Will You Convert to the new rules?


There is much debate on whether players are willing to shell out $20-$45 per book, for a completely different system. If the new rules are better then 3.5 and the price is competitive the conversion rate will probably be pretty good. However, if Wizards wants players to pay $35 for 3 different core books (similar to DMG/PHB) to even begin playing, those who purchase the new material will generally be kids who live in their mothers basement and die hard fans.

My thought on the whole subject is that dnd 4th edition will not be a big improvement over 3.5 because it’s going to be a completely different game. In order to make 3.5 obsolete and regain “profitability” without third parties coming in, dnd 4th edition is going to have to completely rewrite the ways rules, timing, combat, characters, dm made characters, encounters, and loot are created while still keeping the classic spells useful (magic missile), and changing or removing the broken ones (polymorph).

Another thing WotC is going to have to change to make Dungeons and Dragons 4th edition desired is make character progression simpler. Right now there’s about 27 base starting classes anyone can choose from and about 145 different prestige classes. It literally takes hours for a new player to understand the rules enough to even begin playing the game. From learning the classes to choose from, to choosing the feats, to rolling up the stats, to researching the equipment needed, to understanding BAB, size modifiers, and stat modifiers, the game is incredibly complex before you can even begin to “role-play.” In the end the rules will have to be made simpler or the current DND fans and those coming aboard for the first time won’t want to go out and buy the new product. If it’s too hard, neither audience will convert, but if Wizards can create a game that’s easy to learn and fix have gaming sessions that don’t screech to a halt when someone wants to roll a grapple check, I’m sure the game will be a hit.

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If it aint broke don’t fix it.

My 12 year old son and I have been dabbling with 3.5 for about a year and XBOX is still a far greater draw for both of us. Why? Well, ease of use, cheap, and the computer does the computations!

Having played dnd for nearly as long as the game has existed I enjoy the diversity offered by Ed 3.5.
If Ed 4 is to made more accessible by dumbing the game down for the playstation generation then it may alienate old timers.
I would agree there is a need for the current rules to be layered to enable a quick start for newbees.

I started playing occasionally in the mid 90’s and didn’t really get into dnd until 3.0, which I’m still satisfied with. Yes, the enormity of the rules is daunting at first, and there are scads of choices, if someone limits themselves to the PHB until they figure out what’s going on, it’s not that hard to learn.

I don’t know about anyone else, but while the fights are fun, what makes it fun is the storytelling and spending time with friends. In that regard, the rules don’t matter as much anyway.

Myself, i probably won’t switch until my current books have disintegrated, which is coming faster than I’d like to acknowledge.

I will most likely not be converting over right away. Mostly because I am not a fan of the way they are destroying the metaplot of D&D.

Some of the changes are good, and i might take them into account.

I have been playing D&D for many years, yet I got started with the 2nd ed. rules. This new set sounds interesting, and I have dabbled with 3.5. However, I believe that I will look at the core rules and might try it, probably won’t convert. Yet, WotC will squeeze a few bucks out of me.

Having read many of the proposed changes I am pleased to see they have fixed many of the things that are considered broken by experienced players.

The reduction of numbers of classes and potential removal of prestiges appears to be offset by much greater tailorability as characters progress.

As for costs I do find this an oddity when people get emotive over the cost of a book. People will sheleve out big money for a computer game that has a finite playability or pay monthly subscriptions to online games that for ever demand more for add-ons.

Yes its irritating to buy a newer version but if it is accompanied with a whole new set of scenarios then it will be worth it. The only shame at this point seems that it is not coming with a new world. Forgotten Realms is overplayed and out dated and should remain forgotten.

I’m still on 2ed, and I run a Play-by-email with about a dozen players which started a year ago in 2ed: Mostly because 3.0 and 3.5 are too complex. I can shell-out $30-$50, and so can the players; but if I “allow” 3.5 stuff there are chances that the DM (me) will not be aware of the specifics of a prestige class that a player wants to play; It might be in a book that I don’t have: This makes the DM look bad, usually takes up a lot of conversation time and ends up making the game suffer. I’m still hoping to “refresh” my game to 4th edition: I’m just hoping I can limit the payers to “Core cules”, and that is often hard to do… Game on. Charles.

i have played D&D before it was AD&D, i looked over 1st Ed and was hooked by 2nd Ed. i completely ignored 3.0 and 3.5 because although it simplified the core mechanics, it went from a game with no skills, feats or talents to massive amounts of pointless text on skills and talents. most games get away with a page or two describing how skills should be applied and then describing the skills. that would’ve saved many headaches. also the AoO rules need tweaking.

My group has been playing for over 20 years. We currently play 3.5 and have already decided that we’re not going for 4th edition.

I have a huge library of 3.5 books. I loved the system. It had a steep learning curve, but once you get into it, get a few books, the game had nearly infinite options.

Hopefully 4e won’t rely so much on splatbooks with the advent of the online aspect.

I’m somewhat apprehensive of switching. Lots of books on an old system that is complex and somewhat confusing? Or a few books on a nice, streamlined rules set. Hmmm…. decisions, decisions

Although I’m a bit apprehensive, Im going to give it a shot. I’ll buy the 1-3 adventure and see how it goes. The list of changes covers a lot of the things we’ve houseruled over the years, so Im excited to see where Wizards is going with it. Ultimately, I was satisfied with the last big conversion, when 3rd edition came out, so I hope that Wizards pulls this one off well.

I like the fact that the Warlock is core, and also see the warlord as a breath of fresh air. Im a bit concerned about seeing the druid and barbarian (and monk, bard, and sorcerer, for that matter) get kicked to the curb, I guess it guarantees sales of the PHBII, but still…

I’m a little sceptic about 4th edition. I’m afraid that it is more like WOW then D&D. I’ve been playing D&D for 20 years now. What I like about 2nd ED is the simplicity of the rules. 3rd ED saw a huge variety of classes prestige classes etc. For me that’s the beauty of that ED. If 4th edition has the best of both worlds I will be playing that ED.

I don’t have a problem with Wizards coming out with 4th edition. It gives the people that have explored every aspect of 3 or 3.5 something new and adds more intrigue to the game.

There will be people that decide that they will not bother with 4th and stick with third because they don’t want to shell out the money, no problem, people still play 2nd edition.

I personally will get the 3 books for 4th edition, as i can easily shell out around $100 for the three books. And the part I like about this the most, is it forces Neverwinter Nights to make a new game, even though thats greedy of me because the new one isn’t that old

I play dnd since second edition, i played all edition since then, 2th, 3th and 3.5th.
I am pretty sure i ll play 4th, because their are each edition shaping the game.
I believe converting a campaing is not a good thing to do, but start over a new one is the thing that have to be done.
4th edition ll be make the game more balanced, and ll try to take out the “classes overpowering”.
I know wizards wants money, but they ll not make something worst than latter editions, so they ll be losing money, and they dont want it.

So, WotC can’t figure out how to make money on D&D anymore, having at long last invested enough gaming savvy to actually fix the system to a relatively logical, consistent, and playable game. Boo-freakin’-hoo. Here’s the problem: People buy books of rules, rulez, and more rools because they think they’re buying something new and worthy. They aren’t. They’re being suckered. WotC is not really a gaming company, it’s a publishing company. If they wanted to make money, publish 3.5 CONTENT, not more and more rules that inevitably just break more and more existing relatively balanced core rules. If you think you really need to buy that d20 supplement that allows you to design your very own 25th level Half-Demon Mindflayer Spawn Lycanthropic Vampiric Ninja Turtle Champion of the Flying Spaghetti Monster God of Thoon, you’re a retard. If you had half a brain, you could play a human fighter and enjoy it. It’s about the story, not the mechanics. If you think that it’s just no longer possible to have fun playing a standard PHB character race/class because it’s all been done before, you must have the attention span of a gnat. You’ve never really played D&D. Please, purchase 4E WOW (formerly known as D&D) and make WotC some more cash. Sell all your relatively unused 3.5 books back to Amazon resellers, where I can buy them at a fraction of their cost (assuming I actually find a need for most of the extraneous 3.5 crud that did get published). WotC, unfortunately, just cannot figure out what business it’s really in anymore. Perhaps they should just sell baseball trading cards and be done with it.

I played the game for more years then I care to count. It enough to say my character has been revamped at least 4 times personaly I think this 4th edition TRASH will be the version that I dont buy. Welcome back to horrible years

I won’t be getting into 4th ED. because I’m a fan of story not so much power-gaming… I’m happy though for the people who want nothing but slaughtering their opposition, because those people can go buy 4th ED.

Also, it’s possible that if the rules really are simple enough,the new version will indeed draw more players, and hopefully in time those players will realize that even the new rules can be used along with a good story. Once that happens, who knows, maybe they’ll just end up with a nice plot, or maybe they’ll try the other editions.
In the end, I’m hopeful…

I have the estabililshed that only one person need to know the rules to run a game: The DM. I dm to more than 20 friends, and as old players go away, new ones that never played are always coming. They just need to chose the basics - race, class, skills and feats, and spells for those who use it - and even in that a guidanceis crucial.
Of course an experienced DM is essential for this, but then only one new player realy needs to study the rules for real, then guide the rest through it.

In my opinion, this is only for WoC make money faster. I don’t blame them, but they could be sincere instead of say that is to ease up the rules.

I am personally really excited about 4th edition. I don’t view what they are doing is taking away from being able to tell good stories, but facilitating them. And lets face it, a story comes from the DM and his players, not the system. Pointing at the rules and saying, “My story is gone” is just silly. I am excited to see what they are going to do, and how they will make it easier for me to make my games more cinematic with out house rules to do so. Also, I fully support Wizards, as if they stopped making money, DnD would disappear and would fall into obscurity along with the rest of the RPGs that went under. “Mutant Chronicles” anyone, and I would hate to see the staple game of the industry go up in smoke.

My group fears 4th edition. We stuck with 2nd for a couple of years before switching to 3rd, and only one of us ever bought the 3.5 core books.

Personally though, the more I hear about 4th edition, the more I want to switch. I’m planning a new campaign now that I might postpone and consider running in 4th edition.

I’m excited about 4e, because it sounds like it will address some issues I’ve had with 3.5 and earlier. I am concerned about Druid becoming a non-core class when been around since the D&D companion boxed set.

Oh, wow… it’s paperback WoW.
They can’t even get a new edition to fix the fighter, who now reads like a glorified bodyguard. Or the Tanker / Warrior from City of Heroes / World of Warcraft.
Where’s the armoured warrior wading into combat and cutting a scythe through everyone… this just sounds like “I’m going to stand over here, guys, you all have some fun!” I don’t want to be guarding people, I want to be freaking charging the dragon/small army. I guess wanting to be a disciplined and armoured champion just doesn’t fit?
And Dragonblood? For crying out loud.

I play D&D with two groups, one group has some one that will DM 4.0 but i will not be buying any books. another group where i am currently DM will stick to 3.5 and may even jump back to 2.0 every now and again.

I will use 4th edition as a way to get back into the game. I like the new streamlined mechanics. Also they have given us the release dates months in advance, so we can start saving money now.
Also I really like the Dragonborn, the game is called Dungeons and DRAGONS so a playable dragon race make a lot of sense.

Wow….I couldn’t have even envisioned being so disappointed with 4th Ed. Looks like they are just trying to make yet another dumbed down video game. If I want to play video games….then I’ll play video games. This has all the personality of card collecting games.
No Thanks!

I’ve been gaming for over a decade and my group has decided not to buy 4th edition. Personally I think they’re just trying to adapt to a younger and younger audience who like things that just seem bizarre and disturbing to veteran gamers. Why they chose to put gnomes in the monster manual and whacky dinosaur-people into the PHB is beyond me, but hey if kids want to be psionic weretiger samurai, good for them.

There is a lot wrong with 3 and 3.5 that just spins my head. However the art work rocks. As such I will most likely adapt my games to this new way of thought, dogma, known as 4th edition simply because of cooler looking books.

For all those who have a problem with the price of the books. You can order the three core rule books as a gift set for 66.00 here. After shipping (I did the two day option) it only cost me just under 75.00 dollars for all three books, but there is a free shipping option as well. Not bad. If you only want one they are sold in singles with around an 11.00 discount. Check it out, its worth preordering. Not to mention Amazon gives an automatic 3.00 discount on preorders. Not bad if you ask me.

It seems that evolution isn’t suppose to happen to games. Yes, I played AD&D, and I loved my elven wizard. I played 3.0 (and 3.5) and I loved my halfling sorcerer. And I have order 4th edition. I am sure I will love may _____ _____. You see I have played other RPG’s too. I have played Palladium games, I have played GURPS, White Wolf. And a VAST variety of others. The key is to have good stories. Good company. And a good time. The focus of 4th edition is to streamline rules for a more fluid gameplay. Yes, WotC will make money. They are a business. Thats is what they do. And they’ve got my money. and I will have fun with this system the same as I have had fun with all the rest. I just look at it as evolution.

The creators of 3rd edition sat down to play there games and would come into moments where they say, “I’d have done this different.” After so many times they said “you know what LETS make it different.” Welcome to evolution 101.

Thats all I have to say about that.

Just got back from my local bookstore, where I took a look at Worlds & Monsters.
All I have to say is that 4E should be put down like the sick dog that it is.
It seems that the game revolves entirely around killing 200 different kinds of monsters. Did 3E or 3.5E? I would argue that no, it didn’t. Not all monsters existed to be slaughtered and grant the PCs a handful of Experience Points. Another very irksome paradigm Wizards seems to be laboring under is that enemy encounters (which must all end in death, of course) must last 5 rounds. The best encounters my group has ever had lasted 8, 10, or even 14 rounds. Cutting a massive swath of death through an army of enemies is not as much fun as skin-of-your-teeth victories, IMO.
If, by what I read in the book, so many monsters are hostile to humanity, why haven’t the wimpy humans been all killed off by now?
Most of the things I read made me cringe: killer pixies that swarm you and strip the flesh from your bones? Dragons whose primary motivations are to kill and eat, and collect shinies? Hello?! What about their magical abilities? Or are they now, much like the dragonblood, glorified dinosaurs?
And what’s with the dryads’ new look? Seems they found the Entwives.
I wish they’d returned troglodytes to their 2E appearance, which was more reptilian and less humanoid: now they look like some bizarre half-dwarf crossbreed.
I’m sorry, but altering metallic dragons, angels, and other traditionally good creatures so that Wizards can justify putting their stats in the MM and so that the PCs can have an excuse to kill them is just, in my mind, more of the rampant munchkin ego-stroking that put me off from 3.5 for so long, and that seems to be consuming 4E from its inception. Count me out.

I started playing with 1st ed, then 2nd, now playing 3.5…With D&D I am always willing to give everything at least one try. At the end of the day DMs can adjust rules to fix what is broken. I wish there were more of us left to sit at a table and play the game like we used to.

From what I have seen so far, I like the 4th Ed ideas. Now, I have been playing since Hobbits were in the rules [still have that old white box too]. I think change is inevitable and like the ideas that I have seen so far.

One person said “If it ain’t borke don’t fix it.” Well, I think there is enough broke to warrent fixing.

Personally I am excited to get to 4th edition. I was hesitant to switch to 3rd edition when it first appeared but after making the transition I never looked back. Let’s be honest explaining the THAC0 system to a new player was a challenge in and of itself. I felt that the transition to 3rd edition gave the game a flexibility that 2nd edition never had and also expanded on characters by giving them feats and skills. Now no longer was a 10th level fighter the same as every 10th level fighter, save the magic items that he had accumulated. With feats the emphasis shifted away from magic item hoarding into character development.

As the years rolled on I began to see significant problems with the 3rd edition. My biggest complaint was with the open gaming license. I thought the open gaming license is a great idea, but it needed to be regulated in some way. Books, like those published by Mongoose, were completely unrealistic and contained feats that were just completely unbalanced. Also there was a large curve in the character progression where characters excelled in a certain “sweet spot” as described by the 4th edition game engineers. The magic system, although reliable has been outdated forever. I have always felt that the power level of spells should grow with the wizard casting them. Why is it that Merlin the Wizards charm person spell is only nominally better than Bob the Wizard? Shouldn’t Merlin’s charm be practically irresistible without him having to metamagic it into a level 8 spell?

With the advent of D20 modern I began to see a shift in thinking that I was excited about. Modern introduced talent trees, which I appreciated, but still had many of the fundamental issues included in 3rd ed.

The new Star Wars Saga edition is by and far the most rounded system that they have created in my opinion. I like the fact that things progress as the character progresses. I feel that the new 4th edition is going to be very similar in many ways to the SW Saga edition. If this is the case then I will have no problem picking it up.

Remember that D&D has been evolving for years. I see this as the next step in the evolution of a game that I have enjoyed for over 15 years. At the root it’s the same no matter the mechanics, it all comes down to role playing. Sure we can break down if the fighter is statistically better than the Paladin but a good DM can equalize any disparity in the game and keep all the players feeling that they have the coolest characters ever. I think Ill give it a chance, I hope it’s everything they are talking about.

I have everything from day one…basic/expert, AD&D, 2nd Edition, 3.0, 3.5, 3.5.1.2.1, etc. That said…I play 2nd Edition. On those rare times when I leave Savage Worlds or Alternity to play D&D.
But I will buy 4th Edition. The primary draw for me is the online part of the game. This is something innovative that I can use!

Havent bothered reading or thinking about 4th Ed Only because 3.5 was good enough without needing to make another version that leaves behind the 3.5 rules. With the comments that compare it to WOW and COH im glad i havent wasted my time. Roleplaying is meant to stretch the mind and make people think about solutions not dumb them down. Adding player rules and tweaking the systems on your own was what made the origonal so fun.
Granted a base set of rules and knowing what abilities do what are good but there was a time when players had to come up with them on thier own and convince a DM to allow it for one reason or another. Instead of “dumbing it down” for lazy people who cant figure out what dice to roll when and what limitiations are reasonable for what, why dont we overcomplicate it with jargon only people with half a mind and more can understand so we leave the PC gamers where they belong, glued to thier pathetic glittering box of useless dreams.
True gamers game for the interation with friends and the chance to be someone they will never be in story and legends known only to a close knit circle. The day i sit down with a gamer at a table who says they just pwnd a goblin with a 20 roll is the day i give up gaming all together.

I’ll admit that i have a mild curiosity of what the new system will be like, but from what i’m hearing so far i don’t like it. It seems to me that WoTC is trying to turn the greatest tabletop RPG ever into a video game, so that they can pick up the short attention span demographic. It seems that D&D will now truly go mainstream. Dumbed down so that the idiot ex-jocks that used to harass us in high school because we played D&D can now jump on the trendy bandwagon and play thier hack and slash version of a classic game that used to be about imagination and creativity that required a certainlevel of intelligence to play. I switched from 2.0 to 3.0 and 3.5 because they were more dynamic systems, not because they were easier. But now, it seems, the power gamers are getting thier way. I agree with Curmudgeon in this matter. Good gaming isn’t about being able to make a character so complex that it takes you an hour to update his sheet for next level. It’s about the story, though some today think it’s about building an Uber-character that can mow through armies of goblins at 3rd level. Part of the fun of D&D is the challenges, and not all of them are combat oriented. If the only challenges you encounter are combat, it’s gonna be a pretty boring game. If that’s the kind of game you prefer, then go play a video game and leave D&D alone.

It seems to me that 4th edition is Wizards trying to stay in the black by producing a whole new set of books for people to buy, and in the process dumbing the ideas down to pander to the WoW generation. I got into DnD soon after 3rd edition came out and I’ve played 3.5 a few times. 3.5 fized a lot of the problems that existed with 3, although some still linger. 4th edition represents Wizards’ attempt to solve the problem of staying relevant in the light of the MMORPG-era and the omnipresent issue of staying afloat. To me, the solution is rather obvious.

1) Scrap all the 4th edition rule changes and online content and all the mumbojumbo.

3) Tweek the problems that exist 3.5, and streamline the ridiculous numbers of feats, prestige classes, magic items, and spells.

4) Scrap DnD Online: Stormreach and replace it with a product that is fun to play and can actually compete with the other MMOs in the market.[See below]

I haven’t played DDO, and I probably won’t. Not becuase I didn’t have the time or the money, but because it looks boring. The new setting was an instant turnoff. Why should I take the time to orient myself to a completely new world when there are a plenty of perfectly good settings laying around?

Mostly, however, I was driven away by DDO’s “liberal” adaptation of DnD rules and core concepts. If Wizards took the time and effort to produce an MMORPG that was truely massive and truely a role-playing game, and they set it in Forgotten Realms they could stay relevant in the current gaming world and at the same time be more profitable than ever.

I own ever 3.5 dnd book and like hell if im shelling out thousands of more dollars so they can have better sells 2nd edition was around for at least 20 years before they came out with 3rd 3.5 not even 5 before they are trying to make a 4th wizards doesn’t give a rip about the game the just want to resell their old crap in a new way

A message to all these people hating on 4th ed.:
Have any of you actually read reviews from playtesters?! There’s a very good one in which the reviewer explains that not only do you get experience for combat (as you’d expect), but also for completing quests, engaging in diplomacy and (horror of horrors!) roleplaying. Whether the game is a success or not, it sounds to me like there will be multiple layers to the experience of play, and anyone who’s been doing this a while will, I’m sure, agree that this is a good thing. The old guard who’ve been playing for years will not see any change except in the speed of the game, and the new blood will be swept up in it just like we were the first time we pulled the plastic off the blue box. So it’s being compared to WoW on the tabletop…Hmmm. WoW has over 8′000′000 players online. wouldn’t it be nice if a tabletop RPG could, for once, hold that kind of audience?

I have spent well over $300 on all the 3.5 books. I have played DnD here and there, but didn’t get really into it untill 3.5. I have made my own universe and have made three storys based on it. Which my group has run each a couple of times.

However, I have already preorderd 4E. From the Races and Classes preview, as well as, the Worlds and Monsters. I saw that they fixed all the stuff. That, either bugged me about 3.5 or just didn’t seem to work. Example, the Great Wheel which gave birth to monsters like the ooze mephit.

Anyways, the group I play with,as well as myself, are very excited about 4E.

I have no problem with the rules I have seen so far, but I have huge problems with what they are doing to the core setting, and I fear what will become of the Forgotten Realms and Eberron under this new childish direction.

i have a couple of complaints with what i have heard about 4.0.

the first of whitch is the saves, the fact that they now work like armor class dosen’t upset me as much as as the fact that everyone’s saves will literally always be within 3 or 4 pts of eachother, where’s the variety, before you fought for saves, class value was detirmed in part by them, now everyone will be happy because their WOW saving throw systems makes them all equal.

another complaint i have with the system is the fixed hp. this revision is “supposed” to make every tenth level fighter unique, but it seems to me that they all will have the exact same hp. Not only that but with limiting the creation of stats to only the point buy system, you garentee that every fighter that specializes in any given weapon will have identical stats to every other fighter that specializes in that weapon. it seems to me that wizards is making the game less varied and more dull, powergamer, WOW rip off.

i have already ranted about how they raped the wizard see my post under the not enough time blog.

now i will rant on how wizrds raped the cleric, lets begin with the basics, the turn undead ability has ben crippled. now lets go to the root of the problem, everyone can spontainiously heal themselves! really what were they thinking, how does a figher of all people suddenly decide that the giant gash across his chest is no longer relevant? hello, there is nolonger any need for a cleric in the party, because its primary role as the healer has been outsourced.

and the spells oh my god… why on earth do they have encounter length duration, it ruins so much potential. not only do spells have a random duration but they never quite on the pc’s isn’t that nice, arn’t they so cute with their buff spells that never quit. where is the lethality of the game? Before pc’s were hardpressed to finish the enemies before their buffs wore off, without using to many of their resources, so they could survive the next battle. that is all gone now, half of the gaming (not social) fun is gone. Now pc’s can burn their spells without regard because a spell is once per encounter and it will always be available, and they can always heal whenever they need to and and and and and, NO MORE LEATHALITY. i am a hard dm, i take pride that in my campaign for the three years it lasted only one of the orriginal characters is still alive, everyone else went through two or three characters, and they liked it too. the only survivor prided himself in his ability to live, and the others got to try out multiple character builds to see how they handled the stress of combat. but now that pc’s have identical saves, identical hp, reduced party significance, and literally infinite spells per day, we can all rest happily in the fact that no one will ever die because you have to be reduced to negative gajillion hit points before death, and that any healing heals you all the way back to positive no madder if 90% of your body was maimed.

there is no more character uniqueness, my wizard will have a simular fort save as my fighter, with fixed hp all the characters will have identical hit points with every other character in that class, people who play wizards don’t have to think outside combat, each class has a fixed party role that is unbending, no longer can you aparently maintain multiple buffs (have to concentrate) limiting your ability to create spell combo’s. the cleric can heal people by hurting your enemies (so in other words all of the gods really, really love violence to reward their servants with healing everytime they hurt an enemy), the em no longer has to be able to judge the strenght of his pc’s (thats all been removed) a first level character can have 30+ hp (its true check the moster section on this site, a first level gaurd has like 31 hp), its nearly impossible for a pc to die, i could go on and on.

this edition looks like its going to suck !@@. and i mean that in the worst possible way, the wizards of the coasts have revamped the game to apeall to adhd pre-teens that can’t read a book for five minutes before getting bored.

Okay, all you nay-sayers do realize there won’t be a law forcing you to buy 4th ed? If you prefer 3.5…wait for it…stick with 3.5.

“But we want a new system with this fixed, and this fixed.”

You also realize you can modify and/or change rules as you and your players see fit, right? There also, and I know this may be hard to comprehend, is no law requiring you to strictly adhere to the rules of the 3.5 holy trinity without modifying ANYTHING to suit your own needs and the needs of your adventurers.

Having said that…I’m looking forward to some fresh material and a new start. Bring on the 4th edition.

yeah i kinow no body is “forced” to convert to 4.0 but they have stopped printing 3.5 books whitch means that they will disapear, faster than bush’s approval rating. the disadvantage of using an houserules more than just little twiks is that they are unique to each group, so therefore your character builds will be incompatable with other groups. (it does depend on the severity of the twik).

i would also like to ask a question to anybody who can answer it.

How have they not raped the cleric?

consider these points first…

1. any character can heal at least once per encounter by themselves, for a nice chunk of hp therefore reducing the clerics importance.

2. they have weakened turn undead

I will switch to 4th. The new balance brought to the classes seems interesting. Also the new half-elf seem to not suck anymore.

And as an answer to John Henry in the previous comment. The cleric always have been extremely powerful. A cleric could do a better job then a fighter, heal himself and cast spell to attack. I’m actually happy that they nerfed it.

i agree, they made the half-elf a non sucking race, i do aprove of that.

I love the new concepts and fully intend to embrace this new system. I say a happy good bye to a very complex 3.5 system.

When 3rd edition came out, I adamantly refused to convert. There was, after all, nothing wrong with the current game.

…but I did.

And then when 3.5 came out, and wasn’t even a change in the rules, but a silly update, I adamantly refused to upgrade.

…but I did.

And with 4th edition coming out, I’ve announced to all my friends we won’t be switching over. That its clearly rubbish and not worth our time.

…but I know I will.

Blast you and the hold you have over me, D&D!

I sill like playing Classic Traveller.

I for sure will play 4.0 because it seems to be fixing or changing everything that i don’t like about 3.5

i’m pumped for the new books