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 Post subject: Class Compendium: Feats I
PostPosted: Tue Apr 19, 2011 8:58 am 
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Location: Columbus, Ohio
http://www.wizards.com/dnd/Article.aspx ... 01104feats

Feats to merge the Essentials and Original 4e lines, a very good option in my opinion.

Honestly though, I'll probably just merge the classes together when I DM to let people pick the first feat for free - I'm not seeing why it should cost a feat to pick up a power from your own class... but I'm sure there's a reason (other than Feats are where you change things)

interesting to see classic Cleric becoming the Templar and classic Wizard becoming the Arcanist

and very upset at the nerf to Pelor's Radiance. Very.

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 Post subject: Re: Class Compendium: Feats I
PostPosted: Tue Apr 19, 2011 10:29 am 
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Thanks for posting those, Botanicus - you beat me to it. It makes sense to me to maintain the integrity of the different Builds by imposing a small cost. Given that the trade can be (for example) losing a Level 1 Encounter Power and gaining a Backstab that will scale up with level, it seems that some of these "trades" are actually strong upgrades.

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 Post subject: Re: Class Compendium: Feats I
PostPosted: Fri Jul 15, 2011 4:28 am 
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Joined: Fri Jul 15, 2011 4:05 am
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muliclass and hybrids we have a wizard that's couldn't keep wishy washy faith. but loves animals named Loki one of my favorite players. Not to mention classic in story lines.


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