Three Exciting Titles Released!


Three Exciting titles have been released including The D&D Player’s Strategy Guide, The Plane Above, and HS1 The Slaying Stone! Click on the images below to get 34% off retail price!

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The D&D Player’s Strategy Guide which is illustrated by penny arcade, is aimed at D&D players who crave the envy of their gamer peers. It provides tips and tricks for optimizing your D&D characters and make them more awesome and fun to play at the game table.

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The Plane Above gathers a year’s worth of adventures published in Dungeon magazine into one easy-to-reference source. The adventures contained herein provide hundreds of hours of play, and each of them fits easily into a Dungeon Master’s existing D&D campaign.

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The Slaying Stone adventure is designed for 1st-level characters and can be easily inserted into any D&D campaign. The tiefling empire of Bael Turath crumbled long ago, but the ruins of its ancient cities remain. Lost within one such ruin is a powerful relic called the Slaying Stone, and brave heroes must retrieve it before it falls into the hands of their enemies!

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The Plane Above is not Dragon Annual 2009.

http://www.amazon.com/dp/0786953926/ This is the actual Amazon page for the Plane Above, which is about the Astral Sea.

Product Description
Climb aboard an astral skiff and set sail for adventure!

The adventure possibilities are boundless. On the Astral Sea, characters face off against angels, devils, githyanki, and even the gods and their exarchs while exploring dungeons, raiding astral galleons, and establishing themselves as demigods. This game supplement builds on the overview of the Astral Sea presented in the Manual of the Planes™ game supplement and explores the heavenly plane is greater detail. From the cavernous layers of Nine Hells to the dark dungeons of Tytherion, adventure awaits in every astral dominion and on the vast, uncharted sea that stretches between them.

This game supplement describes the Astral Sea in detail, featuring key locations throughout the plane. It also presents a multitude of new monsters, as well as adventure hooks, encounters, hazards, and everything Dungeon Masters need to make the Astral Sea a featured setting in their campaigns.