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 Entombing the villian 
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Joined: Wed Sep 03, 2008 10:49 am
Posts: 1004
Location: Columbus, Ohio
Post Entombing the villian
If you have a boneyard, or other difficult to deal with monster that resurrects but can't complete the quest to defeat it (for the sake of discussion we'll be ignoring that the DM is supposed to give a quest you can complete) how do you deal with it?


Its something that will be coming up soon - we think we know where it will respawn so to speak, as well as when. This allows us setup time...

The current thought is a series of rituals, since the highest ritualcaster in the party is level 19 we dont have access to some rituals and are trying to use what we have on hand:

Undead Ward the graveyard - a sufficient check should prevent the monster from leaving through normal means.
Earthen Ramparts - to create a tomb around the soon to spawn monster - it prevents line of sight which should prevent basic teleporting
Magic Circle vs All - enscribed on the tomb's interior to prevent the monster from affectnig the tomb, act as a backup ward, and prevent people from interfering with the tomb from inside
Teleport Catcher - prevents more advanced teleporting
I'd prefer to add a Forbiddance on top of it, but we dont have scrolls available and its level 20.
add one more Magic Circle vs All on the outside of the tomb and an Undead ward after that to be careful

Imprisonment would also be nice, but thats level 28...

Primal Prison would work... if we had a large enough area and could make it helpless but since thats kinda hard to do for our party i think i'm left with the other rituals


overall the idea is a little time consuming, and somewhat expensive but may work (barring DM saying no of course)

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Tue Mar 09, 2010 9:59 am
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