content:encoded>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>D&amp;D 4th Edition Pit Fiend</title>
		<link>http://dnd4.com/the-pit-fiend</link>
		<comments>http://dnd4.com/the-pit-fiend#comments</comments>
		<pubDate>Mon, 28 Jan 2008 14:59:24 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/the-pit-fiend</guid>
		<description><![CDATA[Wizards has recently released the information on pit fiend from the upcoming monster manual. Read it&#8217;s stats and tactics here: Description This hulking devil stands 12 feet tall and has red scales, leathery wings, and a long whiplike tail. It carries a massive mace and wears an ornate breastplate decorated with evil runes and symbols. [...]]]></description>
			<content:encoded><![CDATA[<style type="text/css"> <!-- .style1 { 	font-size: 24px; 	font-weight: bold; } .style1 {font-size: 24px} --> </style>
<p>Wizards has recently released the information on pit fiend from the upcoming monster manual. Read it&#8217;s stats and tactics here:</p>
<p><strong>Description</strong><br />
This hulking devil stands 12 feet tall and has red scales, leathery wings, and a long whiplike tail. It carries a massive mace and wears an ornate breastplate decorated with evil runes and symbols.</p>
<p><a href="http://wizards.com/dnd/images/4e/20080125_drdd_1full.jpg" rel="nofollow" target="_blank"><img src="http://wizards.com/dnd/images/4e/20080125_drdd_1th.jpg" rel="nofollow" /></a><br />
<span id="more-139"></span><br />
<strong> Pit Fiend Level 26 Elite Soldier (Leader)<br />
</strong> Large immortal humanoid (devil)<br />
<strong>Alignment</strong> Evil<br />
<strong>XP</strong> 18,000<br />
<strong>Initiative</strong> +22 <strong><br />
Senses</strong> Perception +23; darkvision<br />
<strong>Aura of Fear (Fear)</strong> aura 5; enemies in the aura take a –2 penalty on attack rolls.<br />
<strong>Aura of Fire (Fire)</strong> aura 5; enemies that enter or start their turns in the aura take 15 fire damage.<br />
<strong>HP</strong> 350; <strong>Bloodied</strong> 175<br />
<strong>AC</strong> 44; <strong>Fortitude</strong> 42, <strong>Reflex</strong> 38, <strong>Will</strong> 40<br />
<strong>Resist</strong> 30 fire, 15 poison<br />
<strong>Saving Throws</strong> +2<br />
<strong>Speed</strong> 12, fly 12 (clumsy), teleport 10<br />
<strong>Action Points</strong> 1<br />
<strong>Languages</strong> Supernal<br />
<strong>Skills</strong> Bluff +27, Intimidate +27, Religion +24<br />
<strong>Str</strong> 32 (+24) <strong>Dex</strong> 24 (+20) <strong>Wis</strong> 20 (+18)<br />
<strong>Con</strong> 27 (+21) <strong>Int</strong> 22 (+19) <strong>Cha</strong> 28 (+22)<br />
<strong>Equipment</strong> flametouched mace, noble signet ring</p>
<p><strong>Melee Flametouched Mace (standard; at-will) • Fire, Weapon</strong><br />
Reach 2; +31 vs. AC; 1d12+11 fire damage plus ongoing 5 fire damage (save ends).</p>
<p><strong>Melee Tail Sting (standard; at-will) • Poison</strong><br />
+31 vs. AC; 1d6+11 damage, and the pit fiend may make a free followup attack. <em>Followup:</em> +29 vs. Fortitude; ongoing 15 poison damage, and the target is weakened (save ends both effects).</p>
<p><strong>Melee Pit Fiend Frenzy (standard; at-will)</strong><br />
The pit fiend makes a flametouched mace attack and a tail sting attack.</p>
<p><strong>Ranged Point of Terror (minor; at-will) • Fear</strong><br />
Range 5; +30 vs. Will; the target takes a –5 penalty to all defenses until the end of the pit fiend&#8217;s next turn.</p>
<p><strong>Ranged Irresistible Command (minor 1/round; at-will) • Charm, Fire</strong><br />
Range 10; affects one allied devil of lower level than the pit fiend; the target immediately slides up to 5 squares and explodes, dealing 2d10+5 fire damage to all creatures in a close burst 2. The exploding devil is destroyed.</p>
<p><strong>Infernal Summons (standard; encounter) • Conjuration</strong><br />
The pit fiend summons a group of devil allies. Summoned devils roll initiative to determine when they act in the initiative order and gain a +4 bonus to attack rolls as long as the pit fiend is alive. They remain until they are killed, dismissed by the pit fiend (free action), or the encounter ends. PCs do not earn experience points for killing these summoned creatures. The pit fiend chooses to summon one of the following groups of devils:</p>
<ul>
<li>8 legion devil legionnaires (level 21), or</li>
<li>2 war devils (level 22), or</li>
<li>1 war devil (level 22) and 4 legion devil legionnaires (level 21)</li>
</ul>
<p><strong>Tactical Teleport (standard; recharge 4 5 6) • Teleportation</strong><br />
The pit fiend can teleport up to 2 allies within 10 squares of it. The targets appear in any other unoccupied squares within 10 squares of the pit fiend.</p>
<p><strong>Pit Fiend Tactics</strong><br />
A pit fiend fights close to its enemies, catching them in its <em>aura of fear</em> and <em>aura of fire</em>. On the first round of combat, it spends an action point to use <em>infernal summons</em>. It then uses <em>point of terror</em> against a tough-looking foe and <em>tactical teleport</em> to place two allies in flanking positions around that foe. With its remaining minor action, the pit fiend uses <em>irresistible command</em> on an ally within range.</p>
<p>A pit fiend alternates between <em>point of terror</em> and <em>irresistible command</em>, sometimes using both if it has a spare move action it can replace with a minor action. Otherwise, the pit fiend uses <em>pit fiend frenzy</em>, teleporting as needed to gain a better position.</p>
<p>A pit fiend does not sacrifice its life needlessly and makes a tactical retreat if death is imminent.</p>
<p><strong>Pit Fiend Lore</strong><br />
A character knows the following information with a successful Religion check:</p>
<p><strong>DC 25:</strong> Pit fiends are the nobles of the Nine Hells. Each pit fiend serves as a vassal to one of the nine archdevils and commands a fortress, city, or army in its master&#8217;s domain.</p>
<p><strong>DC 30:</strong> Once every 99 years, a pit fiend can grant a mortal&#8217;s wish by performing a terrible ritual. Only the most powerful and promising of mortals are offered such a temptation.</p>
<p><strong>DC 35:</strong> Well-known pit fiends include Baalzephon, one of the powerful circle of pit fiends known as the Dark Eight; Gazra, who governs the city of Abriymoch in Phlegethos, the Fourth Hell; and Baalberith, the major-domo of the palace of Asmodeus.</p>
<p>A few things to notice about this released information. The speed is labeled as 12, representing 12 squares (about 50 ft in 3.5 terms.) The Aura 5 probably represents 5 squares as well. The knowledge check dc and information  is clearly labeled for easy dming. The ranges for many of it&#8217;s abilities is also specified in the squares amount, eg range 10.  It&#8217;s spot and listen checks are represented in it&#8217;s perception bonus as +23. Action points allow characters to take an additional standard action during their turn. The Pit Fiend has 1 action point and is thus able to take 1 additional standard action. </p>
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		<title>Worlds and Monsters (4th edition preview)</title>
		<link>http://dnd4.com/worlds-and-monsters-4th-edition-preview</link>
		<comments>http://dnd4.com/worlds-and-monsters-4th-edition-preview#comments</comments>
		<pubDate>Thu, 10 Jan 2008 19:18:47 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
		
		<guid isPermaLink="false">http://dnd4.com/races-and-classes-4th-edition-preview</guid>
		<description><![CDATA[A sneak peak at the the information detailed in Worlds and Monsters preview book: The Far Realm is responsible for monstrosities that haunt the universe. All aberrations are linked to it. The Far Realm is said to seep into other worlds sometimes, overlaying the landscape with an unnerving sense of dread, even distorting it, and [...]]]></description>
			<content:encoded><![CDATA[<p>A sneak peak at the the information detailed in Worlds and Monsters preview book:</p>
<p>The Far Realm is responsible for monstrosities that haunt the universe. All aberrations are linked to it. The Far Realm is said to seep into other worlds sometimes, overlaying the landscape with an unnerving sense of dread, even distorting it, and tainting the flora and fauna. Strange new creatures emerge from this polluted reality and insane practitioners sometimes willfully merge the natural and the obscene.<span id="more-136"></span></p>
<p>A creatures type is now based on their Origin. Humanoids (type) with an origin of fey (eladrin).  Aberration (mind flayer), elemental (archon) , natural (man). Aberration is not a type, it&#8217;s an origin.</p>
<p>The Temple of Elemental Evil is mentioned as a Location of Note. This section is said to contain future adventuring locations.</p>
<p><strong>Mind flayer:</strong></p>
<ul>
<li>1.5 pages of information</li>
<li>Mind flayer Same as the previous edition just with fewer powers. Mind blast and dominate are each renewable once per encounter powers.</li>
<li>Tentacle lash and grab are basic attacks that can lead to situational powers such as “bore into the brain,” “Thrall,” and “Interpose thrall.”</li>
<li>Easier to run.</li>
</ul>
<p><strong>Dragons:</strong></p>
<ul>
<li>Dragons will have a different color based on their role. Artillery is represented by blue dragons, brutes are white, and soldiers are red.</li>
<li>Dragons are solo creatures that get lots of actions on their turn (more than other monster) and also lots of actions when it’s not their turn (tail slap and the green poison dragon ability if you get close)</li>
<li>Dragons have fewer abilities, EG the oldest black dragon has only 5 possible standard actions, some consisting of unique magical abilities (taken from the wizard’s spell list</li>
<li>Dragons won’t be forced into specific alignments or roles. Their motives can range from their base: chromatic, wild, metallic, and like to be in control.</li>
<li>Iron and Adamantine replace brass and bronze dragons.</li>
<li>Chromatic dragons grow in raw elemental power and as they age they gain new powers appropriate to their element. An ancient red dragon’s breath weapon “can scour the fire resistance right off you.”</li>
<li>Green dragons are back to breathing poison.</li>
</ul>
<p><strong>Giants:</strong></p>
<ul>
<li>Huge versions of giants are called Titans which are closely tied to the elements. They are also much more powerful.</li>
<li>There will be lots of variety between standard giants.</li>
<li>Trolls and ogres will be considered giants while ettins won’t necessarily have the giant type.</li>
</ul>
<p><strong>Underdark:</strong></p>
<ul>
<li>Now considered easier to get to</li>
<li>Mentioned are Drow, Troglodytes, Mind Flayers, Kuo-Toas (aboleth servant/worshippers), aboleths, myconids</li>
<li>Vault of the Drow is mentioned as an Underdark Location of Note</li>
</ul>
<p><strong>Feywild:</strong></p>
<ul>
<li>The inhabitants will include centaurs, dark ones, eladrins, elves, fomorians, firbolgs, hags, treants, unicorns, red caps, quicklings, pixies will-o&#8217;wisps, yeth hounds</li>
<li>There is a fey reflection of the underdark, ruled over by fomorians</li>
<li>Gnomes may be a possible fey-dwelling race</li>
<li>There is also mention of the Isle of Dread</li>
</ul>
<p><strong>Shadowfell:</strong></p>
<ul>
<li>Shadowfell is inhabited by the Shadar-kai.</li>
<li>Shadowfell is the merger of the Negative Energy Plane and Plane of Shadow. The annoyance of visiting these planes was also removed.</li>
<li>Shadow is a power source. Involved with stealth, illusion, dread, devastating enemies, and necrotic energy.</li>
<li>The undead have been updated. Animus will provide vitality and mobility as a companion to the soul and the body. Shadows are the animus freed of body and soul.</li>
<li>The book explains resurrection and reincarnation</li>
</ul>
<p><strong>Index:</strong></p>
<ul>
<li>D&amp;D and the Birth of a New Edition (2 pages)</li>
<li>The Process of Re-Creation (4 pages) &#8211; reimagining monsters for 4e</li>
<li>The Setting of D&amp;D (4 pages) &#8211; the Points of Light setting, and how it came about</li>
<li>The New Cosmology (2 pages) &#8211; an overview of the new cosmology and the end of the great wheel</li>
<li>The World (8 pages) &#8211; Includes sections Fallen Empires, Locations of Note, The End of Human Dominion</li>
<li>Dragons (6 pages)</li>
<li>Giants (2 pages)</li>
<li>The Underdark (4 pages)</li>
<li>The Feywild (8 pages)</li>
<li>The ShadowFell (8 pages)</li>
<li>Art Gallery (1 page)</li>
<li>The Elemental Chaos (12 pages) &#8211; Elementals, Locations of Note, and the Abyss</li>
<li>The Astral Sea (10 pages) &#8211; includes The Gods, Angels, Devils</li>
<li>The Far Realm (6 pages) &#8211; includes Aberrant Creatures and Mind Flayers</li>
<li>Staff Thoughts on 4th Edition (13 pages)</li>
<li>The Next Word (1 page)</li>
</ul>
<p>Excerpts from wizards:</p>
<ul>
<li><a href="http://www.wizards.com/dnd/files/excerpts/Worlds_Monsters/WorldsMonsters_24t27.zip" rel="nofollow" target="_blank">The World and Dragons</a> (690k PDF)</li>
<li><a href="http://www.wizards.com/dnd/files/excerpts/Worlds_Monsters/WorldsMonsters_38t39.zip" rel="nofollow" target="_blank">The Feywild</a> (399k PDF)</li>
<li><a href="http://www.wizards.com/dnd/files/excerpts/Worlds_Monsters/WorldsMonsters_66t67.zip" rel="nofollow" target="_blank">Demons and Such</a> (406k PDF)</li>
</ul>
<p>You can find more information about this product on our <a href="http://dnd4.com/release#2">Product Release Dates</a> page.</p>
]]></content:encoded>
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		<item>
		<title>The Dungeons &amp; Dragons Insider Package:</title>
		<link>http://dnd4.com/the-dungeons-dragons-insider-package</link>
		<comments>http://dnd4.com/the-dungeons-dragons-insider-package#comments</comments>
		<pubDate>Tue, 04 Sep 2007 14:06:39 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Dungeons and Dragons 4th edition]]></category>

		<guid isPermaLink="false">http://dnd4.com/?p=44</guid>
		<description><![CDATA[A weekly magazine, articles, strategy, as well as character and DM tools. Take a peek at what D&#38;D Insider is going to offer. The Dungeons &#38; Dragons Insider Package will include: A D&#38;D Insider Magazine, an online magazine with new content updated daily, including: •Product Previews (articles showcasing upcoming D&#38;D products) •Class Features (articles expanding [...]]]></description>
			<content:encoded><![CDATA[<p>A weekly magazine, articles, strategy, as well as character and DM tools. Take a peek at what D&amp;D Insider is going to offer.</p>
<p><span id="more-44"></span><span class="highlight"></span></p>
<p><span class="highlight"></span> The Dungeons &amp; Dragons Insider Package will include:</p>
<p><strong>A D&amp;D Insider Magazine</strong>, an online magazine with new content updated daily, including:<br />
•Product Previews (articles showcasing upcoming D&amp;D products)<br />
•Class Features (articles expanding existing character class options and debuting new character and prestige classes)<br />
•Strategy and Tactics (articles relating to D&amp;D roleplaying combat and spellcasting, and to D&amp;D Miniatures Skirmish play)<br />
•Design and Development including articles and columns exploring the many facets of the D&amp;D experience, written by game designers in D&amp;D R&amp;D)<br />
•D&amp;D Humor (comic strips devoted to the D&amp;D experience)<br />
•D&amp;D Product Enhancements including expanded content for D&amp;D products you bought, including interactive content such as searchable indexes, extra features, behind the scenes articles, game designer and developer commentary, and more.</p>
<p><strong>Dungeons &amp; Dragons Insider Prices</strong><br />
•12 Months = $59.40 ($4.95 per month)<br />
•3 Months = $19.95 ($6.65 per month)<br />
•1 Month = $7.95 ($7.95 per month)<span class="highlight"></span></p>
<p><span class="highlight"><strong>Unlimited access to rules database</strong><br />
</span> •<span class="highlight">D&amp;D Insider assumes that a subscriber owns every product that WotC has published.</span><span class="highlight"> As long as you subscribe, you’ll have complete access to everything in the rules database. WotC will still offer pdf’s of 4e books for sale separately.</span><span class="highlight"></span><br />
•<span class="highlight"></span><span class="highlight">Members will have access to the full suite of character creation tools including 50 save slots for character sheets and virtual miniatures.<br />
</span> •<span class="highlight">Receive all Dragon and Dungeon magazine content as released, and a compiled monthly pdf.<br />
</span> •<span class="highlight">Unlimited access to the D&amp;D virtual game table and other community features.<br />
</span> •<span class="highlight">As a limited time offer at sign up, members will get complete set of online minis and dungeon tiles.<br />
</span> •<span class="highlight">In a combination of the ‘subscription’ and ‘microtransaction’ models, individual minis and tiles will be available for separate purchase. However, you don’t need to purchase D&amp;D minis to play.<br />
</span> •<span class="highlight">All members will have included access to the entire WotC collection of 2d tokens.  </span></p>
<p><strong>Exclusive Content that expands your favorite campaign world</strong><br />
•Eberron and Forgotten Realms ongoing content<br />
•Interactive maps<br />
•World events and adventure hooks</p>
<p><strong>D&amp;D University</strong><br />
•Rolling six-week course to help make you a better D&amp;D player<br />
•Course message boards<br />
•Player tip of the week from D&amp;D R&amp;D<br />
• MyCharacter.Com pages that you can design and populate, with a Premium Customization Kit that includes D&amp;D art, frames, and icons<br />
•Private Message Boards that give you a direct line to D&amp;D R&amp;D<br />
•Premium RPGA Membership Card mailed to you<br />
•Fast Lane Registration at all RPGA events (online and in the real world)<br />
•The Magic Shop, a virtual shop where you can outfit your D&amp;D character</p>
<p><strong>D&amp;D Character Builder</strong>, a program that helps you create and manage your D&amp;D characters. This program allows you to create a character for any D&amp;D game, walking you through the process of rolling the dice and assigning your game statistics, as well as creating a visual version of your character using &#8220;paper doll&#8221; models and &#8220;drag and click&#8221; selections of armor and weapons. At the end, you can save your character and print out a character sheet, as well as go to any D&amp;D tournament and call up your character for use, or use the character at the Virtual Gaming Table (see below). With this package, you get to create and store up to 10 different characters or up to 10 different versions of one character (your character at different levels), or some combination of the two.<br />
•Exclusive D&amp;D-related novels and short stories written by your favorite authors<br />
•Real-World D&amp;D Search Engines (find D&amp;D gamers, game stores, tournaments, and events in your area)<br />
•In-Game D&amp;D Search Engines (find feats, spells, magic items, and other D&amp;D-related topics)</p>
<p><strong>Digital Gaming Table</strong>, a program that allows you to play D&amp;D using the Internet as your kitchen table, with a viewable play surface, dice rolling, virtual miniatures, and voice chat. Now you don&#8217;t have to wait for your home gaming group to get together to play a game of D&amp;D. You can still play your weekly face-to-face game, but now you can also play two or three more times a week by finding a game at the virtual table. Or, you might want to reconnect with your old gaming pals who long ago moved away-now you can all play together again on a regular basis! <strike></strike></p>
<p><a href="http://dnd4.com/wp-content/uploads/2008/02/insider1.jpg" title="insider1.jpg"><img src="http://dnd4.com/wp-content/uploads/2008/02/insider1.thumbnail.jpg" alt="insider1.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2008/02/insider2.jpg" title="insider2.jpg"><img src="http://dnd4.com/wp-content/uploads/2008/02/insider2.thumbnail.jpg" alt="insider2.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2008/02/insider3.jpg" title="insider3.jpg"><img src="http://dnd4.com/wp-content/uploads/2008/02/insider3.thumbnail.jpg" alt="insider3.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2008/02/insider4.jpg" title="insider4.jpg"><img src="http://dnd4.com/wp-content/uploads/2008/02/insider4.thumbnail.jpg" alt="insider4.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2008/02/insider5.jpg" title="insider5.jpg"><img src="http://dnd4.com/wp-content/uploads/2008/02/insider5.thumbnail.jpg" alt="insider5.jpg" /></a><a href="http://dnd4.com/wp-content/uploads/2008/02/insider6.JPG" title="insider6.JPG"><img src="http://dnd4.com/wp-content/uploads/2008/02/insider6.thumbnail.JPG" alt="insider6.JPG" /></a><a href="http://dnd4.com/wp-content/uploads/2008/02/insider7.JPG" title="insider7.JPG"><img src="http://dnd4.com/wp-content/uploads/2008/02/insider7.thumbnail.JPG" alt="insider7.JPG" /></a><a href="http://dnd4.com/wp-content/uploads/2008/02/insider8.JPG" title="insider8.JPG"><img src="http://dnd4.com/wp-content/uploads/2008/02/insider8.thumbnail.JPG" alt="insider8.JPG" /></a></p>
<p><center><object width="340" height="280"><param name="movie" value="http://www.youtube.com/v/_aLXuMb6WWw"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/_aLXuMb6WWw" type="application/x-shockwave-flash" wmode="transparent" width="340" height="280"></embed></object></center><center><object width="340" height="280"><param name="movie" value="http://www.youtube.com/v/Uj-9vMYGu0Q"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Uj-9vMYGu0Q" type="application/x-shockwave-flash" wmode="transparent" width="340" height="280"></embed></object></center><span style="font-weight: bold"> </span></p>
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		</item>
		<item>
		<title>D&amp;D 4th Edition Videos</title>
		<link>http://dnd4.com/36</link>
		<comments>http://dnd4.com/36#comments</comments>
		<pubDate>Wed, 22 Aug 2007 19:41:50 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Dungeons and Dragons 4th edition]]></category>

		<guid isPermaLink="false">http://dnd4.com/?p=36</guid>
		<description><![CDATA[Some of these videos have information that has been updated. To see the most recent list of changes, check out our dnd 4.0 facts and rumors page. D&#38;D Insider Teaser Presentation Part 1 Presentation Part 2 Presentation Part 3 D&#038;D 4th Edition Races]]></description>
			<content:encoded><![CDATA[<p>Some of these videos have information that has been updated. To see the most recent list of changes, check out our <a href="http://dnd4.com/rumors">dnd 4.0 facts and rumors page</a>.</p>
<p><center><br />
<embed src="http://www.youtube.com/v/gJ3J8t2-RVs" type="application/x-shockwave-flash" wmode="transparent" rel="nofollow" height="280" width="340"></embed><br />
</center><center><br />
D&amp;D Insider<br />
<embed src="http://www.youtube.com/v/hWZ2WdeTo1M" type="application/x-shockwave-flash" wmode="transparent" rel="nofollow" height="280" width="340"></embed><br />
</center><center><br />
Teaser<br />
<embed src="http://www.youtube.com/v/sbbqMoEwDqc" type="application/x-shockwave-flash" wmode="transparent" rel="nofollow" height="280" width="340"></embed><br />
</center><center><br />
Presentation Part 1<br />
<embed src="http://www.youtube.com/v/G_e5wAUwdmM" type="application/x-shockwave-flash" wmode="transparent" rel="nofollow" height="280" width="340"></embed><br />
</center><center><br />
Presentation Part 2<br />
<embed src="http://www.youtube.com/v/_aLXuMb6WWw" type="application/x-shockwave-flash" wmode="transparent" rel="nofollow" height="280" width="340"></embed><br />
</center><center><br />
Presentation Part 3<br />
<embed src="http://www.youtube.com/v/Uj-9vMYGu0Q" type="application/x-shockwave-flash" wmode="transparent" rel="nofollow" height="280" width="340"></embed><br />
</center><center><br />
D&#038;D 4th Edition Races<br />
<embed src="http://www.youtube.com/v/9f7HnfD-R9k" type="application/x-shockwave-flash" wmode="transparent" rel="nofollow" height="280" width="340"></embed><br />
</center></p>
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		<title>Will You Convert to the new rules?</title>
		<link>http://dnd4.com/will-you-convert-to-the-new-rules</link>
		<comments>http://dnd4.com/will-you-convert-to-the-new-rules#comments</comments>
		<pubDate>Tue, 31 Jul 2007 17:55:18 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Dungeons and Dragons 4th edition]]></category>

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		<description><![CDATA[There is much debate on whether players are willing to shell out $20-$45 per book, for a completely different system. If the new rules are better then 3.5 and the price is competitive the conversion rate will probably be pretty good. However, if Wizards wants players to pay $35 for 3 different core books (similar [...]]]></description>
			<content:encoded><![CDATA[<p>There is much debate on whether players are willing to shell out $20-$45 per book, for a completely different system. If the new rules are better then 3.5 and the price is competitive the conversion rate will probably be pretty good. However, if Wizards wants players to pay $35 for 3 different core books (similar to DMG/PHB) to even begin playing, those who purchase the new material will generally be kids who live in their mothers basement and die hard fans.</p>
<p><span id="more-4"></span></p>
<p>My thought on the whole subject is that dnd 4th edition will not be a big improvement over 3.5 because it&#8217;s going to be a completely different game. In order to make 3.5 obsolete and regain &#8220;profitability&#8221; without third parties coming in, dnd 4th edition is going to have to completely rewrite the ways rules, timing, combat, characters, dm made characters, encounters, and loot are created while still keeping the classic spells useful (magic missile), and changing or removing the broken ones (polymorph).</p>
<p>Another thing WotC is going to have to change to make Dungeons and Dragons 4th edition desired is make character progression simpler. Right now there&#8217;s about 27 base starting classes anyone can choose from and about 145 different prestige classes. It literally takes hours for a new player to understand the rules enough to even begin playing the game. From learning the classes to choose from, to choosing the feats, to rolling up the stats, to researching the equipment needed, to understanding BAB, size modifiers, and stat modifiers, the game is incredibly complex before you can even begin to &#8220;role-play.&#8221; In the end the rules will have to be made simpler or the current DND fans and those coming aboard for the first time won&#8217;t want to go out and buy the new product.  If it&#8217;s too hard, neither audience will convert, but if Wizards can create a game that&#8217;s easy to learn and fix have gaming sessions that don&#8217;t screech to a halt when someone wants to roll a grapple check, I&#8217;m sure the game will be a hit.</p>
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		<title>Do you have the time sir?</title>
		<link>http://dnd4.com/do-you-have-the-time-sir</link>
		<comments>http://dnd4.com/do-you-have-the-time-sir#comments</comments>
		<pubDate>Tue, 31 Jul 2007 17:53:57 +0000</pubDate>
		<dc:creator>skibybadoowap</dc:creator>
				<category><![CDATA[Dungeons and Dragons 4th edition]]></category>

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		<description><![CDATA[One of the biggest problems in DnD is the inconsistency of spell durations. If I cast a spell that lasts 100 minutes, most of the time I just have to guess when it ends. Does walking to the end of town take 15 minutes or 20? Tracking the round of multiple effects gets even more [...]]]></description>
			<content:encoded><![CDATA[<p>One of the biggest problems in DnD is the inconsistency of spell durations. If I cast a spell that lasts 100 minutes, most of the time I just have to guess when it ends. Does walking to the end of town take 15 minutes or 20? Tracking the round of multiple effects gets even more tedious. I have 5 rounds on our bard&#8217;s song, 2 rounds on the 3 summoned badgers, 4 rounds on glitter dust, and 1 round on grease. I hope I&#8217;m not forgetting anything.</p>
<p><span id="more-3"></span><strong>You should never have to calculate or track a spell duration.</strong> Durations should never expire at some bizzaro point in the middle of a combat — it should be totally obvious whether a spell is still in effect or not. Every single spell in the game should have one of the following durations:</p>
<ol>
<li> Instantaneous</li>
<li> One encounter (A single battle)</li>
<li>One Scene (While exploring a single building)</li>
<li>One Activity Period (While exploring a single town)</li>
<li> One day (24 hours)</li>
<li>One Week (168 hours)</li>
<li> Constant while conscious</li>
<li> Permanent</li>
</ol>
<p>Attack powers and healing are still instantaneous.<br />
Most powers fall into the &#8220;one encounter category,&#8221; while some buffs went into the &#8220;one day&#8221; category. Powers that essentially gave class features were in the other two categories.</p>
<p>I&#8217;m considering using this, if tracking durations gets to be a problem:<br />
Any effect that lasts 12 rounds last for an entire encounter<br />
Any effect that lasts 12 minutes lasts for an entire scene<br />
Any effect that lasts 2 hours (120 minutes) lasts for an activity period<br />
Any effect that lasts 12 hours lasts for the entire day<br />
Any effect that last for 12 days lasts indefinitely.</p>
<p>(An &#8216;Activity Period&#8217; is a roughly an 8-hour block; end of rest cycle to mid day, mid day to start of rest cycle, all of Rest Cycle. or similar)</p>
<p>It simplifies durations for mid-upper level characters. I&#8217;m not so concerned that a 6th level Sorcerers (using Extend Spell or a rod of extend) has an Invisibility Spell that lasts as long as a 20th.</p>
<p>Extend spell would move the duration of the spell to the next highest duration. This would apply for spells with a duration of one encounter to one day. One encounter would change to one scene, one activity period would change to one day ect. This makes extend slightly more powerful but far from game breaking.</p>
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